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If you check out the hotel bar during the mission called “The Heist,” you’ll find a character named Oshima who is actually a cameo from Hideo Kojima. As you approach him, he will be talking to himself about his work and how he wants to truly capture emotion to tell a story that surpasses others.
In the tunnel north of the Sunset Motel fast travel point, you can find the Batmobile and add it to your list of cars. There is also a datashard in the area about “Murk Man,” which contains several additional Batman references.
In the message from CD Projekt Red included with the game, they provide you with a special code (605185) that unlocks the shutter down the stairs from the hotel sign in Kabuki roundabout. This will open a secret room where you can turn on the TV. The members of the development team will be displayed on the TV one by one.
There are 5 different endings you can get, depending on the choice you make near the end of the game when you’re choosing how to raid Arasaka Tower. However, although they all come from the same choice, you’ll need to have done certain things ahead of time in your playthrough to have them unlocked as options. Here is how to unlock each ending.
Ending 1, Hanako’s ending – available without side content; just choose to trust Hanako and Arasaka. You will have one final choice that changes the final cutscene.
Ending 2, Rogue’s ending – complete the following side jobs before entering Embers to meet Hanako:
During the ending section, choose to let Johnny take control and handle it with Rogue. You will have one final choice near the end that determines which of two epilogues you get.
Ending 3, Panam’s ending – complete the following side jobs before ending Embers to meet Hanako:
During the ending section, choose to ask Panam for help. You will have one final choice that determines which of two epilogues you get.
Ending 4, suicide ending – available without side content; go with any ending option, then choose “Could also put this all to rest,” and toss the pills. However, this ending will not have an epilogue.
Ending 5, secret ending – complete the following side jobs before ending Embers to meet Hanako:
You also need to have your relationship with Johnny be at least 70%. This has been the sticking point for a lot of players who find their relationship stuck at 60%. The key conversation appears to be during the side job Chippin’ In. Make sure you pick the following options during your conversation with him:
Picking those choices in addition to doing Johnny’s quests should push your relationship to 70%.
(Note: some players have reported this ending also being unlockable if you have your relationship at exactly 50%.)
Now, when you reach the point to make your ending decision, choose “Think you and Rogue should go” just like if you were following the Rogue ending path. However, after that choice, wait. Wait for somewhere between 2-5 minutes of real time, and Johnny will eventually say he has another idea. Agree to hear it, and you’ll be on track for the secret ending.
During the mission called “The Hunt,” given to you by Detective River Ward, you enter a facility that includes a BB from Death Stranding on display, complete with a description that says the device detects BTs.
On the roof of the Advocet Hotel, you’ll find a character who looks similar to Roy Batty from Blade Runner, holding a bird as a nod to the dove in his monologue scene.
The quest called “The Heisenberg Principle” involves destroying a lab that was used to manufacture a drug. This and the name of the quest are references to Breaking Bad.
Next to the toilet in V’s apartment are simply three seashells. This is a reference to the movie Demolition Man.
In the Badlands, you can find the corpses near a disc marked 101. Their conversation reveals that they were roleplaying a situation where they left bunker 101 after a nuclear war, a nod to the Fallout series.
In the Badlands, you can find a refrigerator with a corpse in it, as well as a note referencing the Mythbusters episode about whether or not a refrigerator could save you from an explosion like in Indian Jones and the Crystal Skull.
When you meet with Sergei during the “Olive Branch” quest, he tells you about a hitman who had a dog with him and looked like an average guy, and mentions that he wasn’t “breathtaking.” This is a reference to both Keanu Reeves in John Wick and to his comments during E3 2019.
When Johnny first takes over, one of the scenes involves a man in a black coat offering him a blue bill or a red pill, a reference to The Matrix.
One of the vehicles during the “Epistrophy” mission sounds suspiciously similar to GLaDOS from the Portal series, with a cake reference also included.
The Skippy gun will sometimes hum the song “Disturbia” by Rihanna.
One of the games you can see in the arcades is a horse-racing game called “Roach Race,” a reference to Geralt’s horse Roach from The Witcher.
Roach stickers are also available during Photo Mode.
There is a magazine called Retro Gamer, and you can see Ciri on the cover, with The Witcher 3 being the highlighted retro game.
There is a datashard in the Aldecaldos’ camp that describes a game called No Life 3, released after a 50-year wait. This is a reference to Half-Life 3.
The poses available in Photo Mode include several iconic poses:
There are five different attributes: Body, Reflexes, Technical Ability, Intelligence, and Cool. Try to focus on the three attributes that will be the most helpful to you for your intended playstyle.
However, if you decide once you begin playing that you want to focus on different things instead, you’ll have plenty of opportunities to adjust your build by putting new points into different Attributes.
Your Lifepath, on the other hand, is just your backstory. It won’t affect gameplay.
Blue markers indicate fast travel points. Interact with them to be able to fast travel to that spot.
Use the scanner to check for items as well as dangers.
You can also mark spots with your scanner, which is helpful if you want to check something out and don’t want to forget where it is.
Holster your weapon when you aren’t in combat or planning to be. There are situations where you will be deemed a threat if you have your weapon out.
Items have weight. If you cross the weight limit, you’ll become slower and lose stamina. Drop off items regularly to avoid this.
Perks improve as you use them. For example, if you frequently use stealth, your stealth perk will progress, and so on. When you level up a perk, you’ll get a perk point to use.
Your weapons can be improved with mods and attachments that add various effects. Choose the best mod/attachment for the situation you’re in.
Weapons and some other items can be disassembled for crafting and upgrade materials.
Blue dialogue options let you get additional information, while yellow options advance the conversation. There is no penalty for picking blue options, and they can even unlock more options.
If a meter appears above your dialogue choices, this means it’s a timed choice. More important decisions have less time to choose.
As you complete jobs, your Street Cred will rise. This reflects how you’re viewed in the city. New items, jobs, etc. will become available when you have higher Street Cred.
Some mission will include optional objectives. Completing these can have additional effects such as unlocking new options or changing things later on, so it’s worth considering.