The Outer Worlds on Nintendo Switch


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  • Ratings: PEGI 18,
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Sci-Fi References Easter Eggs

Many of the quest names are references to other stories, especially other pieces of science fiction:

  • Stranger in a Strange Land, The Stainless Steel Rat, The Secret People, and Brave New World are all named directly after works of science fiction.
  • Slaughterhouse Clive is a play on Slaughterhouse Five
  • Canid’s Cradle is a reference to Cat’s Cradle
  • Makes Spacesuits, Won’t Travel is a reference to Have Spacesuit, Will Travel
  • The Illustrated Manual is a play on The Illustrated Man
  • The Doom that Came to Roseway is a reference to “The Doom that Came to Sarnath”
  • Fistful of Digits is a play on Fistful of Dollars

By: Samantha Lienhard   Comment  

Shakespeare reference Easter Eggs

One of the posters that sometimes displays on loading screens is for an in-universe movie called Titus Androidicus, which is a nod to the Shakespeare play Titus Andronicus.

By: Samantha Lienhard   Comment  

WWI Propaganda Poster Easter Eggs

The propaganda poster that sometimes displays on loading screens, “Dissidents in Our Midst,” is a parody of a real-life propaganda poster used during World War I.

By: Samantha Lienhard   Comment  

Flash Gordon reference Easter Eggs

In Phineas’s lab, there is a note that references “an obscure body in the SK system,” a reference to Earth being described that way in Flash Gordon.

By: Samantha Lienhard   Comment  

Cows in the cargo hold Easter Eggs

Sometimes, you may go into the cargo hold to find that there’s a group of Woolly Cows sitting there, with no explanation other than ADA complaining that someone keeps ordering more fertilizer shipments. This is a reference to the show Firefly.


By: Samantha Lienhard   Comment  

Imagine Dragons reference Easter Eggs

The description for the weapon Thunder is “Perfect for a young gun with a quick fuse.” This is the opening line to the song Thunder by Imagine Dragons.

By: Samantha Lienhard   Comment  

MoonMan secret dialogue Easter Eggs

The vendor on the Groundbreaker who wears the MoonMan helmet is greatly disillusioned with his position and dislikes the helmet, as you’ll learn if you talk to him. He also sells the MoonMan helmet as one of his items, which you can then equip. It boosts your ability to lie, as a nod to how the vendor himself is lying when he pretends to be happy. If you talk to the vendor while wearing the MoonMan helmet yourself, you have a new dialogue option that says, “Hey, we’re wearing the same hat!” If you choose this option, he responds with, “They got you too?” before going on to pretend to be positive toward the helmet and how it looks on the player character.


By: Samantha Lienhard   Comment  

Dungeons & Dragons reference Easter Eggs

In one of the apartments in Roseway on Terra 2, there is a book you can steal. If you take it, you will find that its title is “Systems and Serfdoms,” the description is “Everything you need to generate a character and get started!” and the book itself is modeled to look like a Dungeons & Dragons rulebook.

By: Samantha Lienhard   Comment  

Walking Dead reference Easter Eggs

If you walk up to the Roseway gate with Vicar Max as one of your companions, he will comment, “They should have put up a sign, ‘DON’T OPEN. RAPTIDONS INSIDE.’” This is a reference to the first episode of The Walking Dead.

By: Samantha Lienhard   Comment  

SAM Robophobia secret dialogue Easter Eggs

There is a flaw called Robophobia that gives the player a fear of automechanicals. If you talk to SAM while having this flaw, you will have a dialogue option where you just scream in fear.


By: Samantha Lienhard   Comment  

All Perks Unlockables

As you level up, you’ll be able to distribute skill points to increase your abilities, but every two levels you’ll also get a Perk Point. Perks are split into three tiers and can provide you with passive abilities and other useful bonuses.

Tier 1 Perks

  • A Few Bits More – Vendor Ammo +100%
  • Cheetah – Sprint speed +20%
  • Deadly Demonstrations – XP from companion kills +50%
  • High Maintenance – Equipment durability loss -25%
  • Lone Wolf – Additional 25% damage when travelling alone
  • Pack Mule – Carry weight +50
  • Precision – Companion Crit Change +15%
  • Quick and the Dead – TTD recharge rate + 50%
  • Resilient – Base armor +10
  • Slow The World – TTD meter max +25%
  • Strider – Walk speed +25%
  • The Negotiator – Vendor Surcharge -25%
  • Toughness – Base Health +50%
  • Traveler – Fast travel when encumbered

Tier 2 Perks

  • Harvester – 15% health restored on kill
  • Hoarder – Consumable weight -50%
  • Pack of Pack Mules – Companion carry capacity +40
  • Rolling Thunder – Companion ability cooldown reduced by 20% on kill
  • Run and Gun – 65% movement penalty to accuracy
  • Scanner – Headshot/Weakspot damage +20%
  • Snake Oil Salesman – Vendor buying price +20%
  • Soliloquy – Dialog +10 (when not using Companions)
  • Speed Demon – TTD movement speed + 25%
  • Tag Team – Companion ability reset chance +25% on companion ability use
  • The Collector – Interactive object highlight range +5 meters
  • The Reaper – TTD +25 on kill
  • We Band of Brothers – Companion ability cooldown reset +25%
  • Weird Science – Science weapon damage +50%

Tier 3 Perks

  • Armor Master – Armor Master +10% Armor Rating Bonus and +100% Armor Skill Bonus
  • Boom, Headshot! – Headshot kills deal 25% of their damage to enemies within 2.5m
  • Confidence – Confident: your next attack is a guaranteed Critical Hit.
  • Don’t Go Dyin' on Me! – Revive Companions to 25% Health / Cooldown: 15m
  • Last Stand – Last Stand: +30% Damage while under 25% Health
  • Penetrating Shots – Ranged Attacks inflict -1 Armor Rating for 10 seconds
  • Revenge – Revenge: +20% Damage
  • Solo Sneaker – -33% Detection Radius Of Enemies (when not using Companions)
  • Steady Hand – -100% Ranged Weapon Sway and -100% Movement Penalty To Accuracy.
  • Super Pack Mule – Carrying Capacity +100kg
  • Tactical Master – Tactical Master: +70% Movement Speed during TTD for 5s
  • Thick Skin – -15% Area Of Effect Damage Received and -15% Plasma Damage Received
  • Tit for Tat – 15% melee damage returned as health
  • Wild Science – Science Weapon Damage +50%

By: Samantha Lienhard   Comment  

All Flaws Unlockables

After meeting certain criteria, you will be given the option to accept a Flaw. Flaws are permanent negative effects added to your character in exchange for an extra Perk Point. Not only is this a way to unlock additional Perks, but it can also be a way to give yourself an additional challenge or see special dialogue (ex. a player character with the Robophobia flaw will have a dialogue option to scream when talking to SAM).

Acrophobia – Unlocked if you repeatedly take fall damage. Lowers Dexterity, Perception, and Temperament by 1 when you’re in a high place.

Corrosive Weakness – Unlocked if you take too much corrosive damage. Increases corrosive damage received by +25%.

Cynophobia – Unlocked by being repeatedly attacked by Canids. Lowers Perception by 2 Temperament by 1 when fighting Canids.

Drug Addiction – Unlocked if you consume too many drugs. Lowers Dexterity, Perception, and Temperament by 1.

Farsighted – Unlocked if you are repeatedly blinded while holding a melee weapon. Lowers Melee Weapon Skills by 10.

Nearsighted – Unlocked if you are repeatedly blinded while holding a ranged weapon. Lowers Ranged Weapon Skills by 10.

Food Addiction – Unlocked if you consume a lot of food. Lowers Dexterity, Perception, and Temperament by 1.

Herpetophobia            – Unlocked by being repeatedly attacked by Mantisaurs and Mantipillars. Lowers Dexterity, Perception, and Temperament by 1 when fighting enemies from the Manti- family.

Paranoid – Unlocked if you are repeatedly caught by guards in Restricted Areas. Lowers your Personality Attributes by 1, with an extra reduction of 1 while in a Restricted Area or sneaking.

Partially Blind – Unlocked if you repeatedly take damage to the eyes. Increases Ranged Weapon Spread by 100%.

Permanent Concussion – Unlocked if you are repeatedly hit or shot in the head. Lowers Mind Attributes by 1.

Permanently Crippled – Unlocked if you take fall damage too many times. Lowers Movement Speed by 30% and removes your ability to dodge.

Permanently Maimed – Unlocked if you take too much damage to the arms. Lowers Offense Skills by 20%.

Physical Damage Weakness – Unlocked if you suffer too much physical damage. Increases Physical Damage received by 25%.

Pithecophobia – Unlocked by being repeatedly attacked by Primals. Lowers Dexterity, Perception, and Temperament by 1 when fighting Primals.

Plasma Weakness – Unlocked if you are burned too many times. Increases Plasma Damage received by 25%.

Raptiphobia – Unlocked by being repeatedly attacked by Raptidons. Lowers Endurance, Willpower, and Temperament by 1 when fighting Raptidons.

Robophobia – Unlocked by being repeatedly attacked by Automechanicals            . Lowers Dexterity, Perception, and Temperament by 1 when fighting Automechanicals. Note that having SAM in your party also triggers this effect.

Shock Weakness – Unlocked if you suffer too much Shock damage. Increases Shock Damage received by 25%.

Smoke Addiction – Unlocked if you use too many nicotine items. Lowers Dexterity, Perception, and Temperament by 1.

By: Samantha Lienhard   Comment  

Recruit All Companions Unlockables

There are six possible companions you can have join your crew and accompany you as party members.

Parvati – Parvati is introduced when you talk to Reed Tobson as part of the main story quest on Edgewater. After you talk to him, Parvati offers to join you.

Vicar Max – Max is a character in Edgewater who will ask you to find a book for him in a quest called The Illustrated Manual. Complete this quest, and he will offer to join you.

SAM – You will find a broken robot on the Unreliable on the second level. If you interact with him, talk to ADA about him, and look for information on your personal terminal, you will get a quest called The Cleaning Machine. Once you complete this quest, you will be able to repair SAM and use him as a companion.

Felix – You will encounter Felix once you land on the Groundbreaker. Talk to him and go through his dialogue options, and he will be waiting by your ship the next time you enter the area. Talk to him again, and he’ll join. (Note: if you warp straight to the ship and miss talking to Felix, he will remain in the landing area when you come back to Groundbreaker.)

Ellie – Ellie is in the Medical Bay on the Groundbreaker and will give you a quest called Worst Contact. If you complete it, she will offer to join you.

Nyoka – Nyoka is on Monarch, and the main quest on Monarch recommends talking to her as a guide. She is in the Yacht Club and will give you a quest called Passion Pills. Complete it, and she’ll join you.

By: Samantha Lienhard   Comment  

All Science Weapon Locations Hints

Checking your terminal will alert you to the presence of unusual, unique weapons called Science Weapons and give you a quest called Weapons From the Void. These weapons have unique properties and effects rather than functioning like regular weapons in the game.

There are five total Science Weapons:

  • Shrink Ray – located in Phineas’s lab
  • Prismatic Hammer – hidden on the Groundbreaker and hidden rather well
  • Mandibular Rearranger – located on Scylla
  • Gloop Gun – securely locked up in the abandoned mining outpost on Monarch with either a skill check or a key needed to access it
  • Mind Control Ray – located in Rizzo’s Secret Lab in Monarch and one of the most involved to reach

If you’re having trouble finding any of the Science Weapons, use the video guide below for help.


By: Samantha Lienhard   Comment  

Questions and Answers

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