Town Keeper Indices

Dernière mise à jour: 17 octobre 2025
Town Keeper

Bending Town Keeper With Cheat Engine (Safely)

Cheats

Town Keeper doesn’t ship with cheat codes, but Cheat Engine can tweak your save on the fly if you’re comfortable with memory editing.

  • How it works: run the game, open Cheat Engine, attach it to Town Keeper, and search for a value you can see in-game (like your gold). Change that value in-game, scan again with the new number, and repeat until you narrow to a few addresses. Edit them to set or freeze what you want.
  • Popular tweaks: unlimited gold, wood, stone, iron, capped happiness, locked food, or even turbo population.
  • Use tables: community-made Cheat Engine “tables” skip the scanning grind by sharing pre-found addresses. Updates can break tables, so grab versions that match your game build.
  • Heads-up: back up your saves. Memory edits can corrupt files or cause crashes, and removing scarcity guts the challenge that makes the game sing.
Cheat Engine tutorial: step-by-step guide to find and edit in-game values (gold, resources, stats), scanning tips, and freezing addresses — ideal for safely tweaking Town Keeper saves and resources.
Par: Dave

Dress the Buns: Rabbit Skin Unlocks

Déverrouillables

They don’t change stats, but new rabbit skins make every town feel fresh.

  • How to get them: complete achievements—town wins, difficulties, and victory types.
  • Styles: from classic brown buns to surprising looks like cyber-ornamented rabbits. It’s delightfully absurd watching techno-buns guard rustic walls.
  • Account-wide: once unlocked, pick any skin before a new run to mix aesthetics with any town type.
Par: Dave

How to Unlock Every Town Type

Déverrouillables

You start with Rabbit Town. Each victory unlocks the next town in the chain, pushing you to try new playstyles.

  • Rabbit Town: balanced, ideal first win.
  • Fisherman Village: demands coastline—restart bad maps if water access is weak.
  • Cattle Town: expect pens, pastures, and food flow that isn’t farm-first.
  • Irondale: ore-rich maps pay off; lean into mining buffs.
  • Spirit Village: Shrines redefine priorities—Forest (wood), Water (gold), Fire (combat), Earth (iron/food with research).
  • The final town: kept mysterious until you get there—enjoy the reveal.

Unlocks persist account-wide, so once a town is open, it’s yours forever.

Par: Dave

Perks and Difficulties: Tailor the Challenge

Déverrouillables

Perks let you spice up or smooth out new runs. You choose them during setup.

  • What perks do: boost resource generation, reduce build costs, buff military, or expand unit caps. They stack.
  • How to unlock: clear higher difficulties and different towns to earn more (and stronger) perks.
  • Use cases: learning the ropes, accessibility, or chasing tough achievements with a little help. Purists can toggle them off for clean, perk-free wins.
  • Difficulty ladder: you’ll start on Normal and unlock Challenge then Aggressive by winning.
Par: Dave

The Rabbitverse Link: Town Keeper x Farm Keeper

Œufs de Pâques

Town Keeper quietly lives in the same universe as Farm Keeper—and it’s a prequel. If you’ve herded rabbits before, you’ll spot the shared art style, familiar factions, and hints about how this carrot-powered civilization came to be. It’s not a wink-and-you-miss-it easter egg so much as a worldbuilding thread—and yes, there’s a bundle if you want the full rabbit saga.

Town Keeper gameplay: build and defend a rabbit town with cute bunny settlers. Shows art style, factions, and town-building mechanics—ideal for fans exploring the Town Keeper–Farm Keeper Rabbitverse connection.
Par: Dave

Web Demo Has Audio Jitters—Use the EXE

Glitch

Hearing crackles and stutters in the browser demo? That’s a known limitation of web builds. The Windows executable plays cleanly.

  • It’s a Godot web-audio quirk, not your setup.
  • If you can, download the EXE for the intended experience.
  • Future engine updates may improve it, but for now, web audio will wobble.
Par: Dave

Raid Victory Freeze (Softlock Warning)

Glitch

Some raids freeze after you win—enemies sit on screen doing nothing, and the battle never resolves.

  • There’s no in-run fix; you’ll need to refresh/reload and lose unsaved progress.
  • Report current-version occurrences to help the dev confirm if it’s fully resolved.
Par: Dave

Can’t Cancel a Building? Here’s the Fix

Glitch

Older builds forced you to place a building once selected. That’s been patched.

  • Press ESC or right-click while placing to cancel without spending resources.
  • If you can’t cancel, you’re likely on an outdated version—update and try again.
Par: Dave

Oops, I Demolished My Only Woodcutter…

Glitch

It’s possible to delete a crucial building and lack resources to rebuild, causing a death spiral. It’s not a bug—just a brutal lesson.

  • Before demolishing, check your stockpile and ensure you can immediately rebuild.
  • Consider adding a confirmation prompt mentally: “Do I have the resources to re-place this right now?”
  • If you get stuck, trade your way out or reload an earlier save.
Par: Dave

Fix for “Crashes on Startup” (Windows 10)

Glitch

If Town Keeper dies at launch or after the Godot splash on Windows 10, try this:

  • Update Steam to the latest client—this fixed it for many.
  • Verify game files in Steam; corrupted downloads can mimic this issue.
  • Update Windows and GPU drivers.
  • Note when it crashes: before menu vs. after the “Rabbits on the Hill” intro can point to different causes.
  • Try the demo: if the demo runs but the full game doesn’t, report that difference—it helps the dev pinpoint the culprit.
Fix VCRUNTIME140.dll missing on Windows 10 — reinstall the Visual C++ Redistributable to resolve runtime DLL errors that can cause games to crash on startup.
Par: Dave

First Years Done Right: Early Build Order That Doesn't Brick Your Run

Indices

The opening years make or break your town. Here’s a clean, low-stress path.

  • Don’t clear every tree. Place Wood Cutter’s Huts hugging forests for adjacency bonuses. Edge placements let you keep trees while opening space.
  • Population first: build Houses early and keep ~2 spare villagers for new jobs.
  • Food triangle: mix Farms (best overall, weak in winter), Hunting Lodges (stronger in winter), and Fishing Huts (steady year-round) to avoid seasonal crashes.
  • Happiness basics: tuck Wells inside housing clusters; they gain bonuses from nearby Houses. Keep an eye on happiness—dropping below zero spirals fast.
  • Early defense: recruit 2–3 Guards before the first raid. They’re cheap sponges until better units unlock. Skipping the first defense is a pro move—risky for newcomers.
  • Winter prep: stockpile wood and food before Year 2. Winter eats wood (heating) and slashes Farm output.
Early-game guide for City Keeper: build order, talent choices, and sunset strategies to stabilize housing, resources, and survive the crucial first years.
Par: Dave

Adjacency Masterclass: Place Buildings for Free Power

Indices

Placement is the meta. Buildings love helpful neighbors—use tooltips to preview bonuses before you commit.

  • Wood Cutter’s Hut: bonuses from adjacent forest tiles. Park them on forest edges for max boost without suffocating future builds.
  • Farms + Windmills: a single Windmill can juice multiple Farms if centered well.
  • Mines: Stone and Iron Mines must touch mountains; more touching sides = more production.
  • Houses help more than housing: some producers get better with Houses nearby, and Wells get happier when ringed by Houses.
  • Taverns: blanket happiness, no adjacency required—drop them where your rabbits actually live.
  • Military structures: no adjacency perks here; just put Barracks/Archer Ranges/Mage Towers where they’ll respond fastest.
  • Trading Ports: coastal only; great for territory grabs and long-term trade routes.
  • Districts win late-game: carve out residential (Houses + Wells + Tavern), industrial (producers + boosters), and military (recruitment + towers) zones.
Par: Dave

The Five-Resource Juggle: Trade Smart, Stock Smarter

Indices

Keep your economy balanced and your stockpiles season-proof.

  • Wood: used by almost everything and spikes in winter. Upgrade strong Wood Cutter’s Huts before blanketing the map with new ones.
  • Food: match seasons. Farms dip in winter, Hunting rises, Fishing stays steady. Use all three for smooth curves.
  • Gold: slow to build. Tax Offices help; top up by trading excess food at Markets/Trading Ports.
  • Stone: fuels upgrades and advanced builds. Get a solid Stone Mine by Year 3 to avoid mid-game bottlenecks.
  • Iron: mid-game need for high-tier military and upgrades. Don’t delay so long you stall on tech and towers.
  • Trading: Markets do quick swaps; Trading Ports automate imports/exports per turn. Food-for-gold or food-for-stone trades are efficient once you’re stable. Each port supports limited contracts—build more for volume.
  • Research: target your worst bottleneck first; percent boosts compound fast.
Par: Dave

Defense Without Micro: Building Armies That Actually Win

Indices

Combat is automated, so victories are decided before the battle starts.

  • Core roster: Guards (cheap melee, early shields), Archers (ranged DPS), Defenders (tanky frontliners).
  • Advanced units: Mages deliver AoE pain from afar; Warriors punch harder in melee than Guards. A popular mid-game mix is roughly 2 Defenders : 3 Mages for wall-and-wipe synergy.
  • Scale recruitment: multiple Barracks/Archer Ranges/Mage Towers raise unit caps.
  • Towers: early Defensive Towers provide hands-free ranged support and save bodies in early raids.
  • Reinforcements: one-battle hires paid with food—great in emergencies, bad as a lifestyle.
  • Intentional early losses: some players eat the first raid to rocket their economy. It’s viable, but mistime it and you’ll crater.
  • Raids out: offensive raids feed extra resources, but don’t leave yourself naked for the next invasion.
Par: Dave

Beating Aggressive Difficulty: The Spicy Route

Indices

Aggressive turns every resource screw tight. Here’s a battle-tested plan.

  • Sacrifice early, surge later: intentionally lose the first two waves to pump economy, then pivot hard into military once income hums.
  • Shrine priorities (Spirit Village): skip Fire Shrines early (wood hungry, low payoff). Lean Forest Shrines for wood, then Water for gold. Add Earth after food stabilizes.
  • Trade like a tycoon: rush Markets/Trading Ports. Export food to buy wood and gold—you’ll need both constantly. Multiple ports = more contracts.
  • Research snowball: push knowledge gain first, then fix your worst bottlenecks. Cheaper/better units and towers are huge.
  • Idle pop tax: unemployed villagers eat resources. If needed, convert them into Guards to lower waste and bulk your army.
  • Upgrade over sprawl: upgrades beat new buildings on cost-to-output and space—especially woodcutters, farms, mines.
  • Win conditions: population caps crawl on Aggressive. Consider tribute or castle paths if they fit your economy. Spirit Village makes tribute wins notably easier.
Par: Dave

Achievement Hunter’s Roadmap

Guides

If you like checklists, Town Keeper’s achievements nudge you through every town type and win route.

  • Town victories: win with each unique town to unlock more starts and cosmetics.
    • Rabbit Town: the baseline—balanced and beginner-friendly.
    • Fisherman Village: coastal-first layouts and water adjacency planning.
    • Cattle Town: livestock-focused food economy and grazing management.
    • Irondale: mining specialist—maps with big mountains shine.
    • Spirit Village: shrines, unique pop flow, and easier tribute wins.
    • A sixth town unlocks as you progress—enjoy the reveal.
  • Difficulty clears: beat Challenge and Aggressive to unlock perks that buff future runs.
  • Victory types: go for 120 population, Grand Castle, conquer enemy castle, or tribute. Different wins often carry their own cheevos.
  • Cosmetics: new town halls and rabbit skins trickle in as rewards—purely visual, pleasantly motivating.
Par: Dave

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