Far Cry 5 Batoteiros em PC

Última atualização: 23 de janeiro de 2024
Far Cry 5
  • Lançado pela primeira vez: Mar 26, 2018
  • Gêneros: Shooter, Adventure
  • Plataformas: PC,Xbox One,PlayStation 4
  • Classificações: ESRB M

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Classic RPG-7 (Non-purchasable RPG-7 skin)


The Classic RPG-7 is a skin for the RPG-7 that can't be purchased from any gun broker in the game. It is located just down the road to the west (left) of the Lamb of God Church at the caved-in tunnel with a Jimson Weed marker near it. The Classic RPG-7 can be found leaning against the rusty blue Kimberlite K150 which is buried in the rubble. The Classic RPG-7 must be picked up at this spot if it is dropped and de-spawns. 

Por: Z.M Comentário

How to Get the Most Out of the Game


Talk to Everyone Your Encounter

Rather than the towers from the previous games, this game takes a page out of Skyrim's book. You'll need to talk to the various characters walking around the world for mission info and quests. 

These include Cult Outposts, Prepper Stashes, Side Quests, Main Story Quests, and the locations of Key characters, all of which will be marked on your map once the NPC you're getting information from has finished talking. 

If you don't want to listen to every piece of dialogue, you can skip through the conversation to get the critical information. Chat to everyone with an "!" above their heads.

Keep Switching Between Specialists

Specialists are characters ready to assist in the fight against the cult once you unlock them by completing their unique side quests. There are nine (including the animals), and while you're bound to have a favorite, it's good practice to swap between characters depending on the mission you're playing through. 

You can summon and dismiss them at will, so think about what you must do in each mission and summon the specialist who will ensure your success. Some are better at stealth missions, while others are better at running in, guns blazing.

Read the Signs

As you venture through the world, you'll come across various signposts planted on the side of most roads. They're not just ornamental. Looking at them will tag various points of interest on your map, such as fishing spots, base jump locations, or hunting grounds.

They're a great way to keep track of what's around you, especially since you can't rely on radio towers to show you every notable location in your vicinity.

Open Every Safe You Come Across

You'll come across locked safes when exploring Prepper Stashes, Bunkers, or specific houses. Most of them contain stacks of money and sometimes even perk magazines, so it's good practice to open them. 

You can open safes in three ways:

  1. Chucking an explosive at the lock and blowing it wide open.
  2. Burning it open with a blowtorch (you'll need to unlock it as a perk first).
  3. Holding a button to open it with your bare hands (if you have the lockpicking perk).

Level Up Your Fighters

Fighters are the random NPCs you'll tag along on your adventures as disposable Guns for Hire. You can recruit three at any given time, and each can be leveled up to gain two randomly selected perks that can boost you and them.

Your fighters need 5 kills to unlock their first perk and 12 to unlock their second, so keep an eye on their kill count in the roster menu to gain access to their perks as quickly as possible.

Recruit the Fangs for Hire Quickly

Animal companions are always a fun game mechanic, especially when they're powerful creatures that'll bowl through your enemies with no trouble and live to the end of the game. There are three in the game that you'll need to unlock as soon as you have free reign of Hope County.

Boomer the dog is the easiest to get your hands on, but Peaches (the cougar) and Cheeseburger (the bear) will do the most damage against your enemies.

Gain the Maximum Resistance Points in Each Region

As you journey through the game, you'll earn Resistance Points, which will allow you to take on the boss of the region you've earned them in. Almost every activity rewards you with Resistance Points, but some will earn more than others. For example, rescuing a hostage will earn you 50RP, while liberating a Cult Outpost can get you 400RP 

The more resistance you gain, the more you'll irritate the boss of each region and the more likely they are to start hunting you down. Keep an eye out for any aggressive planes or hitmen.

The Best Weapons in the Game


  • Recurve Bow: An excellent option for silently taking out outposts. It's also a flexible weapon, as you can replace regular arrows with explosive ones to deal with tough enemies.
  • SMG-11: While this sidearm doesn't do too much damage, it has an exceptional rate of fire that allows you to take down enemies with impressive speed. It's particularly great if you're in a vehicle because it's a light sidearm. 
  • Shovel Launcher: This is a rather hilarious weapon, but that in no way hinders its effectiveness against vehicles. You can use it to launch shovels against helicopters, trucks, SUVs, and planes (if you aim well).
  • D50: More popularly known as the Desert Eagle, this little sidearm packs an incredible punch. If you're an accurate shot, it's a great second to a low-damage rifle.
  • M-79 Grenade Launcher: This handheld grenade launcher was a fan favorite when it was first introduced in the second game and, as a result, continues to make an appearance. It does a ridiculous amount of damage, leaving no trace of your target's existence behind once you're done with them. While the rate of fire is low, this is a sure one-hit-kill weapon if you've got decent aim.

Specialists: Where to Find Them and What They Can Do


  • Boomer, "The Good Boy," is a scout. You'll find him in the Holland Valley region of Hope County. To unlock him, you must complete "Man's Best Friend" at Rae-Rae's Pumpkin Farm. He's great for scouting outposts and other locations to tag enemies but not the best fighter of the Specialists.
    His abilities are:
    • Pointer: Tags all nearby enemies.
    • Retriever: Sometimes fetches a weapon after an attack.
  • Cheeseburger, "The Fearsome Grizzly," is a Heavy fighter. You'll find him in the Whitetail Mountains region of Hope County. You must complete "A Right to Bear Arms" at the F.A.N.G Center to unlock him. He's a great fighter with lots of health, and we'll keep the enemies' focus off you by trying it to himself.
    His abilities are:
    • Bear Arms: Exercises his right to attack.
    • Cross to Bear: Draws focus during combat.
  • Peaches, "The Feline Powerhouse," is a Stealth unit. You'll find her in the Whitetail Mountains region of Hope County and must complete "Here Kitty Kitty" at Peaches Taxidermy to unlock her. She's great for stealth takedowns no matter the location, but she's weak, so you'll need to guard her if your enemies spot her.
    Her abilities are:
    • Pounce: Takes down enemies silently.
    • Stalk: Stays hidden when moving through tall grass.
  • Nick Rye, "The King of the Skies," is a pilot. You'll find him in the Holland Valley Region of Hope County. You'll need to complete the "Wingman" mission after liberating Ryr and Son's Aviation to unlock him. He attacks from the air, meaning he's not particularly stealthy or fast, but he's a great asset when you're trying to take out vehicles.
    His abilities are:
    • Bomb's Away: You want a bomb? He'll drop it.
    • Light 'Em Up: You want a strafing run? Look out.
  • Hurk Drubman Jr, "Just Dangerously Stupid," uses an RPG. You'll find him in the Whitetail Mountains region of Hope County and will need to complete "The Prodigal Son" to unlock him. His RPG is deadly against weapons, which is great when you want to blow them up but not so great when you're trying to take hostages.
    His abilities are:
    • Heat Seeker: RPGs will track air and land vehicles.
    • Junk It: RPGs on vehicles are more destructive.
  • Sharky Boshaw, "The Pyrotechnics Phenom," uses Flamethrowers and Shotguns and is considered a Heavy Flamer. You'll find him in the Henbane River region of Hope County. You must complete "Burn Baby Burn" at the Moonflower Trailer Park to unlock him. He's a close-range fighter who prefers flamethrowers and shotguns and tends to set everything on fire.
    His abilities are:
    • Fire It Up: Attacks have an extra spark to them.
    • Shatterproof: Resistance to most explosions and impacts.
  • Grace Armstrong, "The Sharp-Shooting Hero," is a sniper. You find her in the Holland Valley region of Hope County. You'll need to complete "Grace Under Fire" at the Lamb of God Church to unlock her. She's a slow-firing sniper for enemies outside of your normal attack range.
    Her abilities are:
    • Boom Boom: Her sniper shots scare enemies.
    • Friend Sight: Her laser sight is easier to distinguish.
  • Jess Black, "The Master Huntress," is a Hunter. You'll find her in the Whitetail Mountains region of Hope County and will have to complete "A Dish Served Cold" after liberating the Baron Lumbermill to unlock her. She's stealthy, so she's excellent at silently taking down outposts and hunting with her bow.
    Her abilities are:
    • Concealment: Enemies have a harder time detecting her.
    • Feral Friendly: Wild animals see her as one of their own.
  • Adelaide Drubman, "The Chopper Queen," is a pilot. You'll find her in the Henbane River region of Hope County. You must complete the "Friendly Skies" mission at the Drubman Marina to unlock her. She flies a helicopter in for when you need support, meaning she's not the most stealthy character when in the air. She has massive magazines on the ground, which means she shoots a lot more and reloads a lot less.
    Her abilities are:
    • Call a Chopper: A helicopter will be delivered when it is called on.
    • Less Reload: The capacity of her magazine means that she doesn't have to reload as often, which means she can shoot for longer.

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