Anno 117: Pax Romana - Gold Edition Dicas
- Trainers that turn you into Proconsul overnight
- Trophy/Achievement roadmap for busy governors
- The crier’s crest and lavender-loving bees
- Known issues and quick fixes (co-op, research, UI, and more)
- Kickstart your province: timber, sawmills, and smart storage
- Profit engine: needs, AoE bonuses, and avoiding the spiral
- Trade that prints money: passive sales and smart routes
- Gods and specialists: free power-ups you shouldn’t ignore
- Workforce and shipbuilding: avoid the labor crunch
- Production chain ratios you can actually remember
- Warfare 101: counters, wind, and deadly harbors
- When the economy wobbles: master the Statistics screen
- City layouts that scale: my go-to 19×17 block
Trainers that turn you into Proconsul overnight
BatoteirosNot into grinding? Two popular trainers let you bend the rules without touching your save file.
WeMod highlights
- Unlimited/Max Money and Money Gain/Loss Multipliers to fine-tune economy.
- Edit resources (Timber, Tiles, Concrete, Marble, Mosaic, Charcoal) or make them unlimited.
- Fast/Multiplied Research and info refresh toggles to keep the UI in sync.
- Infinite Ship HP with health refresh for stress-free naval play.
- Tips: launch the game and load a save before toggling cheats. Avoid setting multipliers to 0; use 1 to disable effects cleanly.
PLITCH highlights
- Add/Subtract Credits, Mega Income, and Max/Min resources at Harbor for instant stability.
- All Needs Fulfilled and Instant Build/Recruit to skip logistics.
- God Mode for buildings and ships, plus Mega Prestige/Religion/Workforce to skip progression bottlenecks.
Good to know
- Works on Steam and Ubisoft Connect builds; Gold Edition doesn’t gate extra cheats.
- Trainers may impact achievements/trophies depending on platform rules.
Trophy/Achievement roadmap for busy governors
DesbloqueáveisSome standout goals and how to prep for them:
- Morituri Te Salutant (Gold): host 9 amphitheater events. You’ll need a stable patrician economy and monument-level logistics.
- Quid Pro Quo: reach Proconsul rank—long-term rep grind; play the diplomacy game early.
- Alea Iacta Est: spend 170,100 denarii re-rolling item offers. Budget for it and do it during surplus.
- Hic Sunt Dracones: fully explore Albion. Build fast, wind-aware scout routes.
- Devotion milestones: hit Milestone 15 to one deity on an island—plan religion around island strategy.
- Category clashes:
- Patrician Tastes: reach a Growing Megalopolis with no Liberti/Plebeians—tier up and supply only high-tier needs.
- Romani Ite Domum: house 2205 Celts on one island without romanizing—needs big land and careful culture settings.
Plan campaigns around clusters of compatible trophies instead of trying to do everything at once.
The crier’s crest and lavender-loving bees
Ovos de PáscoaTwo small touches worth spotting:
- The new Anno series crest shows up on the reveal trailer’s town crier shoulder. It’s a visual thread the devs plan to carry forward across the series.
- Lavender + Apiary synergy: drop apiaries inside lavender fields to get unlisted pollination bonuses. It’s subtle, period-appropriate, and a tidy efficiency bump without extra workforce.
Known issues and quick fixes (co-op, research, UI, and more)
GlitchesA few rough edges and how to dodge them:
- Multiplayer desyncs/TRAJAN errors
- Have everyone load into the multiplayer lobby first, then start the game.
- If you desync late game, restart the client; full system restarts help stubborn cases.
- Research queue corruption
- Don’t change research speed mid-project. Set it at game start; reload a prior save if it breaks.
- Weird placements
- A Latium river slot may be non-functional; avoid it.
- Don’t build on “protected” mountain tiles even if it lets you—expect pathing/render issues.
- Screenshots on PC
- F12 can corrupt shots. Use Print Screen; images save to Documents\Anno 117 – Pax Romana\screenshot.
- Gamepad unresponsive after retreat
- Open/close Quick Access or Construction menu to restore inputs.
- Sudden workforce collapse
- Production buildings that grant pop bonuses (e.g., Bakeries) stopping can cascade. Keep input buffers and pause until restocked.
- Hall of Fame research unlocks
- Some rewards unlock entire adjacent clusters. Plan picks so “free” unlocks don’t derail your research path.
Kickstart your province: timber, sawmills, and smart storage
DicasDay one priorities that snowball fast:
- Place Woodcutters in 100% fertility forest and link to a Sawmill set between them and your trading post to cut hauling time.
- Spam warehouses early. Goods deposited in any warehouse are available everywhere via internal logistics, smoothing bottlenecks.
- Lay roads to avoid long walk paths. It’s city-building 101, but it matters more here than you think.
- While you build, queue housing so tax income starts flowing and workforce scales with demand.
Profit engine: needs, AoE bonuses, and avoiding the spiral
DicasYour income comes from fulfilled needs. Optimize for that first.
- Cover all three need categories for your current tier. More needs met = more coins per house.
- AoE income buildings (like Spinners, Bakeries) boost every residence in range. Pack dense housing rings around them for big passive income.
- Watch for side effects: Charcoal Burners nuke health/fire safety—keep them away from homes.
- Beware the population yo-yo: if a bonus building (e.g., Bakery) runs dry, it stops, you lose the pop boost, demand drops, and the city wobbles. Use stock buffers and pause buildings until inputs catch up.
Trade that prints money: passive sales and smart routes
DicasSet-it-and-forget-it cash streams:
- Passive trade: in your harbor, auto-sell surpluses over a threshold while keeping a minimum stock. Example: sell Timber above 350, keep 180.
- Horses sell for premium prices—dedicate pasture islands if you’ve got the land.
- Use all four trade types at once:
- Quests for quick cash
- Direct harbor trades for emergencies
- Passive sales for steady income
- Trade routes to move bulk goods between islands and friendly ports
Gods and specialists: free power-ups you shouldn’t ignore
DicasSwapping a patron deity can be a bigger buff than building another factory.
- Mercury: juiced passive trade profits.
- Mars: cheaper soldier upkeep.
- Neptune: lower ship upkeep.
- Saras: boosts all food production and adds population.
- Rotate gods to match your phase—military push, trade focus, or growth.
- Hall of Fame unlocks can grant powerful specialists and extra goddesses early, speeding mid-game scaling without extra workforce.
Workforce and shipbuilding: avoid the labor crunch
DicasLate game, workforce is your real bottleneck.
- Upgrading tiers replaces the lower tier—plan housing to prevent workforce shortfalls.
- Population tiers contribute differently to workforce; don’t over-upgrade without backing it up.
- Building ships in your capital? Use the More Commands menu to pull ship workforce from another island with spare labor so your core economy doesn’t stall.
- Specialize islands: farms, industry, military. Route workforce where it pays back the most.
Production chain ratios you can actually remember
GuiasA few anchor ratios keep things humming:
- Bread
2 × Wheat Farms (30s) → 1 × Grain Mill (60s)
Keep Charcoal input balanced to avoid bakery downtime. - Marble
1 × Quarry → 4 × Masons for steady block output. - Mosaic
Mineral Quarries → Crushers (45s): plan about 3 Crushers per tessera worker; full setups can need ~8 Crushers plus Charcoal. - Glass
3 × Sand Refiners (45s) → 6 × Glass Smelters. Huge workforce—scale housing first.
Tips
- Match input/output times so nothing idles or overflows.
- Use stock minimums to absorb delivery variance.
- Expand in pairs/sets that mirror the ratios to keep lines balanced.
Warfare 101: counters, wind, and deadly harbors
GuiasLand and sea fights favor planners.
- Counters
Spears beat Cavalry
Archers/Slingers beat Infantry
Cavalry shreds exposed ranged units - Splash damage punishes blobs—spread out.
- Siege: Catapults vs walls; Scorpions for accuracy vs units; Archers aren’t great on fortifications.
- Naval
Put escorts on Aggressive, traders on Evasive so combat ships eat the aggro.
Wind matters: sail with it for speed; don’t approach into the wind unless you like slow-motion disasters.
Harbor chokepoints force enemy overlap—perfect for tower crossfire.
When the economy wobbles: master the Statistics screen
GuiasFix deficits without panic demolitions.
- Pause the game, open Statistics, and find the leak: upkeep-heavy buildings, unhappy residents, oversized armies, or loss-making chains.
- Quick saves:
- Add housing and meet all needs for instant tax lift
- Pause expensive or idle production
- Trim military if upkeep is bleeding you
- Rebalance trade thresholds so you’re not selling essentials you need
City layouts that scale: my go-to 19×17 block
GuiasA modular grid saves you from late-game rebuild hell.
- 19×17 tile module fits housing rings plus Markets, Taverns, Theaters, and later monuments.
- Keep industry zones away from homes to dodge health/fire penalties.
- Mark admin/culture cores (Villa, temples, amphitheater) with growth room.
- Use planning mode to trial placements, then copy-paste modules as you unlock new buildings.