If you're into sandboxing your runs, the PLITCH trainer lets you flip a bunch of switches mid-game.
Free toggles: prep helpers, set coins/gold to 0 (for challenges), 2x attack speed, no ability cooldowns, 2x XP, tweak move speed.
Premium goodies:unlimited health, infinite shield, 4x/10x XP, 4x/very fast attack speed, and direct add coin/gold buttons.
It's great for testing weird builds or practicing fights without the grind. As always with thirdu2011party tools: use at your own risk and stick to single-player.
PLITCH trainer for Noobs Are Coming (NOOB - LES SANS-FACTIONS): toggle cheats like add coins/gold, 2x/4x XP, 2x/very fast attack speed, no ability cooldowns, infinite health/shieldu2014perfect for sandbox testing.
Durch: Dave
Shovel Soul Farm: Infinite Money Build
Schummeln
Want silly amounts of currency without external tools? Build around the Shovel and luck.
The Shovel generates souls on hit, not on kill. That means every poke pays.
Stack luck (aim for 100%+; 125% or higher shines) and grab items that boost soul generation.
Focus on survivability (HP, shields, regen) so you can herd large packs and tap them repeatedly before finishing them off.
As waves get denser, you'll start seeing golden souls more oftenu2014huge payouts.
Don't overkill. Tag, kite, collect, then clean up.
Durch: Dave
Beat D5 to Unlock the Good Stuff
Freischaltbar
Pushing characters through Difficulty 5 unlocks unique rewards.
Wormator u2192 Discord: 1% chance to charm spawning enemies.
Monoculus u2192 Hypermobility:+10 Dodge with reduced HP regen and life steal.
Notes:
There are five difficulty tiers, each bumping the challenge.
Unlocks are character-specific, so you'll need to master multiple bosses.
New achievement content isn't retroactiveu2014fresh challenges mean fresh clears.
Durch: Dave
Item Unlocks Worth Chasing
Freischaltbar
A few standout rewards tied to specific clears:
Bigfoot u2192 Attack Guarantee: ensures at least one attack appears in every shop refresh.
Succubus u2192 Dual Heart:2x HP regen, but -30% life steal. Great for regen builds that don't rely on leeching.
Developers keep sprinkling in new toysu2014expect ~5 new items with major updates to keep builds fresh.
Durch: Dave
Achievement Types and Milestones
Freischaltbar
Plenty to tick off beyond just wins.
Basics: first death, first clears, difficulty milestones.
Advanced: wins with oddball character/item combos, constraint runs, unlocks for endless availability.
Lifetime stats: total kills, souls collected, playtimeu2014bragging rights and community benchmarks.
Complete guide to getting all Noob achievements in Forsaken u2014 covers milestone unlocks, oddball combos, constraint runs, and tips for lifetime stats and completionist unlockables.
Durch: Dave
Winks and Memes Youu2019ll Spot
Ostereier
Noobs Are Coming loves its gaming in-jokes.
"Leroy Jenkins" pops up as an enemy name sometimes, charging in likeu2026 well, you know.
The whole "you're the boss, heroes are the noobs" setup riffs on MMORPG raid culture.
Enemy archetypes lampoon overconfident dungeon groups and meta-chasing min-maxers.
Clear homages to Brotato and The Binding of Isaac in pacing and chaosu2014wearing the influences proudly.
Item names and tooltips drop plenty of gamer slang for those paying attention.
Durch: Dave
Parody Vibes, Boss Energy
Ostereier
The art and encounters lean into playful parody.
Cartoonishly menacing succubi, giant worms, spider queens, and skeleton lords keep the tone fun, not grim.
Arena setups flip traditional boss fights: you're the set-piece, they're the raiders.
Classic dungeon-crawler aesthetics blended with modern UI make the satire land without getting in the way.
Noobs Are Coming u2014 epic Spider Queen boss fight with eight arms, arena chaos, and parody-style boss design. Highlights boss patterns, dodge tips, and the satirical boss-energy that turns classic dungeon tropes into arena fun.
Durch: Dave
Economy Exploits and Save Shenanigans
Fehler
A few quirks can tilt the scales.
On-hit soul gen (hello, Shovel) can churn out way more currency than intended compared to on-kill effects.
Some players report save/resume oddities that let you retry waves while keeping certain progress pieces. Behavior can vary by version.
Durch: Dave
Wonky Physics and Crashy Crowds
Fehler
When the engine gets spicy:
Wrecking ball can force out-of-bounds in specific arena corners with precise plays.
Extreme entity counts (projectiles, minions) can cause freezes/crashesu2014often around waves 13u201315 on higher difficulties.
Minion AI sometimes jitters or pathfinds into walls, slightly gimping summoner builds.
Durch: Dave
UI Hiccups and Input Drops
Fehler
A few nuisances to watch for:
Rapid shop selling can lock chest items in your inventory. Slowing down or reordering clicks usually fixes it.
Under heavy effects, gamepad inputs can stutter (notably on Steam Deck). It eases up when the screen calms down.
Big VFX stacks can tank performance on lower-end rigsu2014tune effects if timing matters for your build.
Durch: Dave
Pick the Right Boss: Build Basics
Hinweise
Choosing a boss sets your whole run's trajectory.
Skull: balanced, beginner-friendly.
Summoner: minion-centric; think positioning and sustain.
Spider: more attack slots for wild weapon synergies.
Succubus: thrives on life steal and HP-focused setups.
Giant Worm: excels at size and AoE builds.
General flow:
Early waves: buy survivability (HP, armor, dodge, regen).
Mid game: pivot into damage and synergies that match your boss's perks.
Late game: shore up weaknesses and chase power spikes that multiply your core build.
Noob to Raids Progression Guide u2014 best bosses for learning PvM, boss picks and progression tips to help new players choose the right encounters and build for progression.
Durch: Dave
Weapon Synergy and Slot Management
Hinweise
Make your loadout work together, not against itself.
Melee vs. Ranged: scale with different stats; don't split focus unless a synergy demands it.
Combine duplicates to level weapons up; stronger few > many weak.
You start with 6 attack slots; some items/characters expand that. Resist the urge to fill every slot if it dilutes upgrades.
Physics toys (spikeballs, wrecking balls) can be kicked by you and minionsu2014great for knockback plays and space control.
Build around one or two core interactions, then support them with stats and utility.
Durch: Dave
Master the Soul Economy
Hinweise
Souls don't come to youu2014you have to risk it.
You must physically collect souls, so learn to weave in and out safely.
Golden souls are worth a ton; increase their odds with luck and soul-boosting items.
Spending cadence:
Early: cheap HP/damage to stabilize.
Mid: chase synergy items and stat lines that scale your core plan.
Late: grab the expensive, run-defining pieces when your economy explodes.