Vigor Unlockables on Xbox One (X1)


Here are our Unlockables for Vigor on Xbox One. The most trustworthy items get the most 'thumbs up' from our users and appear nearer the top!

All Shelter Upgrades Unlockables

As you buy upgrades for your shelter by spending resources, you will be able to increase its level, which in turn makes more upgrades available. The upgrades themselves provide benefits, while leveling up the shelter improves its look and overall nature.

Shelter Levels

  • 1 – Starting condition
  • 2 – Unlocked after 2 upgrades; roof will be covered with a tarp
  • 3 – Unlocked after 4 upgrades; exterior walls will be covered with a tarp
  • 4 – Unlocked after 7 upgrades; interior walls will be covered with a tarp
  • 5 – Unlocked after 13 upgrades; windows will be covered
  • 6 – Unlocked after 19 upgrades; metal sheeting will be added to the roof
  • 7 – Unlocked after 26 upgrades; exterior walls will be repaired
  • 8 – Unlocked after 35 upgrades; interior walls will be repaired
  • 9 – Unlocked after 45 upgrades; windows and doors will be repaired
  • 10 – Unlocked after 56 upgrades; roof will now be tile
  • 11 – Unlocked after 69 upgrades; new exterior walls will be built
  • 12 – Unlocked after 83 upgrades; new interior walls will be built
  • 13 – Unlocked after 98 upgrades; new windows and doors will be built

Upgrades for your shelter are divided across the following facilities: crafting table, wood log, water distillation, antenna, rat trap, box of herbs, box of plants, chemical distribution, electric generator, outhouse, utility room, smokehouse, scrap bin, and wind turbine. Most of these have 13 levels, which will unlock new benefits for your shelter.

Crafting Table – available at start

  • Level 1 – Craft Grease Gun, Luger, M2 Carbine, UTON Vz. 75, Vz. 58 P, and Disinfectant
  • Level 2 – Craft of M1911, SKS, and Izh43
  • Level 3 – Craft Skorpion, PM-63 RAK, Suomi KP/-31, ES16A2, and Bandage
  • Level 4 – Craft Vz. 52 rifle
  • Level 5 – Craft Maschinengewehr and Painkiller
  • Level 6 – Craft M21
  • Level 7 – Craft A74-K, RPK, and Antibiotics
  • Level 8 – Craft PA md. 86 and Kk 62
  • Level 9 – Craft G3 and Fallkniven A1
  • Level 10 – Craft AUR Para
  • Level 11 – Craft AUR HBAR-T
  • Level 12 – Craft AUR A1
  • Level 13 – Craft ADR-97 and VSS Vintorez

Wood Log – unlocked at Shelter Level 2

  • Level 1 – Generates 24 materials per hour
  • Level 2 – Generates 30 materials per hour
  • Level 3 – Generates 36 materials per hour
  • Level 4 – Generates 42 materials per hour
  • Level 5 – Generates 48 materials per hour
  • Level 6 – Generates 54 materials per hour
  • Level 7 – Generates 60 materials per hour
  • Level 8 – Generates 66 materials per hour
  • Level 9 – Generates 72 materials per hour
  • Level 10 – Generates 78 materials per hour
  • Level 11 – Generates 84 materials per hour
  • Level 12 – Generates 90 materials per hour
  • Level 13 – Generates 90 materials per hour

Water Distillation – unlocked at Shelter Level 3

  • Level 1 – Reduces crafting time by 3%
  • Level 2 – Reduces crafting time by 5%
  • Level 3 – Reduces crafting time by 7%
  • Level 4 –  Reduces crafting time by 9%
  • Level 5 – Reduces crafting time by 12%
  • Level 6 – Reduces crafting time by 13%
  • Level 7 – Reduces crafting time by 17%
  • Level 8 – Reduces crafting time by 19%
  • Level 9 – Reduces crafting time by 21%
  • Level 10 – Reduces crafting time by 25%
  • Level 11 – Reduces crafting time by 27%
  • Level 12 – Reduces crafting time by 30%
  • Level 13 – Reduces crafting time by 33%

Antenna – unlocked at Shelter Level 4

  • Level 1 – Generates 10 Crowns per day
  • Level 2 – Generates 10.7 Crowns per day
  • Level 3 – Generates 11.3 Crowns per day
  • Level 4 – Generates 12 Crowns per day
  • Level 5 – Generates 12.7 Crowns per day
  • Level 6 – Generates 13.3 Crowns per day
  • Level 7 – Generates 14 Crowns per day
  • Level 8 – Generates 14.7 Crowns per day
  • Level 9 – Generates 15.3 Crowns per day
  • Level 10 – Generates 16 Crowns per day
  • Level 11 – Generates 16.7 Crowns per day
  • Level 12 – Generates 18.3 Crowns per day
  • Level 13 – Generates 20 Crowns per day

Rat Trap – unlocked at Shelter Level 4, 8, 10, and 12 (you can have more than one)

  • Level 1 – Generates 2 food per hour
  • Level 2 – Generates 2.3 food per hour
  • Level 3 – Generates 2.7 food per hour
  • Level 4 – Generates 3 food per hour
  • Level 5 – Generates 3.3 food per hour
  • Level 6 – Generates 3.7 food per hour
  • Level 7 – Generates 4 food per hour
  • Level 8 – Generates 4.3 food per hour
  • Level 9 – Generates 4.7 food per hour
  • Level 10 – Generates 5 food per hour
  • Level 11 – Generates 6 food per hour
  • Level 12 – Generates 7 food per hour
  • Level 13 – Generates 8 food per hour

Box of Herbs – unlocked at Shelter Level 5, 6, 8, and 11 (you can have more than one)

  • Level 1 – Generates 2 materials per hour
  • Level 2 – Generates 4 materials per hour
  • Level 3 – Generates 8 materials per hour
  • Level 4 – Generates 16 materials per hour
  • Level 5 – Generates 24 materials per hour
  • Level 6 – Generates 36 materials per hour
  • Level 7 – Generates 48 materials per hour
  • Level 8 – Generates 60 materials per hour
  • Level 9 – Generates 72 materials per hour
  • Level 10 – Generates 84 materials per hour
  • Level 11 – Generates 96 materials per hour
  • Level 12 – Generates 108 materials per hour
  • Level 13 – Generates 120 materials per hour

Box of Plants – Unlocked at Shelter Level 5, 10, 12, and 13 (you can have more than one)

  • Level 1 – Generates 1 food per hour
  • Level 2 – Generates 1.25 food per hour
  • Level 3 – Generates 1.5 food per hour
  • Level 4 – Generates 1.75 food per hour
  • Level 5 – Generates 2 food per hour
  • Level 6 – Generates 2.25 food per hour
  • Level 7 – Generates 2.5 food per hour
  • Level 8 – Generates 2.75 food per hour
  • Level 9 – Generates 3 food per hour
  • Level 10 – Generates 3.25 food per hour
  • Level 11 – Generates 3.5 food per hour
  • Level 12 – Generates 3.75 food per hour
  • Level 13 – Generates 4 food per hour

Chemical Distribution – Unlocked at Shelter Level 6

  • Level 1 – Increases deconstruction results by 2%
  • Level 2 – Increases deconstruction results by 6%
  • Level 3 – Increases deconstruction results by 9%
  • Level 4 – Increases deconstruction results by 12%
  • Level 5 – Increases deconstruction results by 15%
  • Level 6 – Increases deconstruction results by 17%
  • Level 7 – Increases deconstruction results by 19%
  • Level 8 – Increases deconstruction results by 21%
  • Level 9 – Increases deconstruction results by 24%
  • Level 10 – Increases deconstruction results by 27%
  • Level 11 – Increases deconstruction results by 30%
  • Level 12 – Increases deconstruction results by 33%
  • Level 13 – Increases deconstruction results by 36%

Electric Generator – Unlocked at Shelter Level 7

  • Level 1 – Allows you to build 2 improvements at the same time
  • Level 2 – Allows you to build 3 improvements at the same time
  • Level 3 – Allows you to build 4 improvements at the same time
  • Level 4 – Allows you to build 5 improvements at the same time
  • Level 5 – Allows you to build 6 improvements at the same time

Outhouse – Unlocked after Box of Plants

  • Level 1 – Increases Box of Plants output by 5%
  • Level 2 – Increases Box of Plants output by 7%
  • Level 3 – Increases Box of Plants output by 10%
  • Level 4 – Increases Box of Plants output by 12%
  • Level 5 – Increases Box of Plants output by 15%
  • Level 6 – Increases Box of Plants output by 18%
  • Level 7 – Increases Box of Plants output by 20%
  • Level 8 – Increases Box of Plants output by 23%
  • Level 9 – Increases Box of Plants output by 25%
  • Level 10 – Increases Box of Plants output by 28%
  • Level 11 – Increases Box of Plants output by 32%
  • Level 12 – Increases Box of Plants output by 36%
  • Level 13 – Increases Box of Plants output by 40%

Utility Room – Unlocked at Shelter Level 9

  • Level 1 – Decreases consumables cost by 20%
  • Level 2 – Decreases consumables cost by 23%
  • Level 3 – Decreases consumables cost by 26%
  • Level 4 – Decreases consumables cost by 30%
  • Level 5 – Decreases consumables cost by 33%
  • Level 6 – Decreases consumables cost by 36%
  • Level 7 – Decreases consumables cost by 40%
  • Level 8 – Decreases consumables cost by 43%
  • Level 9 – Decreases consumables cost by 46%
  • Level 10 – Decreases consumables cost by 50%
  • Level 11 – Decreases consumables cost by 53%
  • Level 12 – Decreases consumables cost by 56%
  • Level 13 – Decreases consumables cost by 60%

Smokehouse – Unlocked at Shelter Level 9

  • Level 1 – Increase Rat Trap output by 5%
  • Level 2 – Increase Rat Trap output by 7%
  • Level 3 – Increase Rat Trap output by 10%
  • Level 4 – Increase Rat Trap output by 12%
  • Level 5 – Increase Rat Trap output by 15%
  • Level 6 – Increase Rat Trap output by 18%
  • Level 7 – Increase Rat Trap output by 20%
  • Level 8 – Increase Rat Trap output by 23%
  • Level 9 – Increase Rat Trap output by 25%
  • Level 10 – Increase Rat Trap output by 28%
  • Level 11 – Increase Rat Trap output by 32%
  • Level 12 – Increase Rat Trap output by 36%
  • Level 13 – Increase Rat Trap output by 40%

Scrap Bin – Unlocked at Shelter Level 11

  • Level 1 – Generates 3 metal per hour
  • Level 2 – Generates 3.5 metal per hour
  • Level 3 – Generates 4 metal per hour
  • Level 4 – Generates 4.5 metal per hour
  • Level 5 – Generates 5 metal per hour
  • Level 6 – Generates 5.5 metal per hour
  • Level 7 – Generates 6 metal per hour
  • Level 8 – Generates 6.5 metal per hour
  • Level 9 – Generates 7 metal per hour
  • Level 10 – Generates 7.5 metal per hour
  • Level 11 – Generates 8 metal per hour
  • Level 12 – Generates 8.5 metal per hour
  • Level 13 – Generates 9 metal per hour

Wind Turbine – Unlocked at Shelter Level 13

  • Level 1 – Decreases build time by 2%
  • Level 2 – Decreases build time by 4%
  • Level 3 – Decreases build time by 6%
  • Level 4 – Decreases build time by 8%
  • Level 5 – Decreases build time by 10%
  • Level 6 – Decreases build time by 12%
  • Level 7 – Decreases build time by 14%
  • Level 8 – Decreases build time by 16%
  • Level 9 – Decreases build time by 18%
  • Level 10 – Decreases build time by 20%
  • Level 11 – Decreases build time by 22%
  • Level 12 – Decreases build time by 24%
  • Level 13 – Decreases build time by 26%

By: Samantha Lienhard   Comment  

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