Xbox Live Issues for Titanfall and Forza 5

March 25, 2014 by Samantha Lienhard - Leave a comment


If you’re having trouble with Xbox Live today, you’re not alone. Earlier today, some players encountered issues playing GTA V and Call of Duty: Ghosts during scheduled maintenance work, but even though the maintenance is over, some problems remain. Now, Forza 5 players are encountering difficulties, and the Titanfall servers are down.

The Titanfall issue seems to be coming along, as some players in the US have reported success. However, European players are still unable to play. Keep an eye on Microsoft’s official Xbox Live Status page to see the current situation.

These things happen from time to time, but it can be frustrating, especially in an online-only game like Titanfall. Let us know what you do instead when your planned gaming time is cut short by server issues.

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Battlefield 4: Soon You’ll Be Able to Rent a Server

March 10, 2014 by Staff - Leave a comment


A manager on the Battlelog service has confirmed that soon you’ll be able to rent a server for Battlefield 4. Although he did not have a definite release date, he advised fans to watch the Control Room and Battlefield blog for updates. Of course, we’ll let you know if we hear anything, as well.

Rented servers will be most helpful to players who always play on a specific map or who have specific game rules they like to follow. Battlefield 4 has had a lot of difficulties since its launch, but maybe this is just the thing to revive interest in its online multiplayer. Still, the news has been met with mixed feelings, as some fans have had poor encounters with server moderators in the past.

Where do you fall on the issue? Do you think this is a good move, or will this lessen your enjoyment of the game? Let us know in the comments below.

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Microsoft’s Million Servers

February 7, 2014 by Staff - Leave a comment


The cloud has been discussed a lot when it comes to Microsoft and the Xbox One, and now we’ve got new details on the technical side.

Microsoft has joined the Open Compute Project, a project where companies share the designs of their servers. It will present three different designs at the Open Compute Summit in San Jose, which has already started, and Microsoft has also open sourced its server software code. These new designs will become the standard for their future servers.

Company servers are designed to be as efficient as possible Microsoft has over one million of them, powering the cloud for all of its various services. According to Bill Laing, vice president of Microsoft cloud and enterprise, new server designs will increase savings by 40%, increase power efficiency by 15%, and decrease deployment/service times by 50%. The new servers should also be more environmentally friendly.

If you’re interested in more of the technical details, you can check out the chassis design used for Microsoft’s new servers and much more. If you just want to know what this means for the Xbox One, the cloud services should provide a consistent, powerful experience for games that use them.

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Xbox One DVR limited to 720p

August 6, 2013 by Staff - 2 Comments


Just the other day we talked about the Xbox Live Cloud, it’s 300,000 servers and how that’ll help increase the AI capabilities in Forza 5 by 600%. There’s much more than that to the cloud though – it also powers the DVR (digital video recorder) capabilities of the Xbox One.

We already know that your console will automatically record the last five minutes of your gameplay at all times, and that you can also save the last 30 seconds without stopping your gaming session (if you want to save the last 5 minutes you’ll need to pause the game).

Marc Whitten, chief architect for the Xbox One, has since confirmed to IGN that the DVR is limited to 720p at 30fps, meaning that you won’t be able to capture a game like Forza 5 in all it’s glory (1080p and 60fps).

I guess the limitation is justifiable given the extreme amounts of space that saved Xbox One gaming clips are expected to take up. Upping the maximum resolution and frame rate will only increase that load, and Microsoft is already offering what is essentially unlimited space for storage. They need to draw the line somewhere (at least for now)!

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