R-TYPE FINAL 2 Guias em PC
Última atualização: 22 de outubro de 2022
Todos
5
Batoteiros 1
Desbloqueáveis 2
Dicas 1
Guias 1
Vídeos 2
Screenshots 5
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How the Bosses on each stage operate and the strategies to help defeat them
GuiasBelow is a list of bosses and strategies to use in order to defeat them:
- Stage 1.0 - Abandoned Space City: Ice-bound Squirming One
- Ice-bound Squirming ones is a combination of electronics and Bydo biological technology. Its chest orb acts as its weakness and is capable of shooting lasers and a beam.
- Stage 2.0 - Invaded Plant Factor: Yatebeolox Harvester:
- The boss is a ring, and the harvesters move around the ring.
- The harvester moves clockwise when emitting blue light and anti-clockwise when emitting orange light.
- The harvesters release Tehby seeds while moving. These seeds grow into sprouts when hitting a wall.
- The core of the harvester is mostly on the right side.
- Once one harvester is destroyed, the other will increase its movement speed.
- The harvesters follow one of four patterns before time out.
- Your fighter will not crash into the harvesters if they are in the topmost or bottommost zone due to the small hitbox, thus creating a safe zone for some fighters such as:
- R-9AD3 King's Mind which can create a safe zone when the Decoy Wave Cannon creates 6 decoys at a max charge to destroy the Tehby seeds before they reach the walls.
- R-9B2 Stayer and R-9B3 Sleipnir can create a safe zone when the Balmung uses its huge explosion radius to destroy the Tehby seeds/sprouts around.
- Stage 4.0 - Living Organisms On The Former Space Base: Lilil Prototype
- The Lilil Prototype hangs on the ceiling and is affected by the laws of physics.
- Hitting it will result in it swinging.
- Its attacks include:
- Releasing slimes from its bottom that jumps up to the ceiling and explodes.
- Emitting flames from its two burners on one side, causing it to swing.
- The core faces right by default and is on the top. It will only turn once it has taken enough damage.
- In order to damage the core, the fighter can:
- Adjust its position and detach the force so that the fighter can hit the core.
- Use weapons such as Mega Wave, Cannons, Shock Wave Cannons, and its variants, Recon Wave Cannon, Psy Bit homing attack, or Balmung, which can pierce through terrains or have a huge radius.
- Once the core is destroyed or time out occurs, the Lilil Prototype will fall to the floor and explode.
- Stage 5.0 - Giant Crystal Colonies: Ouroboros
- Ouroboros is the leader of a school of wild Amphibian IIl.
- It only swims and produces more Amphibian III if they are destroyed.
- Your fighter also has to avoid indestructible Gridge Crystal obstacles.
- The HP of Amphibian III increases on higher difficulty levels, limiting your zone.
- Once time out occurs, the Ouroboros swim away and leave the stage.
- Stage 6.0 - Decaying Erosion Cave: Mabosternbern’s
- Mabosternbern’s core is protected both by sideway barriers and shells on the top and the bottom that are indestructible.
- It can only attack by growing coral branches on its shells while rotating around the stage.
- When its barrier is destroyed, it will pause for a few seconds, then increase its speed.
- Your fighter can switch the Force position to keep firing and destroying the branches, the barriers, and, eventually, the core.
- If the sideway branches are destroyed, you can detach the Force to reach the barriers and the core, dealing heavy damage too.
- Stage 6.1 - Unknown Underground Ruins: Principle Wall
- You can defeat Principal Wall by destroying both of its arms.
- Principle Wall’s attacks include:
- Using the cannons on its arms and head to fire laser beams.
- Throwing bombs from its arms which scatter in 5 directions when it explodes or is destroyed.
- It will rotate anticlockwise when its arm on the left side is present. You must then position the Force on the fighter's back to continue damaging it.
- Stage 6.2 - Defense System: SIN-G
- SIN-G is similar to the Compiler and consists of two parts:
- The front is equipped with four indestructible turrets. These turrets fire blue-homing fireballs, which can be destroyed.
- The back, which is the core and engine, is equipped with two laser cannons that fire straight forward. The top and the bottom of the screen are semi-safe zones, as the lasers can't hit those areas.
- The SIN-G flies across the screen from right to left and then returns to the center, separating itself into two parts.
- To defeat it, you must destroy the back part while avoiding the lasers and the fireballs.
If a timeout occurs, it will combine and leave the stage.
- SIN-G is similar to the Compiler and consists of two parts:
- Stage 7.0 - Graveyard of Trans-Dimensional Fighters: Ahms Vault
- Ahms Vault is a giant cocoon with four organic vaults that face outwards and has an orange core inside.
- It only has two attacks being:
- inhaling R-Craft debris (Old Workers) and POW Armors, and
- firing laser beams from its vaults.
- Old Workers and POW Armors are often drawn from the left of the screen; therefore, firing with the Force on your back is recommended to prevent them from hitting you.
- Its core will come out once all four vaults are destroyed.
- Hit the core with the detached Force to proceed and fight its second form (The Final Force).
- If there is no Force, hit it with the Vulcan Cannon, which will also work.
- Stage 7.0 - Graveyard of Trans-Dimensional Fighters: The Final Force
- Once Ahms Vault's core absorbs your Force, it becomes the Final Force.
- It then grows bigger and releases R-Craft debris, which has long tentacles that reach out.
- If there is no Force, you have to finish it off with only the Vulcan Cannon or Wave Cannon.
- It is impossible to have a timeout in this battle, as the constant growth of the Final Force will eventually hit you.
- It will shrink and disappear once destroyed, ending Stage 7.0.
- Stage 7.1 - A Familiar City: No boss
- Your fighter turns into B-1D Bydo System Alpha and fights against the Space Corps armada of the Heimdal Class Battleship, the R-9A4 Wave Master, and the R-9DH3 Concertmaster fighters.
- Stage 7.2 - Center of the Planet Bydo: Obsidian Pupil
- Its only attack is the Psi-Storm, which is now localized as the Psywave.
- It moves in an irregular pattern.
- You can only damage it when it opens its shell, in which you must then either make the detached Force or the fighter itself enter its inside.
- There are two safe zones:
- the bottom left corner
- the inside of the Obsidian Pupil.
- The safe zones are temporary, as its Psywaves will be able to hit everywhere on the screen, including the safe zones.
- Therefore, it's impossible to have a timeout.
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