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AJ Styles Gold can only be unlocked by completing the AJ Styles Million Dollar Tower.
Rather than unlocking things through in-game tasks, you can unlock new players, arenas, and titles by spending VC. VC is an in-game currency that you’ll earn just from playing matches. You also begin the game with 30,000 VC to start you off. Titles are the cheapest, at 300 VC each, each unlockable arena costs 1,000 VC, and the unlockable characters range from 1,000 VC all the way up to 8,000 VC depending on the player.
Note: buying the WWK 2K19 Accelerator DLC also unlocks all of these.
There are lots of moves available for you to perform. If you want to see and practice them, enter the moves editor. This will show you the moves and how to pull them off, and you’ll also be able to practice.
Stamina is critical to your success. Take care not to let your stamina get too low during a match. You want to conserve your stamina for when you need it.
Likewise, you should focus on improving your stamina, as well as stamina regeneration. This should be one of your top priorities.
Another priority should be reversals. Focus on your reversal stat and make sure you don’t use them up before you need them. A reversal when your opponent is using a major move can save you.
Your reversal bar is reset when you perform one, so you might consider accepting some damage in exchange for filling up the next bar.
Most players have two or three reversals available, although some have up to four or five.
Keep in mind that escaping the ring also uses up a reversal slot, so you don’t want to leave the ring if you really need to keep your reversal.
Certain environment attacks, such as slamming your opponent against the ring post, table, or barricade, won’t get you disqualified. There are also certain conditions under which you can use weapons, though weapons normally result in disqualification.
The new payback system can also help in key situations, but again, you want to save them for when you really need them.
If you’re pinned, don’t mash the buttons. Instead, watch the power meter and wait for it to reach the correct spot for you to escape the pin.
Similarly, you will be penalized for failed pins, so only attempt pinning your opponent when it has a good chance of succeeding.
Taunts have effects, so use them to your advantage. Crowd taunts let you gain more momentum, opponent taunts increase your damage, and wake-up taunts make your opponent get up after being down while still groggy.
In the Showcase matches, you can pause and view your objectives for a detailed explanation of what you’re supposed to do. This is much clearer than the basic instructions that are given, so it’s worth taking a look at.
While you’ll see the players’ normal entrances under most circumstances, there are a few unique entrances you can see when you pick certain players together with certain entrances, as call-outs to those players. Here are a few of the notable ones.
There is a special Tag Team entrance for Finn Balor and the Demon King, due to the Demon King being Finn Balor’s alter-ego. This is found through the entrance called Generic 8 and features the two of them entering in sync.
There is a special Balor Club entrance. To see it, first set up the team, then set the two-man entrance for Gallows & Anderson, and then go to the trio section and set it as the Balor Club. This triggers a unique entrance for them when you start a six-man tag team match.
There is a special Bullet Club entrance that you can find under the name Generic Trio 4.