The Witcher 3: Wild Hunt is set to release on the PS4, Xbox One, and PC next February, and everything we’ve seen so far suggests it will be an awesome RPG experience. Unlike the previous Witcher games, Wild Hunt has an open world setting, but CD Projekt RED has promised that it will have just a strong a story and campaign as the others.
One concern fans have is that in RPGs, especially open world RPGs, the numerous sidequests often feel bland and uninspired after a while, or at least less important and interesting than the main story. However, The Witcher 3: Wild Hunt may avoid that pitfall. Lead Quest Designer Mateusz Tomaszkiewicz told PC Gamer that 14 quest designers are hard at work on the game.
Wild Hunt’s sidequests won’t be a bunch of fetch quests, and they won’t be boring. CD Projekt RED’s goal is to make sure every quest has an interesting story that players will care about, and that they are “quests that you will notice and take part in.” Even monster-hunting sidequests will feature unique monsters with their own backstories and plots.
This sounds pretty exciting, and we hope The Witcher 3: Wild Hunt will fulfill all of its goals. Interestingly, it’s hard not to think about a very different game–Rocksteady has mentioned that part of its goal with Batman: Arkham Knight is to make sure all of the quests feel as though they’re a part of the story, rather than sidequests alongside one main plotline. Although the two games are approaching the problem differently, both seem to be taking steps to make sidequests less like “extra” pieces of the game. We can’t wait to see how it works out.