Sackboy: A Big Adventure Подсказки на Playstation 4 (PS4)

Последнее обновление: 5 апреля 2023 г.

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How to Lengthen Jumps to Climb High Platforms

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The "flutter jump," which is essentially a jump with a secondary flutter that increases Sackboy's hangtime, is a new move in his core repertoire. You only need to press and hold the jump button on your controller to cause Sackboy to briefly run through the air to reach distant platforms. Fluttering is helpful when avoiding moving hazards in addition to being necessary for increasing your jump distance.

Make Sure the Time Bonus Collectible is Worthwhile

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Although the time bonus collectibles you can find in the trials can help you improve your time by taking a few seconds off the clock, there will be some situations where you should resist the urge to stray from the path to get them. When the detour takes longer than the collectible bonus permits, this will occur.

Chain Moves Collectively to Increase Your Hangtime

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Sackboy can extend his jumps while in the air by spinning, diving, slapping, and fluttering. Sackboy's hangtime can be greatly extended by combining some or even all of these moves to cross otherwise impassable gaps.

Consider Carefully When to Start

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Make sure you pick your departure time carefully because it can significantly affect whether you get a fast or slow time because the clock does not start running until you cross the finish line.

Cutting Corners to Get There Quicker

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There are shortcuts available on every course in Sackboy: A Big Adventure that you can use to get to the finish line faster. You should attempt any jumps that you think you might be able to make because doing so would let you skip a section. If you decide to go for it, be sure to roll to build up and remember to jump while chaining moves (flutter, spin, dive, and slap) to extend your leap. You can determine the best path to the goal by attempting these jumps.

Use The Checkpoints to you advantage

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There are many checkpoints scattered throughout the level, but they serve more purposes than simply serving as restart points for when you die. They are also healing points, so any wounds you have received will heal and glow golden. Try to get to the next checkpoint if you're running low on health so you can get a new boost.

Rolling is very Important and Handy

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The moveset of Sackboy is fairly constrained. Not much needs to be learned because he can run, jump, and hit things. One of the most crucial actions, though, is rolling (using the Circle button). Sackboy is able to cover a lot of ground quickly, which makes it ideal for dodging, time trials, and navigating obstacles like falling platforms and traps. Even in the air, you can tap Circle to perform an air roll, though this is slower than a ground roll.

Use the weapons that are Provided

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There are many different weapons in the game. There aren't any at every level, but when there are, you can really benefit from them. Some are simply used as clubs to increase your reach and strength, like the fish or the banana, while others are more malleable. The boomerang can be used to target enemies or snag Score Bubbles, while the umbrella lets you float like Mary Poppins.

Purple Double Score Orbs

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Instead of being collectibles, these are purple orbs that are dispersed throughout each level and temporarily double the points awarded for all enemies and score bubbles. You'll need to grab a lot of x2 orbs as the levels get harder to ensure you're getting the maximum.

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