Immortal: Unchained Indices sur Playstation 4 (PS4)
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All Shrines, Protocols, and Decrees
IndicesThere are several key collectibles you’ll want to watch out for as you explore the nine worlds.
Armor Shrines - There are 25 total armor shrines. Armor shrines give you a bonus, such as unlocking new weapon slots or lowering the amount of damage you take. Some shrines have fixed bonuses, while others vary based on your class.
Protocols – Protocols are essentially keys. They unlock doors to let you progress to new areas, while others also unlock strongboxes.
Cerium Decrees – Certain strongboxes, doors, etc. can only be unlocked if you have enough Cerium Decrees. The maximum requirement is 30 Cerium Decrees, although there are more than 30 in the game.
Use the video guide below to help you find all of the armor shrines, protocols, and Cerium Decrees.
All Optional Bosses
IndicesNot all boss fights are required. There are 13 optional bosses in the game. The optional bosses are not unique encounters, but rather are based on other enemies in the game—either copies of required bosses or tougher versions of regular enemies.
These secret bosses are:
- Amber Monarch
- Castellan Peacekeeper
- Echo of Iska
- Silent Janissary
- Molten Contaminator
- Flamebelcher Hierophant
- Rogue Reprobate
- Paralytic Judge
- Rogue Fallacy
- Echo of Arlen
- Departed Agitator
- Echo of Malog
- Rogue Malefactor
Starting Disciplines
IndicesAt the start of the game, you will have to pick your class (Discipline) from one of six options. Your chosen Discipline determines both your starting stats and the bonus you’ll get from your first armor shrine.
Class: Tracker
Shrine: Elemental Resistance I
Starting Stats:
- 14 Strength
- 14 Finesse
- 14 Perception
- 15 Agility
- 6 Toughness
- 10 Endurance
- 11 Expertise
- 5 Insight
Class: Vandal
Shrine: Grenade Attachment I
Starting Stats:
- 18 Strength
- 14 Finesse
- 11 Perception
- 10 Agility
- 9 Toughness
- 11 Endurance
- 11 Expertise
- 5 Insight
Class: Raider
Shrine: Medical Attachment I
Starting Stats:
- 6 Strength
- 12 Finesse
- 8 Perception
- 10 Agility
- 9 Toughness
- 6 Endurance
- 8 Expertise
- 9 Insight
Class: Wanderer
Shrine: none
Starting Stats:
- 14 Strength
- 6 Finesse
- 7 Perception
- 8 Agility
- 10 Toughness
- 12 Endurance
- 8 Expertise
- 5 Insight
Class: Marksman
Shrine: Carrying Capacity I
Starting Stats:
- 8 Strength
- 9 Finesse
- 12 Perception
- 8 Agility
- 5 Toughness
- 6 Endurance
- 12 Expertise
- 8 Insight
Class: Mercenary
Shrine: Armor Plating I
Starting Stats:
- 8 Strength
- 9 Finesse
- 9 Perception
- 9 Agility
- 9 Toughness
- 9 Endurance
- 9 Expertise
- 8 Insight
Bits (Currency)
IndicesBits are the game’s currency and experience system. You’ll use bits to level up, as well as to upgrade your weapons and unlock fast travel points. If you die, you will drop your bits and must return to that spot to claim them again before you die. If you die a second time before reclaiming your lost bits, they’ll be gone. There is an armor shrine boost that lets you keep some of your bits when you die.