Activating Capabilities for Marvel's Guardians of the Galaxy on Xbox Series X (XboxSX)



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Activating Capabilities

Guides

Leveling up in Marvel's Guardians of the Galaxy unlocks abilities, and each time you do so, you gain experience points (AP). Gaining experience through enemy defeat and effective gameplay is the only way to level up. Each Guardian has four skills, the last of which is their ultimate move, which can only be unlocked after the character's other three skills have been unlocked. The Guardians will be able to clear enemy encounters more quickly and unlock abilities faster as a result of having better abilities. The order in which you should unlock the abilities is listed below.

  • Star-Lord's Fan of Hammer
    Star-Lord's Fan of Hammer, which enables his dual elemental blasters to fire rapid-fire blaster shots that deal heavy damage spreading across one or more enemies, should be the first ability you unlock in Marvel's Guardians of the Galaxy.
    Cost: 2 ability points
    Target: 2/4
    Stagger: 0/4
    Damage: 3/4
    Cooldown: 1/4
  • Rocket's Gravistack Grenade
    Rocket's Gravistack Grenade is one of the game's best moves, even though it does no damage. When used on a target, this crowd control ability will draw in any nearby enemies into the grenade's radius, grouping them and making them easy targets for a subsequent attack that is intended to kill multiple enemies. 
    Cost: 2 ability points
    Target: 2/4
    Stagger: 0/4
    Damage: 0/4
    Cooldown: 1/4
  • Gamora's Shadow Strike
    You will initially only have Rocket's Cluster Flark Bomb to control crowds while inflicting damage. Gamora can dash between enemies while dealing moderate damage to each one with a single strike if you unlock her Shadow Strike ability. She will launch multiple attacks at a single enemy if there is just one there. This ability is a great way to deplete the health of all enemy types because they typically attack in waves. 
    Cost: 2 ability points
    Target: 2/4
    Stagger: 0/4
    Damage: 2/4
    Cooldown: 3/4
  • Groot's Uproot
    This ability enables Groot to shoot his roots up from the ground and entangle enemies, dealing moderate damage to those in range. It can also launch medium-sized and smaller enemies into the air.
    Cost: 2 Ability Points
  • Drax's Katathian Charge
    Drax charges forward with his Katathian Charge, dealing Moderate Stagger to all enemies in a line.
    Cost: 2 ability points
    Target: 2/4
    Stagger: 2/4
    Damage: 1/4
    Cooldown: ¼
This video covers all the characters’ combat abilities.