Conscript Guias
- PC Cheats With Cheat Engine (What Works And What To Expect)
- Unlockables – Skins, Infinite Ammo, NG+ Toys
- Known Issues And Weirdness You Might Hit
- Survive The Trenches – Practical Tips That Actually Help
- Chapter 1 Door Combo – How To Read Those Yellow Signs
- Fort Souville Symbol Lock – Decoding A, B, C, D
- Chapter 3 Camp Gate – The One With The Fallen Soldier
- Chapter 5 Lock Roundup – House, Gun Store, Church
- All Endings Explained – How To Get 1A–4B
- Achievement Hustle – Ranks, Challenges, And Smart Tips
PC Cheats With Cheat Engine (What Works And What To Expect)
BatoteirosConscript doesn’t have built-in cheat codes, but on PC you can bend the rules with Cheat Engine and community-made tables. It’s a quick way to experiment, practice, or just vibe through a second playthrough.
- Install Cheat Engine, load a Conscript table (often named conscript.ct), then attach it to the game’s process.
- Toggle options (often by checking boxes or flipping 0 to 1) to tweak health, ammo, resources, and more. Features vary by table version.
- Expect quirks: patches can break tables, and using trainers may mess with achievements. Use at your own risk and back up saves.
Unlockables – Skins, Infinite Ammo, NG+ Toys
DesbloqueáveisStyle, power, and a reason to replay.
- Costumes: Cosmetic outfits unlock through campaign milestones. No gameplay changes—just swagger.
- Infinite Ammo: Fully upgrade every weapon, then buy the infinite ammo box from the Merchant.
- New Game+: Unlocks after beating the campaign, adding extra upgrade options and some late-game toys. The Grenade Launcher only gets its upgrades here.
- Secret weapons: Pick up the Mustang‑11 by working with Gaston during the story. Some versions include Golden Gun variants as special unlocks.
Known Issues And Weirdness You Might Hit
GlitchesNot game-breaking most of the time, but good to know before a big push.
- Ending 4 bug: The secret ending can fail to trigger if the game flags earlier cowardice actions, even with the pocket watch. Some players use trainers to bypass it until patched.
- Audio/visual hiccups: Chapter 1 frontline music may not restart after a death reload. Parts of Fort Vaux can have invisible walls.
- Combat quirks: Grenades can behave oddly or fail to detonate. Certain guns may auto-reload when firing, messing with timing and ammo count.
- Saves: Loading a manual save after a restart can overwrite newer checkpoint progress. Keep multiple manual saves.
- Stability: Occasional crashes in the final battle—save before major fights just in case.
Survive The Trenches – Practical Tips That Actually Help
DicasStay alive, save ammo, and make fewer panicked reloads at the worst possible time.
- Combat management
- Avoid fights when you can; use hiding spots in trenches to break patrols.
- If it’s on: bait enemies to explosive barrels or hop on mounted guns to clean house.
- Reload after every encounter. Long reloads can get you killed.
- Melee only when you must—watch stamina and go for stealth kills from behind to conserve ammo.
- Resource conservation
- Burn corpses to prevent rats from spawning. Stack bodies first to save fuel.
- Lob grenades into rat holes to shut down spawns.
- Revisit areas after key story beats—fresh loot spawns help restock.
- Gear and upgrades
- Grab body armor early; repair it instead of burning heals.
- Expand your bag ASAP. Sell unused guns/ammo types to fund it.
- Keep helping the Medic with supplies to earn Stimulants for permanent stamina boosts.
Chapter 1 Door Combo – How To Read Those Yellow Signs
GuiasThat first real lock after the Front Lines? The 4‑digit code changes each run, but the solution is consistent.
- Find the two doors nearby marked with yellow signs. Each shows a 2‑digit number.
- Combine those two numbers in the correct order to form your 4‑digit code.
- If you forget, circle back—both signs are close to the locked door.
Fort Souville Symbol Lock – Decoding A, B, C, D
GuiasThe Latrines door in the underground uses symbols instead of digits. The hint nearby shows a letter sequence like “A, B, D, C” (the order can change per run).
- Each letter maps to a symbol you’ll spot around the Casemates:
- A – Soldier’s Face
- B – Lion
- C – Iron Cross
- D – Sword
- Explore the West Works with the three ladders. Signs there help confirm which letter lines up with which symbol.
- Set the lock to match the letter order you found.
Chapter 3 Camp Gate – The One With The Fallen Soldier
GuiasOn The Road in the Camp section, there’s a 4‑digit lock. Head further south and check the paper on the fallen soldier. The code is 6021.
Chapter 5 Lock Roundup – House, Gun Store, Church
GuiasChapter 5 loves combos. Here’s the short list:
- Familial House: Solve it by counting features in the family photo (boys, freckles, glasses, mustaches). The door opens with 3124.
- Gun Store: Check the cemetery during the first half of the chapter. Code is 1899.
- Church Gate (Slate puzzle): Place the four slates based on where you found their symbols:
- Outskirts – Bottom-Right
- Residential Area – Bottom-Left
- District – Top-Right
- Alleys – Top-Left
All Endings Explained – How To Get 1A–4B
GuiasThere are eight endings split into four routes with A/B variants. The A/B depends on whether you release the pigeons at the end (A = release, B = don’t).
- Ending 1 (Abandonment): When the final battle starts, immediately fall back and abandon your post.
- Ending 2 (Shell Shock): Show cowardice earlier (e.g., abandon during Chapter 2/4 defenses, sprint through the Chapter 4 field without kills, or fail to meet the Chapter 4 defense threshold), then complete the rest of the game normally.
- Ending 3 (Standard): Be brave: never abandon in Chapter 2/4 defenses, meet or exceed the Chapter 4 defense kill count (25 is a safe goal), and win the Chapter 6 finale.
- Ending 4 (Secret): Do everything for Ending 3, plus:
- After each chapter, enter Andre’s memory, push the cellar cabinet, and read Pierre’s diary. Note the doodle patterns and the final password.
- In Chapter 6, use that info to open Pierre’s locker in the weapons storage, grab the pocket watch, and carry it to the end.
- For 4A, don’t forget to release the pigeons.
Achievement Hustle – Ranks, Challenges, And Smart Tips
GuiasYou can knock out a lot of trophies in a single thoughtful run, but a cleanup file helps. Highlights:
- Story clears:
- They Shall Not Pass (Ch1)
- The Trench (Ch2)
- Carrying the Fire (Ch3)
- Over the Top (Ch4)
- Some Flaming Town (Ch5)
- I Shall Not Fail That Rendezvous (Ch6)
- Combat feats:
- War Criminal: 2 kills with one shotgun blast (line them up; upgrades help).
- Modern Warfare: Kill a knight using only the knife (patience + positioning).
- Who Needs Artillery?: 4 kills with a single red barrel.
- The Harvest of Battle: 25 kills during the trench run—accuracy and ammo management matter.
- Difficulty/Ranks:
- Grognard (S+ on Veteran) without checkpoints/unlimited saves (ending 1A/1B excluded). Scoring:
- Each heal: 0.8 points
- Each hour: 1.2 points
- Each save: 0.5 points
- Conscientious Objector: Beat the game without directly killing with guns, melee, grenades, or hazards. Lean on stealth and enemy AI.
- Grognard (S+ on Veteran) without checkpoints/unlimited saves (ending 1A/1B excluded). Scoring:
- Collection:
- Avid Gun Collector: Fully upgrade every weapon to unlock Infinite Ammo at the Merchant. Includes pistols (Ruby, Revolver, Luger, Mauser C96), Mustang-11, British Handcannon, rifles (Rifle, Elephant Rifle), shotguns (Shotgun, Double Barrel), LMG, and Grenade Launcher (New Game+).
- Indoctrinated: View all 15 propaganda pieces.
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