The Casting of Frank Stone Guides
- Smart “Cheats” that Actually Help in The Casting of Frank Stone
- Trophies & Achievements: Easy Wins and Tricky Ones
- Dead by Daylight Easter Eggs You Don’t Want to Miss
- Known Bugs, Crashes, and Workarounds
- QTEs & Skill Checks: Win (or Lose) Them on Purpose
- Items That Save Lives: Camera, Firecrackers, and Toolboxes
- All Collectibles Guide: Artifacts, Relliks, and Trinkets (54 Total)
- Cutting Room Floor: How to Revisit Choices and 100% the Story
- How to Get the “Entity Displeased” Ending (All Survivors to the Campfire)
- Couch Co‑Op and Twitch Voting Explained
Smart “Cheats” that Actually Help in The Casting of Frank Stone
CheatsLooking for The Casting of Frank Stone cheats? There aren’t classic cheat codes, but there are a few legit ways to “game” the system and save yourself time.
- Use the Cutting Room Floor to hop back to key forks without a full restart. It’s the fastest way to explore alternate routes, see new scenes, and mop up collectibles.
- Intentionally fail QTEs when the outcome unlocks an achievement or changes a branch you need. Some trophies and endings only trigger when you lose on purpose.
- Deluxe Edition perk: Cutting Room Floor is available right away. On Standard, it unlocks after your first completion.
- Farm mutually exclusive items (like path-locked trinkets and Relliks) by replaying the chapter fork via Cutting Room Floor instead of starting a whole new run.
- Grind skill-check trophies on generator sequences. They’re consistent spots to rack up “great” streaks.
These aren’t cheats in the old-school sense, but they’re the best time-savers for unlocking endings, achievements, and secret branches fast.
Trophies & Achievements: Easy Wins and Tricky Ones
UnlockablesHere’s how to unlock the most-asked-about trophies in The Casting of Frank Stone, from collection grinds to sneaky story triggers.
- Collection-based
- That Belongs in a Museum — all 30 Artifacts; includes sets: The Champion, The Storyteller, Murder Mill (each has its own sub-trophy).
- Plangonologist — all 12 Relliks.
- Plunderer’s Instinct — all 12 Trinkets.
- Skill checks and puzzles
- Skills? Check! — 5 skill checks success in a row.
- It’s All in the Reflexes — 10 great skill checks in a row.
- Tinkerer — fix all three generators.
- Open Sesame — solve the gate puzzle.
- Story/hidden
- Savior — Succeed at all QTEs in the Chapter 1 furnace room (Sam shoots and “stops” Frank).
- Easy Money — Fail all of Sam’s Chapter 1 QTEs, then accept the bribe in Chapter 3.
- Fellow Traveller — Pick up the hitchhiker (Linda) at the start of Chapter 2.
- Motif — Play the piano melody in Chapter 2 after finding the sheet music clues.
- Nothing Personal — Shoot Augustine in Chapter 14.
- Friendly Fire — Have Sam shoot Madi to break hypnosis in Chapter 14.
- Phagocytosis — Madi keeps the talisman and gets absorbed in Chapter 14.
- Escape Artist — Save Jaime with the camera in Chapter 13.
- Memento Mori — Find Jaime in Chapter 13 and let him die by failing the camera defense.
- 8 Bit Hero — Score 5020+ on the arcade in the Chapter 3 drugstore.
- Bad Dog — After fixing the boiler in Chapter 9, find Merlin’s collar across from the red-lit window.
- The Campfire — Finish the game.
- All Seeing — Unlock all 224+ branches via Cutting Room Floor.
Use Cutting Room Floor to toggle pass/fail outcomes on tough QTE-based trophies without replaying full chapters.
Dead by Daylight Easter Eggs You Don’t Want to Miss
Easter EggsIf you love Dead by Daylight, The Casting of Frank Stone is packed with nods—from collectibles to full-on puzzle references.
- Lore and setting links
- Cedar Steel Mill ties directly to Frank Stone’s backstory as “The Champion.”
- Relliks are dolls of DBD killers (Hillbilly, Huntress, Trapper, etc.).
- Dialogue name-drops Lery’s Memorial Institute, connecting to the Treatment Theater realm.
- Chapter 3 curiosity shop
- Spot The Huntress’s bunny mask (with her lullaby), a Legion smiley pin, and Azarov’s Skull (Wraith).
- Environmental puzzles in the mansion (2024)
- Hillbilly clock, Trickster music box, and an Atrium gate cylinder that riffs on perks/maps iconography.
- Portraits of Carmina Mora (The Artist) with the Eyrie of Crows symbol and Archibald MacMillan (Trapper’s father).
- Subtle cues
- Dream sequence with red scratch marks just like a killer’s view in DBD.
- Familiar audio stingers and mechanics like toolboxes, firecrackers, and escape hatches.
- Finale bridge
- Survivors gather at a campfire, directly echoing the DBD lobby hub. It’s a clean narrative handoff to the Trials.
Known Bugs, Crashes, and Workarounds
GlitchesBefore you dive into another branch, here are the biggest issues players have reported in The Casting of Frank Stone—and what (little) you can do about them.
- Companions blocking doorways
- NPCs can stand in door frames and trap you after grabbing a key or entering a new area (often cited around Chapter 5).
- Workaround: Some players force it by holding forward and shuffling through. Reloading doesn’t consistently fix it.
- Co-op crashes
- Reports of frequent crashes during certain chapters (notably “Die Together”) in shared play sessions. Expect instability in long co-op runs.
- Performance drops
- Smooth prologue followed by heavy FPS dips during early mill dialogue for some rigs—even on low settings. This seems scene-specific.
- QTE input oddities
- Button-mash sequences may register inconsistently on some controllers, causing surprise fails even with rapid input.
If you hit a bad block or crash loop, retreat to Cutting Room Floor and branch around the problem spot where possible.
QTEs & Skill Checks: Win (or Lose) Them on Purpose
HintsQTEs come in a few flavors—single-button presses, mashes, and multi-step sequences with target zones. Outcomes aren’t always binary, and sometimes failing is the play.
- Why failure can be good
- Chapter 1: Fail Sam’s furnace-room QTEs to create a darker version of Sam. That opens the Easy Money route later in Chapter 3 when a bribe comes up.
- Chapter 13: Use the 8MM camera to defend Jaime. Succeed to earn Escape Artist; fail to trigger Memento Mori.
- Farming skill-check streaks
- Generator sequences are perfect for Skills? Check! (5 in a row) and It’s All in the Reflexes (10 great checks in a row).
- General tips
- Focus on the moving target zone rather than the timer.
- For mashes, use quick, consistent taps to maintain control on the meter.
If you’re chasing specific endings in The Casting of Frank Stone, plan which QTEs to pass or throw ahead of time—then use Cutting Room Floor to flip outcomes without replaying an entire chapter.
Items That Save Lives: Camera, Firecrackers, and Toolboxes
HintsA few items can completely flip tense encounters in The Casting of Frank Stone. Here’s what matters and when.
- 8MM Camera (your main defense)
- Reveals/targets supernatural threats and repels Frank via skill-check QTEs. Success can save lives; failure can end them.
- Firecrackers (Chapter 5 lifesaver)
- If Jaime has them (earned via earlier dialogue choices), you can confront Frank in Chapter 5 and live by passing the check. No firecrackers? Flee to survive.
- Toolboxes & inventory
- Toolbox UIs mirror Dead by Daylight’s feel and make it easy to track what you’ve collected. Check them to confirm progress toward collectible trophies.
If you’re wondering how to survive tough chapters in The Casting of Frank Stone, the answer is usually: camera ready, firecrackers secured, and make the confident call at the fork.
All Collectibles Guide: Artifacts, Relliks, and Trinkets (54 Total)
GuidesHunting every collectible in The Casting of Frank Stone? Here’s how the 54 items break down, the secret locations to watch for, and the gotchas that trip up completionists.
- Artifacts (30 total; 3 sets of 10)
- Sets: The Champion, The Storyteller, Murder Mill. These deepen the lore around Frank Stone, Augustine Lieber, and the 1980 film production.
- Notable picks:
- The Champion #1 “Staff File” — Chapter 1, steel mill office locker.
- The Champion #8 “Frank’s Journal” — Chapter 9, past steam vents and through the ducts into Frank’s lair.
- Collect them all for the That Belongs in a Museum trophy (with sub-trophies for each set).
- Relliks (12 total)
- Creepy dolls styled after Dead by Daylight killers (The Hillbilly, The Huntress, The Trapper, The Wraith, The Clown, The Legion, The Nurse, The Doctor, The Twins, The Spirit, The Trickster, and The Champion).
- Path-dependent: You can’t grab every Rellik in a single run. Some are mutually exclusive based on your choices.
- Full set unlocks Plangonologist.
- Trinkets (12 total; only 11 per run)
- You’ll need at least two playthroughs (or smart Cutting Room Floor usage) because Chapter 5’s split locks you out of one: Trinket 5 (Tattooed Middle Finger) — cross path; Trinket 6 (Mother Daughter Ring) — climb path.
- Early and tricky examples:
- Iridescent King — Chapter 1, as Sam at Cedar Mill; head right in the yard and squeeze through the wall.
- Wooden Oni Mask — needs a crowbar to pop a shed.
- Blighted Rat — platform across shelves to reach an upper catwalk.
- Snag all 12 for Plunderer’s Instinct.
Pro tip: Cutting Room Floor shows which collectibles you grabbed per chapter, making it painless to target your missing pieces. If you’re searching “secret locations in The Casting of Frank Stone,” the Chapter 1 yard squeeze-through and Chapter 9 lair route are the two most-missed spots.
Cutting Room Floor: How to Revisit Choices and 100% the Story
GuidesWant every ending and all 224+ branches without 10 full playthroughs? Learn the Cutting Room Floor.
- How to unlock
- Available immediately in the Deluxe Edition.
- Unlocked after your first completion in the Standard Edition.
- How it works
- The story’s laid out as film frames with paths:
- Red lines = the choices you’ve actively taken.
- White lines = paths you’ve seen before.
- Dashed white = never explored.
- Frames with a lock icon = prerequisite needed (character alive, certain item found, etc.).
- You’ll also see global choice percentages to compare your picks to the wider player base.
- The story’s laid out as film frames with paths:
- Why it’s essential
- Efficiently hit every success/fail combo for All Seeing (unlock all branches).
- Track collectibles by chapter at a glance.
- Restart at the right fork so you don’t replay long sections just to flip a single decision.
Tip: Mark forks that explode into multiple sub-branches and return to those frames to save the most time.
How to Get the “Entity Displeased” Ending (All Survivors to the Campfire)
GuidesChasing the “all survivors” scenario in The Casting of Frank Stone? Here’s the cleanest path to the Entity Displeased trophy. Note: Stan always dies, and Bonnie always dies—those don’t void the achievement.
- Keep these alive by Chapter 14: Sam, Madi, Jaime, Linda, and Chris.
- Common failure points
- Chapter 5 (Jaime): If you don’t have firecrackers, choose flee. With firecrackers, you can confront Frank and live—pass the check.
- Chapter 8 (Madi): Don’t bungle the horologium; failing it can kill her.
- Chapter 10 (Chris): Sending her back to 1980 can kill her on failed QTEs. If you go for it, hit your inputs.
- Chapter 14 exact sequence
- As Sam: Accuse Augustine, then fail the QTE to save Stan and choose to back away so Stan is consumed instead of Sam.
- As Linda: Help Madi during the elevator assault.
- As Madi: Pick Furious, then flee when Sam appears at the end.
If someone dies earlier, jump into Cutting Room Floor and replay from the right fork rather than starting over.
Couch Co‑Op and Twitch Voting Explained
GuidesHorror is better with friends—or a chat spamming “DO IT.” The Casting of Frank Stone supports both.
- Couch co‑op (up to five)
- Shared-screen, pass-the-pad style as POVs rotate between characters.
- Great for collective decision-making and seeing who panics on QTEs.
- Twitch integration
- Viewers vote in real time on story choices.
- Streamers get a limited number of vetoes to override chat when chaos isn’t the vibe.
Both modes are perfect for replaying branches you didn’t dare pick solo.