Mount & Blade II: Bannerlord - War Sails Batoteiros
War Sails Cheats and Console Commands: How to Enable and What to Use
BatoteirosLooking for Mount & Blade II: Bannerlord – War Sails cheats and console commands? Here’s exactly how to turn them on and the most useful commands to speed up your campaign, tweak naval battles, and skip the grind.
How to enable cheat mode and open the console
- Close the game.
- Find the Bannerlord config file (engine_config.txt) in your Documents > Mount and Blade II Bannerlord > Configs folder.
- Set cheat_mode = 1 and save.
- Launch the game, load your save, then press Alt + ~ (tilde) to open the developer console.
- Tip: If performance dips in menus with cheats on, toggle cheat_mode off when you’re done.
Handy command categories
- Campaign layer: money, influence, renown, faction relations, time speed, kingdom setup.
- Mission layer: agent health, kill/flee commands, camera tools, siege engine behavior.
- Commands are case-sensitive. Replace placeholders like [number] or [FactionName] with real values.
Money, influence, troops, stats
- campaign.add_gold_to_hero [number] — Add gold instantly.
- campaign.add_influence [number] — Gain influence for kingdom actions.
- campaign.add_renown_to_clan [number] — Boost clan rank faster.
- campaign.add_attribute_points_to_hero [number] — Free attribute points to spend.
- campaign.give_troops [troop_id] [number] — Spawn any unit (including new mariner units).
Campaign control and warfare
- campaign.declare_war [Faction1] [Faction2] — Force a war.
- campaign.declare_peace [Faction1] [Faction2] — End a war immediately.
- campaign.move_time_forward [hours] — Skip travel or waiting.
- campaign.multiply_campaign_speed [number] — Permanently speed up time on the world map.
- mission.kill_agent — Remove a target in battle.
- mission.flee_enemies — Pull your forces out of a fight.
Kingdom and perk shortcuts
- campaign.create_player_kingdom — Become a ruler right now.
- campaign.create_perk_main_hero — Unlock perks for your character.
- campaign.activate_all_policies_for_player_kingdom — Toggle on every kingdom policy.
Using a trainer (WeMod)
- WeMod supports Mount & Blade II: Bannerlord with dozens of toggles (works with Steam/Xbox/Epic/GOG builds).
- It auto-detects game versions and lets you enable multiple cheats at once.
- Stick to single-player and use at your own risk.
Unlockables in War Sails: Nords, Mariners, Ships, and Rewards
DesbloqueáveisHunting for how to unlock content in Mount & Blade II: Bannerlord – War Sails? Here’s the fast track to new factions, mariner units, ship upgrades, and valuable rewards.
Play as the new Nordic faction
- Start a Nordic-focused campaign to access the Kingdom of Nordvyg, ruled by King Halthdar the Golden.
- Their cultural kit fits maritime play: more loot from raids and faster ship movement on rivers/coasts, but reduced cohesion on land. Fewer starting cities, stronger at sea.
Recruit mariner units
- As you progress into naval gameplay and visit coastal settlements, faction mariner variants unlock on their usual trees.
- Higher tiers become available with progression and relations. Win naval battles to capture and promote mariner recruits faster.
Find ship upgrades (they aren’t sold)
- Upgrades come from exploration and combat, not from shops.
- Blueprints and parts are scattered across seas and tied to different ship classes.
- Some upgrades massively boost durability or damage, so keep fighting and looting to complete sets.
Tournament farming for rare gear
- Coastal tournaments can drop unique armor and weapons alongside gold.
- Save before a tourney, reload if needed, and chain wins to stack 40k+ in rewards and collect set pieces that don’t show up at merchants.
- Certain quest chains in Nordic campaigns also unlock exclusive story beats and access to new areas.
Easter Eggs at Sea: Odd Weapons and Secret Spots
Ovos de PáscoaWar Sails sprinkles in some clever surprises if you keep your eyes open. If you’re hunting Mount & Blade II: Bannerlord – War Sails easter eggs and secret locations, here’s what to watch for.
Unusual gear on NPCs
- Some characters carry out-of-place equipment, like a shinai training sword paired with mail rings. It’s rare and looks like an intentional dev wink, so check roaming units and scattered faction troops for odd loadouts.
Secret locations on the expanded map
- The Nord territories and new coastal regions hide out-of-pattern spots—unique visuals, strange placement, or atypical architecture.
- They’re not always on obvious routes. Sail the coastlines, probe coves, and detour near northern islands and river mouths to spot anomalies other players miss.
Known War Sails Glitches (and What Usually Helps)
GlitchesIf you’re troubleshooting Mount & Blade II: Bannerlord – War Sails glitches, these are the big ones players run into and the practical workarounds that tend to help.
Boarding won’t trigger (especially in tutorial)
- Symptom: Prompt appears, troops respond, but boarding doesn’t start.
- What helps: Run a Custom Battle to confirm boarding works there; it typically does. In campaign/tutorial scenarios, approach from multiple angles and try rebinding the boarding key. If it persists, advance past the tutorial or reload the scene and reissue orders step-by-step.
Naval performance dips
- Symptom: 50–60 fps in small sea fights; 30–40 fps in big engagements; stutter in port towns.
- What helps: Lower shadows and water quality first, reduce unit count for naval encounters, and avoid rapid camera swaps between nearby ships when the action gets crowded.
Ballista camera bugs and naval siege quirks
- Symptom: Camera locks or distorts after your ballista is destroyed while you’re using it.
- What helps: Exit the weapon before it’s about to pop; if it bugs, switch to another agent/camera and re-enter. Dock mechanics can also lock during sieges, limiting amphibious launches—plan for blockades and land breaches instead.
River near Epicrotea blocked
- Symptom: Looks navigable on the map but can’t access by sea due to a land patch.
- Status: Functions like a deliberate map block. Reroute along the coast and plan land-sea pivots elsewhere.
AI target selection weirdness
- Symptom: Your formation ignores obvious threats if you’re far away from it.
- What helps: Stay within command distance when splitting tasks, issue explicit attack/defend orders, and keep the player-linked formation in relative proximity.
Launcher and update issues after War Sails release
- Symptom: Game won’t start post-update.
- What helps: Restart your platform client to pull the latest beta/watchdog build and verify files. If your drive is slow, allow extra time for DLC resource loading.
Prisoner recruitment via ransom broker doesn’t stick
- Symptom: You get the confirmation and morale hit, but prisoners don’t join.
- What helps: Recruit from the Party menu instead; avoid the ransom broker path until it’s fixed.
Want quick, actionable tips for War Sails? These cover the most-asked-about mechanics: wind, boarding, ships, mariners, and money-making.
Master wind and water
- Sail with the wind for big speed gains; into the wind slows you hard.
- Deeper ocean waters slowly degrade fleet condition out of combat; hug coasts for safer travel.
- Learn to raise/trim sails individually and drop all at once for tight maneuvers.
Crew math that matters
- Every ship has a skeletal crew requirement. Fall below it and your whole party slows on the world map.
- Deck capacity = active fighters; total capacity = combatants plus reinforcements. Reinforcements auto-rotate in as crew fall.
- After captures, immediately assign at least skeletal crew to new prizes or you’ll crawl across the map.
Pick the right ships for the job
- Light ships: scouting, raiding, fast trade runs.
- Medium ships: balanced for general play.
- Heavy warships: tanky flagships with serious siege/ballista presence; upgrade into them as your purse grows.
- Nord warships are pricey mid–late game but make excellent flagships.
Profit paths at sea
- Buy merchant convoys in coastal towns; armed options cost more but are safer.
- Piracy is lucrative: narrow rivers funnel weakly defended convoys. Captured ships sell well, prisoners ransom for solid denars, and loot stacks fast—especially with perks that boost take.
- Stack extortion payments into peace deals after repeated convoy hits.
Skill focus for naval supremacy
- Mariner: direct combat gains (accuracy, armor pen). Ideal for boarding and deck firefights.
- Boatswain: crew discipline and sustain (damage reduction, ammo). Good for bigger fleets.
- Shipmaster: navigation, siege engine performance, repair and upgrade pace. Great for commanders juggling multiple ships.
Siege with naval pressure
- Classic plan still wins: starve, breach, assault in waves.
- Use fleets to blockade ports, cut supplies, and intercept relief—dock systems often lock during sieges, so plan land entries.
Gear up for decks, not fields
- Ships expose troops; ranged armor pen is king. Favor archers/throwers with good penetration stats.
- Use ballistas to thin decks before boarding.
Mariner units by faction
- Most factions have mariner variants tailored to ship combat (e.g., Sturgian Reavers excel in melee on decks; Aserai corsair lines hit hard with lighter armor).
- Mix sea specialists for naval ops and keep regular troops for land wars.