The House of the Dead 2: Remake Leitfäden

Letzte Aktualisierung: 30. Oktober 2025
The House of the Dead 2: Remake

Quick Unlock Cheats and Input Codes (Switch/Consoles)

Schummeln

The remake keeps old-school cheat inputs alive, and you can unlock them faster than you’d think. Progress toward cheat availability is tied to completions—but you only need to replay Chapter 6 for it to count. No need to grind the whole game each time.

Try these input strings at the main menu or pause screen (platforms vary):

  • Left, Up, Right, Down, Y, Y
  • Down, Down, Right, Right, LT, RT
  • LT, RT, LT, RT, Y, Y

These flip on effects for your current run. There are also community-reported “score-tied” strings that the game recognizes. They look like name+number combos—examples include:

  • Clad master4,263,697
  • FaSCoRP895,606
  • Ov3R fR4g Uk3,458,368
  • MCWX3,763,952

They’re quirky, not universally documented, and may behave differently by platform, so experiment where your version accepts cheat inputs.

THE HOUSE OF THE DEAD: Remake - Cheat Codes on Nintendo Switch (No Reload, Insta-Kill, No Damage). Demonstrates console cheat inputs and effects to use during runs.
Durch: Dave

Hidden Weapons: All 9 Unlockable Oddities and Power Picks

Freischaltbar

Original Mode scatters hidden weapons across fixed spots and random spawn pools. If an item doesn’t show, restart from the checkpoint/chapter to re-roll that location. Here’s the full set:

  • Crossbow (Chapter 2, early)
    • Save the car driver at the start to stay on the right route.
    • After heading upstairs to the narrow street (near Mickey), shoot the rooftop crate. Timing the shot right after two Randys appear helps.
  • Assault Rifle (Chapter 2, early)
    • Same area/route as the Crossbow (save the car driver, go upstairs).
    • Fully automatic with a slightly longer reload than the machine gun. Great early pickup.
  • Stake Gun (Chapter 5, early)
    • When two “Patrick” brutes jump out of a car, shoot the trunk.
    • If it doesn’t spawn, restart Chapter 5 to re-roll—super quick.
  • Machine Gun (Chapter 4, Route B)
    • Ignore the man being dragged by Kageo at the start to drop to the lower floor.
    • Rescue the civilian in the cell by shooting the lock, then break the crate inside.
    • Fires three-round bursts in the remake: steadier, less raw spray than the assault rifle.
  • Shotgun (Chapter 3, Route A)
    • Rescue the civilian piloting the boat; the shotgun can appear on it.
    • Brutal up close—great for tight corridors and chunky enemies.
  • Grenade Launcher (Chapter 3)
    • Near the shotgun spot. Find the reinforced door next to a life-item crate.
    • Only heavy hitters open it. Grab the shotgun first, switch to it, blast the door, and claim the launcher.
    • Rare spawn, massive payoff.
  • Super Air Gun (Chapter 6, final stage)
    • After beating Eric in the lab-ish room, don’t turn left yet—check the back area floor for a crate.
    • Break it to roll this joke weapon or its twin below.
  • Mysterious Toy Gun (Chapter 6, final stage)
    • Same crate as the Super Air Gun; only one spawns per run.
  • Bass Lure (Chapter 2, underground)
    • Don’t save the car driver. Save the woman in the cage.
    • Choose Sunset Bridge route.
    • In the dark storage area, don’t shoot the shelf blocking the left door.
    • In the fish room with Kageo, look right to spot the lure. It turns your shots into… fishing lures. Because why not.

Tips:

  • Random spawns mean a “dead” crate in one run might be stocked in the next.
  • If you’re hunting a specific weapon, plan your route around it and be ready to restart to re-roll.
The House of the Dead 2 Remake — All 9 hidden weapons locations, spawn tips, and how to unlock them (Crossbow, Assault Rifle, Stake Gun, Machine Gun, Shotgun, Grenade Launcher, Super Air Gun, Toy Gun, Bass Lure)
Durch: Dave

Known Bugs, Oddities, and Workarounds

Fehler

These issues were widely reported around launch and may vary by platform/patch. Handy workarounds included:

  • Too-dark scenes and missing keys
    Some areas (especially Chapter 2) are nearly black even at max brightness. Try boosting gamma/HDR in-game and on your display. If a route item (like the gate key) seems “missing,” pan slowly and light-check corners.
  • Missing/corrupted effects and assets
    Texture pop-outs and absent explosions show up in multiple chapters. Reloading the checkpoint or restarting the chapter can clear a bad load.
  • Subtitles and localization quirks
    Misattributed lines and odd translations (e.g., Spanish terms) show up in cutscenes. If cutscenes stutter in non-English, temporarily switch to English for smoother playback.
  • Audio callouts MIA
    Directional prompts like “LEFT!/RIGHT!” are missing in the Hierophant fight, and some scenes lack interference SFX. Learn patterns visually if audio cues are unreliable.
  • Demo save bug
    Saving in the demo could lock the main menu. Avoid saving in the demo; if you did, reinstalling or clearing the demo save has helped some players.
  • Enemies still hitting you after “death”
    Some armored/swamp enemies can keep dealing damage post-stagger. Double-tap threats that look “down.”
  • Performance dips and intro freezes
    Freezes during iconic intros and frame pacing hiccups were reported, even on strong PCs. Try borderless windowed, updated drivers, reduced post-processing, or disabling overlays.
  • Content/visual changes vs. arcade
    Missing/altered elements (flashlight removal in Tower fight, darker Goldman fall, very spaced-out credits) appear to be deliberate or engine-related changes rather than fixable bugs.

If you run into something show-stopping, chapter-reload is your fastest reset. Keep an eye on patch notes for stability, lighting, and localization fixes.

Why The House of the Dead 2 Remake is BAD — Dreamcast vs Remake comparison highlighting visual glitches, performance issues, missing effects, and other problems players reported at launch.
Durch: Dave

Survival and Scoring Tips for New Agents

Hinweise

  • Save civilians early and often - Rescue count feeds into extra lives, which matter more in later chapters.
  • Shoot breakables - Crates, barrels, and suspicious props can hold health, ammo, or weapons. With randomization, checking is always worth it.
  • Boss weak points = fast wins - Study patterns and aim small. Early bosses are forgiving; late-game (hello, Emperor) demands precision.
  • Route with intent - Plan paths to scoop specific weapons or maximize rescue opportunities.
  • Go easy on continues if you’re score-chasing - You start with 10 continues, and you can earn more—but using one resets your score to zero. Great for survival, bad for leaderboards.

House of the Dead 2 training short: quick gameplay showcasing enemy encounters, civilian rescues, and boss practice—ideal for learning survival tactics, weak-point aiming, and scoring strategies for new agents.
Durch: Dave

Endings Explained (Score Thresholds and Last-Digit Rules)

Leitfäden

Your ending depends on two things: total score and the last digit of that score.

  • Good Ending
    • Score: 80,000+
    • Last digit: 1–9 (not zero)
    • You’ll be greeted by AMS legend Thomas Rogan and pushed toward the next fight.
  • Normal Ending
    • Score: under 80,000
    • Last digit: anything except zero
    • A standard “job’s done” wrap-up from the folks you saved.
  • Bad Ending
    • Score: under 80,000
    • Last digit: 0
    • Goldman returns as a zombie. Yep—performance has consequences.

Extras:

  • Endings also tweak based on who you played: James, Gary, or 2P co-op versions.
  • If you’re target-farming endings, run one high-score route, one low-score route, and one intentional low-score-with-0-last-digit run.
Durch: Dave

Branching Routes: How Your Choices Shape Weapons, Saves, and Score

Leitfäden

The game’s six chapters hide a web of route splits that change:

  • Which civilians you can save (extra lives add up)
  • What weapons can spawn
  • Enemy layouts and pacing
  • Score potential

A few clutch examples:

  • Chapter 2 Bass Lure path: Don’t save the car driver; save the caged woman; choose Sunset Bridge; don’t shoot the shelf blocking the left door; grab the lure in the fish room.
  • Chapter 4 Machine Gun path: Ignore the dragged man to drop to the lower floor; shoot the cell lock to rescue the civilian; break the crate.
  • Chapter 3 Power combo: Route A for the shotgun, then use it to open the reinforced door and grab the grenade launcher.

Plan your route around your goals—score chase, civilian saves, or weapon hunts—and you’ll squeeze way more value from each run.

Durch: Dave

Achievement Roadmap (36 to Grab, From Bosses to Co-op)

Leitfäden

There are 36 achievements spanning bosses, endings, weapons, rescues, and co-op. A clean plan:

  • Boss clears
    • Beat each chapter boss: Judgment (Ch.1), Hierophant (Ch.2), Tower (Ch.3), and onward.
  • Ending trio
    • Good: 80,000+ points, last digit 1–9.
    • Normal: under 80,000, last digit not 0.
    • Bad: under 80,000, last digit 0.
  • Civilians
    • Save at least one for “Hero,” then push for high rescue counts to pad lives.
  • Weapon-specific
    • Nab the grenade launcher (shotgun the reinforced door in Ch.3) and use it for its related challenge.
  • Co-op
    • Finish chapters with a second player for the co-op set.
  • Speed up unlock grinds
    • For completion-based unlocks/cheats, you can replay Chapter 6 repeatedly—it counts as a full clear for progression.

Do one high-score route, one low-score route (end in 0), and a normal-score run to mop up the endings, then clean up boss, weapon, and co-op tasks.

The House of the Dead 2 Remake — All 9 hidden weapons and how to get them. Step-by-step guide to unlock weapon-specific achievements and secret armory items for completionists.
Durch: Dave

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