Military Incremental Complex Guides
Dernière mise à jour: 2 décembre 2025
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11
Déverrouillables 1
Indices 2
Glitch 1
Guides 7
Vidéos 3
Captures d'écran 4
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Liens rapides
- What Unlocks When: Weapons, Research, and Prestige Gates
- Known Issues and Workarounds
- Speedrunning Contracts: The Ammo + Grenades Route
- Early, Mid, and Late-Game Tips You’ll Actually Use
- Start Strong: Manual Ammo Crafting to Early Automation
- Research Tree Mastery: Picking the Right Branches
- Grenades, Guns, and Beyond: How Each Line Works
- Build a Balanced Supply Chain
- Make the Market Fear You (Ethically): Price Multipliers 101
- Stocks, Contracts, and Lobbying: Your Passive Money Toolkit
- Prestige Like a Pro
What Unlocks When: Weapons, Research, and Prestige Gates
Déverrouillables- Starting line: ammunition is available immediately.
- First milestone: grenades unlock via research after some early play.
- Then: guns, jeeps, tanks, planes, and more—each behind research gates.
- End goal: research your way to launching a nuclear weapon.
- Research cadence: steady trickle of paired choices; specialize to speed your target unlocks.
- Prestige unlock: appears after you earn your first point, which gets faster as you stack prestige perks.
Par: Dave
Known Issues and Workarounds
Glitch- Renderer crashes (fullscreen/Vulkan): if your game chokes in fullscreen, switch to the OpenGL3 compatibility option.
- Money stack lag: the falling-cash visual can tank performance at scale. Disable or reduce it if your FPS dives.
- Soft-lock risk (no cash for materials): keep liquid funds and avoid overbuying. Contracts and a planned loan system help, but prevention is best.
- Price weirdness: dynamic pricing can be funky; some caps and interactions were adjusted in patches. If your price looks off, try selling under higher fear or with golden procs.
- Manual vs auto conflicts: past issues blocked simultaneous manual+auto production on some lines; patches improved this. If it bugs, toggle automation or relog.
- Ammo QoL hiccup (“Use Two Hands”): previously failed to trigger after some updates; now fixed. If it acts up, re-equip/restart.
- Auto-sell scaling: once stuck above 4 clicks/sec; later patches restored finer control.
- Bomb automation gate: initially needed one manual craft before auto kicked in. If auto isn’t firing, hand-make the first unit and try again.
Par: Dave
Speedrunning Contracts: The Ammo + Grenades Route
IndicesThere’s a spicy alt-strat: skip late products and sprint prestiges with just ammo and grenades.
- Why it works: fewer lines = faster contract turn-ins and tighter fear/golden timing.
- Expectations: prestige every few minutes if you stay focused.
- Tradeoffs: you’re sacrificing variety and late-game item sales (which hit throughput caps anyway).
- Use case: perfect for players chasing meta progression over “build everything” vibes.
Par: Dave
Early, Mid, and Late-Game Tips You’ll Actually Use
Indices- Early
- Grab Better Material Prices ASAP. It pays for itself fast.
- Keep materials light—~30–60s buffer—so cash stays liquid.
- Hire interns/researchers early; their compounding output adds up.
- Mid
- Don’t buy facilities you can’t feed. Verify mine/refinery throughput first.
- Expect longer gaps between milestones—totally normal. Lean on contracts and stocks to bridge.
- Late
- Lean into fear maintenance and golden timing for huge sale bursts.
- Invest in stock upgrades; dividends start to matter.
- Aim your whole loop at prestige point generation, not maxing every product line.
Par: Dave
Start Strong: Manual Ammo Crafting to Early Automation
GuidesThe opening loop looks simple, but there’s depth hiding under the clicks. Get comfortable with the ammo flow, then start shaving steps until presses do the heavy lifting.
- Ammo flow (manual): case → gunpowder → bullet. Three clicks, one round.
- Sell smart: prices fluctuate. If the meter looks cold, hold stock and wait. Timing early sales matters.
- Early upgrades to rush:
- Pre-placed Cases trims the click sequence.
- Rotary/Progressive Presses move you toward hands-off production.
- Manual still matters: automation layers on top; it doesn’t always fully replace clicking. Keep a manual plan for fear builds, contracts, and burst crafting.
Par: Dave
Research Tree Mastery: Picking the Right Branches
GuidesResearch is your real bottleneck mid-game. Treat it like your main DPS.
- How it works: hire interns/researchers, pick from branching choices, and specialize.
- Crucial pick: Unpaid Overachievers for a fat research speed spike.
- Focus vs spread: targeting a category speeds that path but slows others. Decide if you want faster new products or better margins on current ones.
- Rule of thumb: unlock new products first, buff them second. New lines usually out-scale incremental tweaks.
- Prestige synergy: research speed perks snowball hard across resets.
Par: Dave
Grenades, Guns, and Beyond: How Each Line Works
GuidesEvery new product teaches a new rhythm before you automate it.
- Grenades: click casing → hold explosive until the safe zone → click fuse. Release too early/late and it’s a dud. Nail 10–20 clean runs before automating to save headaches.
- Guns: expect multi-part assembly (receiver, furniture, ammo). It’s busier than grenades but similarly “learn then automate.”
- Bigger toys (tanks, jets, etc.): multi-stage builds with component chains. Look for “Another Automated X” upgrades and use click-and-hold to spin up rapid cycles.
- Tip: build automation in layers. Partial automation + selective manual bursts often beats waiting for “perfect” full automation.
Par: Dave
Build a Balanced Supply Chain
GuidesMaterials make or break your factory. Mines and refineries keep you from bleeding cash on raw buys.
- Core materials: lead, brass, gunpowder, steel, TNT, copper, chemicals, and friends.
- Goal: production ≈ consumption. Overbuild and you waste; underbuild and lines stall.
- Smart setup:
- Start with one mine/refinery per key material.
- Scale only when you see consistent deficits.
- Grab research that reduces material use or boosts output.
- Don’t hoard: aim for ~30–60 seconds of buffer at current burn rate. Big stockpiles just freeze money you need elsewhere.
Par: Dave
Make the Market Fear You (Ethically): Price Multipliers 101
GuidesFear isn’t just flavor—it’s a global price lever. Keep it high, then sell big.
- Build fear: hit broadcasts and mini-events when the indicator pops into hazard zones.
- Maintain it: fear decays, so keep tapping the system while you craft.
- Golden weapons: when one spawns, click it at max fear for multiplicative price spikes.
- The play: stockpile, pump fear to ~99%, wait for a golden proc, then dump inventory. You’ll see 5–10× swings compared to lazy selling.
Par: Dave
Stocks, Contracts, and Lobbying: Your Passive Money Toolkit
GuidesYou’re not just a factory—you’re a conglomerate.
- Stocks: nine companies, steady dividends, and upgrades that juice passive income or lower entry costs.
- Computerized Trading: handy but throttled by cooldown. Think “slow autopilot,” not day-trader.
- Contracts: periodic payouts for hitting production targets—amazing during grindy ramps.
- Lobbying: six tracks offering perks like production speed, cheaper materials, and research boosts. Pick lanes that complement your current bottleneck.
Par: Dave
Prestige Like a Pro
GuidesPrestige resets are your macro engine. Pull the lever early and often.
- When to reset: after banking 2–4 new points or when progress crawls.
- Loadout highlights:
- Clone Kaboom: starts with grenades and mines—huge early skip.
- Unpaid Overachievers: research speed king.
- Cascading Automation: accelerates your path to hands-off production.
- Muscle Memory / Positive Feedback: strong if you’re clicking a lot, but falls off once you automate. Don’t overinvest past ~point 9 if you hate manual loops.
- Customize each run: pick perks that solve your current choke (research, materials, or sell speed).
Par: Dave
Vidéos