Puzzle Quest: Immortal Edition Guides
Last Updated: October 4, 2025
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8
Cheats 1
Unlockables 1
Hints 1
Glitches 1
Guides 4
Videos 1
Screenshots 5
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Quicklinks
- PC Trainers That Break the Board (Use at Your Own Risk)
- Companions Worth Recruiting
- Known Issues and Rough Edges (Plus Workarounds)
- Board Control and Combat Fundamentals
- Class Picks and Early Builds That Actually Work
- Gear, Runes, and the Citadel Gameplan
- Achievement Roadmap for Immortal Edition
- Accessibility and QoL Settings You Should Tweak First
PC Trainers That Break the Board (Use at Your Own Risk)
CheatsWant to steamroll the campaign on PC? Third‑party trainers for the Steam build let you flip the table in a bunch of ways.
- Core toggles: infinite health, one‑hit kills, and unlimited mana (auto‑refills every color as soon as you gain any).
- Economy cheats: set your gold and skill/stat points directly. Open the Hero tab first so the trainer can see the values.
- Deep editors: tweak level, XP, and exact gold/points amounts for precise builds.
- How they work: launch the trainer as admin, start the game, hit its activation key at the main menu, then use hotkeys in battle/menus.
- Heads‑up: trainers are PC‑only, version‑sensitive, and often trip antivirus. Expect breakage if your game updates.
By: Dave
Companions Worth Recruiting
UnlockablesYou can field up to eight companions, and the right mix changes everything.
- How to get them: story beats and side quests. Some are easy, some are tucked behind optional chains.
- What they bring: combat perks (defense, heals, bonus damage) or utility (more XP, better loot, crafting help).
- Swap to taste: for tough dungeons, go defensive; for roam and farm, run utility. Don’t forget to adjust your lineup between sessions.
By: Dave
Known Issues and Rough Edges (Plus Workarounds)
GlitchesA few gremlins still lurk.
- Tournament gear bug: some effects (like “Judgment”‑style death triggers) can fire in tournaments and end matches instantly. Workaround: avoid affected tournaments, swap gear, and keep backup saves until patched.
- Quest/progression hiccups: stuck markers or steps that don’t resolve. Try reloading, toggling difficulty, or doing a different quest, then returning. Keep rolling cloud/local backups.
- Achievements not popping: sometimes delayed or missed. Finish a fresh battle, change zones, or reboot the game to force a refresh.
- AI “hot streaks”: the infamous cascade fiesta. Counter with denial play, conversion spells, and use Easy for the spikiest fights.
By: Dave
Board Control and Combat Fundamentals
HintsSkulls hurt. Everything else fuels your plan.
- Gem basics: colors = mana schools; purple gives XP, gold is, well, gold. Skulls deal direct damage.
- Think two turns ahead: every move can gift the AI a cascade. Before you take damage now, ask: What am I leaving them?
- Deny, then develop: break dangerous 4/5‑match setups for the enemy, then build your mana engine. Set traps for your own skull conversions.
- Difficulty dip is fine: the pre‑battle Easy option cuts rewards a bit but saves sanity during RNG spikes or early brick‑wall fights (hello, Skeleton).
- Mana mapping: when your loadout favors two colors, chase those and convert the rest. Consistency beats “big if true” combos.
By: Dave
Class Picks and Early Builds That Actually Work
GuidesYou’re not locked to portraits anymore, so pick the look you like and the class you want.
- Monk: build around Ki with red/green gem focus. Spells that convert colors to skulls (e.g., Berserker Rage, Stone Gaze) turn the board into a blender. Prioritize mana flow and set up bursts.
- Paladin: the safe, steady climber. Leans on heals, shields, and morale. Knock out side quests like the Dwarven Heirloom line early for permanent boosts.
- Attributes & points: avoid spreading too thin. Decide your win condition (skull bursts, spell nukes, sustain) and funnel skill/stat points to support it.
- Awards/Temples: those “small” permanent bumps stack. Plan routes to quests that grant lasting stats.
By: Dave
Gear, Runes, and the Citadel Gameplan
GuidesYour Citadel isn’t just home decor—it’s power growth on a timer.
- Equipment roles:
- Weapons = offense/trigger effects
- Armor = mitigation/resists
- Trinkets = utility (mana gen, XP, gold, special effects)
- Citadel priorities: get the Forge online to craft with Runes early; it outscales vendor gear. Add research facilities to capture enemies and learn their spells.
- Creature capture: opens up spell research and mounts. Hybridizing class kits with captured abilities is where builds get spicy.
- Sieges: expand to new cities for income and strategic perks. Build a capable army and pick targets you can consistently farm.
- Resource triage: split gold between gear, buildings, and skills. Early momentum from Forge + research pays off for the rest of the run.
By: Dave
Achievement Roadmap for Immortal Edition
GuidesIf you’re chasing 100%, map it out early so nothing slips.
- Level milestones: hit levels 10, 25, 50 while naturally progressing. Faster with trinkets that boost XP and purple gem focus.
- Capture goals: first capture comes quick; the big grind is all 73 creatures. Keep a checklist and revisit regions as your kit improves.
- Citadel and crafting: build everything, craft often, and record which runes you’ve used to avoid repeats.
- Sieges: plan your conquest route so you aren’t backtracking endlessly. Stable income accelerates everything else.
- General tip: don’t hoard—spend gold to make gold. Faster clears > stingy pockets.
By: Dave
Accessibility and QoL Settings You Should Tweak First
GuidesA few menu flips can upgrade your whole run.
- Gem shapes: turn on the distinct shapes if color blending trips you up—way easier to parse the board.
- Blur/smoothing: adjust the filter so art looks crisp instead of waxy on high‑res screens.
- Animation speed: crank it to cut downtime between cascades and spell effects.
- Hint timing: set longer delays if you hate hand‑holding, shorten for a gentle nudge while learning.
- Text speed: bump it to match your reading pace.
- Controls & platforms: touchscreen plays great on handhelds; performance targets 60fps across the board.
- Pre‑battle difficulty: treat it like a per‑fight slider. No shame in toggling down for a problem encounter, then going back up.
By: Dave