Stray Ovos de Páscoa

Última atualização: 4 de novembro de 2025
Stray

Secret Safe and Door Codes:

Batoteiros

Locked Door Code: Just after you meet B-12, in the room to the right, you will find the code 3748 written on a whiteboard. This code opens the locked door further down the hallway.

Binary Safe Code: First, you need to pick up “Safe’s Mysterious Password” that is attached to the safe. Take the note to Elliot and show it to him. Elliot will give you a hint that you need to go to the bar. The code 1283 is written on the wall. This is the code for the safe.

Seamus Secret Room: During Chapter 6, while in Seamus’ house, you can find the clue by the picture on the right. After that, look at the clocks the time on each of the clocks is your code: 2511.

Cat Badge Safe: During Chapter 10, jump through the shopkeeper's window, next to the green poster that reads “512MB DDR-100”. At the back of the shop, written on a shelf, is the words 2458:edoc. This is just the code: 8542.

Gamer Guru helps you find the Codes to all the Safes and Locked Doors in Stray.

PC Trainer: WeMod’s One‑Click Cheats for Stray

Batoteiros

If you’re on PC and just want to mess around or practice tough sections, WeMod has a hassle‑free trainer that auto-detects your version of Stray. Flip features on/off mid-game and tune the experience to your vibe.

Highlights:

  • God Mode / Ignore Hits – No damage, stress-free runs.
  • Unlimited Health – Pops you back to full when things get spicy.
  • Invisible to Zurks – Stroll through infestations without the dogpile.
  • Invisible to Sentinels – Sneak Midtown like a ghost.
  • Sentinels Can’t Attack – Even if they see you, they won’t shoot.
  • Defluxor No Overheat – Hold that UV beam forever.
  • Set Player Speed – Turbo-cat or slow-mo kitty, your call.
  • Set Game Speed – Slow chase scenes or fast-forward the wandering.

Tip: Use invisibility and speed tweaks to practice tricky chases, then switch back to vanilla when you’re ready to nail them legit.

WeMod Stray trainer: PC cheats including God Mode, Stealth/Invisible modes, Set Player Speed, Unlimited Health and more — one‑click trainer to practice or mess around in Stray.
Por: Dave

Back To The Future

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As you meet the doctor in the Dead End Chapter, you will enter the house he stays in. If you jump on the bench and try to knock off the Defluxer, the Doc will start speaking about science stuff. One of the lines he says is, “the Defluxer needs 1.12 gigawatts of power” this is a reference to the scene where Doctor Emmet Power tells Marty Mcfly about the time traveling car and the power it needs.

Skyrim Easter Eggs

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There are 2 Skyrim easter eggs that have been found so far. The first one is in the marketplace, where you can find a robot called Jenkins digging through the trash. Jenkin says the line, “Some may call this junk. Me, I call them treasures”. This line is said by a merchant in Whiterun called Belathor. Belathor says this line when you begin a dialogue with him.

The second easter egg can be found at a food stall in an alleyway as you enter Midtown. The stall has a sad customer sitting at the counter reminiscing about the old days Until he took a screwdriver to the knee.

Half Life Reference

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If you turn your torch on while on the subway cart, at the beginning of the Midtown Chapter, you will find A crowbar lying on the seat.

The Simpsons

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If you head into the bar in the slums, you will see a neon sign that reads Dufer Bar. This is a reference to the made-up beer in The Simpsons called Duff Beer.

Crime Lords

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In the Jail Chapter, there will be a few named robots, two of which are named Pablo and Capone. These are a reference to 2 very well-known crime lords, Pablo Escobar and Al Capone.

Midtown’s Sojiro: Persona 5 (and a Skyrim wink)

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There’s a robot named Sojiro running a tiny bar in Midtown, rocking a look straight out of Persona 5’s Sojiro Sakura. He moans about his place shutting down and drops a “took a screwdriver to the knee” line—yes, that’s a cheeky Skyrim mashup. You’ll even spot a display ramen bowl, nodding to Cafe Leblanc.

Stray easter eggs: Persona 5 & Skyrim references — Midtown’s Sojiro bar, Cafe Leblanc ramen nod, and the cheeky ‘took a screwdriver to the knee’ wink.
Por: Dave

D&D Robots: Lyn and Pinu’s Tabletop Chatter

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In Midtown’s residential block, robots Lyn and Pinu nerd out about character sheets, prep time, and their beloved vintage cards—pure Dungeons & Dragons energy. It’s a fun touch that shows these bots picked up more than just chores from humanity.

Por: Dave

Elliot the Coder is a Mr. Robot Nod

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In the Slums, Elliot is a brilliant, bashful hacker who won’t fix your tracker until he warms up—literally. Hand him a poncho and watch the parallels to Mr. Robot’s Elliot Alderson click into place: antisocial, gifted, guarded.

Por: Dave

Antvillage and Identity: Big Nier: Automata Energy

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  • Antvillage mirrors Pascal’s Village—peaceful machines, homes built into a massive tree, gentler vibes amid the rust.
  • Midtown’s Vladee muses about swapping parts until you’re not sure you’re still “you,” echoing Nier: Automata’s existential riffs and the Ship of Theseus thought experiment.

Por: Dave

Doc’s Pawprint Journal (Gravity Falls nod)

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Poke around Doc’s place in the Slums and you’ll spot a red, leatherbound book stamped with a pawprint—a playful twist on the iconic journals from Gravity Falls (handprint swapped for pawprint, obviously).

Por: Dave

Hat Heist Homage to Untitled Goose Game

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In Antvillage, there’s a stealthy hat-stealing bit that mirrors the playful theft shenanigans of Untitled Goose Game. Nudge, lift, relocate—then enjoy the cheeky musical sting when you pull it off. Honk… or meow.

Por: Dave

Club Bots in Helmets: A Daft Punk Tribute

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Midtown’s nightclub (Chapter 10) features two DJs in reflective outfits and domed helmets—a loving wink to Daft Punk. French devs, neon cyber-club, electronic beats… it fits like a glove.

Daft Punk easter egg in Stray — spot the Midtown nightclub DJs in reflective domed helmets, a tribute to Daft Punk; where to find and what it references.
Por: Dave

Morusque Plays Counting Stars—A Nujabes Tribute

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Bring all 8 music sheets to Morusque in the Slums and he’ll play “Counting Stars”—a nod to the late Japanese producer Nujabes. The mellow, jazzy vibe pairs perfectly with Stray’s wistful cyber-city.

Cool Down (Busker guitar version) — Stray OST guitar cover referencing Nujabes' "Counting Stars", fitting for the Morusque music-sheet easter egg in Stray.
Por: Dave

TV QR Code Says “HELLO YOU”

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Flip channels on a Slums TV until you hit a futuristic shopping broadcast. Scan the on-screen QR code to get binary for “HELLO YOU.” A tiny dev wave if you’re the curious type who channel-surfs.

STRAY — Hidden QR code in the Slums: locate the TV channel, scan the on-screen QR code and decode the binary message that reads “HELLO YOU” (tutorial and exact location guide).
Por: Dave

Paper Bag Derp Mode (and a trophy)

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Find a paper bag in the Slums and interact. It slides over your head, flips your controls, and your cat stumbles around until it falls off. It’s silly, on-brand cat chaos, and it unlocks “Curiosity Killed the Cat.” Check near Momo’s, Morusque’s hangout, and Super Spirit.

Wear the paper bag in Stray’s Slums to unlock the 'Curiosity Killed the Cat' trophy — a quick tutorial showing where to find and equip the bag for the goofy derp mode.
Por: Dave

Flickering Lights and Dufer Bar: Stranger Things Vibes

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Early on, flickering orange lights guide you toward B-12—very “Christmas lights talking to Will” energy from Stranger Things. The Dufer Bar name also reads like a wink at the Duffer Brothers (or even Duff Beer, if you’re feeling Simpsons-y).

Por: Dave

TF2’s Medic Lives on a Slums Wall

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Hunting Outsider notebooks? In one flat you’ll spot a mural nodding to Team Fortress 2’s Medic— a little slice of gaming history preserved in paint.

Por: Dave

Meow at Cameras—They Nod Back

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Try meowing at surveillance cameras scattered around the city. Many will give you an adorable little nod. It’s tiny, charming, and makes the world feel alive.

Stray easter egg — meow at security cameras to make them nod back. Quick clip showcasing the charming camera interaction in the cat-adventure game Stray.
Por: Dave

Bugs to Watch For (and Quick Fixes)

Glitches

  • Slums Switch Softlock – After pulling a switch then dying, the door may stay shut on reload. Fix: reload checkpoint or restart chapter; make cloud/USB backups before tough bits.
  • Clementine AI Stall (Jailbreak) – She may stop pathing after the first door. Fix: reload checkpoint or restart chapter.
  • Trophy Unlock Quirks – Quitting to main menu mid-attempt can bork Sneakitty/Territory. Fix: use checkpoint reloads instead of main menu; avoid quitting until it pops.
  • Notebook Desync – Notebooks missing or Momo won’t accept them. Fix: reload last checkpoint; if needed, restart the chapter.
  • PC Rendering Crashes (DX11) – “LowLevelFatalError” UAV issues. Fixes to try: Steam launch options -d3d11, -dx11, or -dx12; update GPU drivers; weirdly, launching the Oculus app first helps some rigs.

Por: Dave

Beginner Tips

Dicas

You Will Always Make The Jump: In Stray, if the game prompts for you to make a jump, you will always make it safely. Holding down the jump key will also chain jumps over gaps.

All The NPCs Are Worth Talking To: The NPCs in Stray all have dialogue and something to say that adds to the beautiful world around you. Some also give you hints as to where you need to go.

Your Items Are Safe: In Stray, you will be giving items to many different NPCs. If you can’t remember who a specific item goes to, just give it to everyone, the NPCs can’t take it from you if it isn’t theirs.

Act Like A Cat: Due to Stray being about a cat, a lot of what you can do is what our household felines do. For instance, if you see a pretty vase on the table, you can walk closer and knock it off of the counter!

Tassels Indicate Travel Paths: If you see any ribbons sticking out of a fan or a window, you should follow them. Generally, these take you to new areas within Stray and lead you to secrets. Sometimes they take you forward in the main quest.

Read the Prompts: Stray’s Context Controls

Dicas

Stray uses context-sensitive actions. If you don’t see a prompt, you can’t do the thing—jumping, scratching, interacting. When in doubt:

  • Reposition the camera to surface edges.
  • Look for sparkles/icons that indicate climb paths.
  • Pan slowly—prompts pop in at specific angles/distances.
Por: Dave

Think Vertical: Look Up, Down, and Around

Dicas

Solutions often live above or below street level. Scan for:

  • AC units, pipes, signage, balcony rails—they’re your stepping stones.
  • Alternating levels—rooftops, window ledges, catwalks.
  • Hidden nooks—vertical routes hide collectibles, memories, and shortcuts.
Stray Chapter 5 Rooftops walkthrough — 4K 60FPS no-commentary guide showcasing rooftop routes, ledges, catwalks, and hidden nooks to find collectibles and shortcuts.
Por: Dave

Dodging Zurks: Zigzag and Live

Dicas

When Zurks swarm, don’t run straight. Weave left-right while sprinting to throw off their angle and stop latches. For the Chapter 2 no-grab challenge:

  • Practice the route, restart on any latch prompt.
  • Cut corners wide, then cross back.
  • Stay calm—panicky inputs cause dead ends.
HOW TO DODGE ALL ZURKS IN SEWERS | Stray walkthrough showing dodge techniques, zigzag sprinting, timing and route tips to avoid Zurk grabs and swarms.
Por: Dave

Trophy Roadmap: Easy Plat with Smart Routing

Guias

Stray packs 24 trophies, with a relatively chill difficulty (~2/10). Most pop naturally; a few need planning.

Quick hits:

  • A Little Chatty – Meow 100 times. Mash it early.
  • Cat-a-Pult – Jump 500 times. Happens over a run; farm in early chain-jump if needed.
  • Productive Day – Sleep 1+ hour. Park the cat and chill.
  • Boom Chat Kalaka – Dunk the basketball in the Slums alley.
  • Can’t Cat‑ch Me – First Zurk chase, no grabs. Run zigzags and reset on latch prompts.
  • Sneakitty – Cross Midtown without Sentinel detection. Learn patrols; reset on spot.
  • No More Lives – Die 9 times. Farm Zurks in Chapter 2.
  • Scratch – Spin the vinyl in the Chapter 10 club.
  • Pacifist – Finish Sewers without killing Zurks (don’t use the defluxor).
  • I Am Speed – Beat the game under 2 hours. Learn routes first; you have ~30 min buffer.
  • Missed Jump – Take an intentional fall in the city.

Story pops: Not Alone, Cat Got Your Tongue?, Catwalk, Al‑Cat‑Raz, Eye Opener.

Meowlody – Deliver 8 music sheets to Morusque.

Curiosity Killed the Cat – Wear a paper bag.

Cat‑a‑strophe – Interrupt mahjong in Antvillage.

Cat’s Best Friend – Nuzzle 5 robots.

I Remember! – Collect all 27 B‑12 memories (use chapter select later).

Télé à chat – Cycle every channel on the rooftop TV in the Slums.

Badges – Gather all 6 badges.

Territory – Scratch something in every chapter.

Pro tip: Avoid quitting to main menu mid-trophy attempts (some unlocks bug if you do). Use checkpoints or cloud saves for tricky ones.

Stray complete platinum trophy guide — step-by-step walkthrough for all trophies, missable collectibles, and efficient routing to earn the platinum quickly.
Por: Dave

All 27 B‑12 Memories by Chapter

Guias

Memories start in Chapter 3 and carry through Chapter 12. You can chapter select after finishing the story; progress persists per save.

By chapter:

  • 3: The Flat – 1 (auto at the beach mural).
  • 4: The Slums – 7 across rooftops, apartments, library; one is a mystery item from the market.
  • 5: Rooftops – 3 along the main climb.
  • 6: The Slums (Part 2) – Same 7 are available if you missed any.
  • 7: Dead End – 3 on the route.
  • 8: Sewers – 2 tucked in the tunnels.
  • 9: Antvillage – 2 around the tree settlement.
  • 10: Midtown – 7 spread across shops, alleys, and residences.
  • 11: Jail – 1 during the escape.
  • 12: Control Room – 1 final memory.
STRAY: All 27 B-12 Memories locations guide — chapter-by-chapter walkthrough with timestamps and tips to collect every memory (Flat, Slums, Rooftops, Dead End, Sewers, Antvillage, Midtown, Jail, Control Room) for the Remember trophy.
Por: Dave

All 8 Music Sheets for Morusque (Locations + Safe Code)

Guias

Turn in all 8 sheets to Morusque for the Music Badge and the Meowlody trophy.

Find them here:

  • 1 – Momo’s apartment, back room shelf.
  • 2 – Clementine’s apartment, bookshelf past the French doors.
  • 3 – On the balcony table outside Clementine’s.
  • 4 – Doc’s place (library): knock over book piles to reveal.
  • 5 – Dufer Bar, on a table.
  • 6 – Room with pipes/yellow lanterns; bookshelf near a bed.
  • 7 – Piano in the Outsider apartment (mouth symbol on door).
  • 8 – In a safe near Morusque. Code: 1283.
Stray — All 8 music sheet locations for Morusque (Meowlody trophy) + safe code 1283 — full location guide
Por: Dave

All 6 Badges and How to Get Them

Guias

Collect them all to complete the Badges trophy and decorate your backpack.

- Music Badge (Slums) – Deliver all 8 music sheets to Morusque.

- Outsider Badge (Slums Part 2) – Story reward after helping Seamus/Elliot fix the tracker.

- Plant Badge (Antvillage) – Bring red, purple, yellow plants to Malo.

  • Red: ride the bucket behind the mahjong bots.
  • Purple: on a tree branch.
  • Yellow: near the bar on a pipe.

- Police Badge (Midtown) – Sneak into a hidden cell via alley between clothes shop and security room; climb AC units to a barred window.

- Cat Badge (Midtown) – Back room safe in a store. Poster shows “2458 :edoC” → code is 8542.

- Neco Badge (Midtown) – Return worker keys found on floating junk during the factory stealth section.

Stray — All Badge Locations & guide to get all 6 badges (Music, Outsider, Plant, Police, Cat, Neco) to earn the Badges trophy and decorate your backpack.
Por: Dave

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The  game  is  not  letting  me  continue  I  jump  off  a  ledge  and  I'm  back  on  the  ledge  again  what  can  I  do
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