Cheats, game codes, unlockables, hints, easter eggs, glitches, guides, walkthroughs, trophies, achievements and more for The Elder Scrolls Online on Xbox One.
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Two player characters can use the Pledge of Mara at a certain Shrine to Mara to marry one another, which gives each 10% more experience when both are online at the same time and wearing their Rings of Mara. Currently the required items for the ritual are only available to players who bought the Imperial Edition of the game.
If you can obtain another Pledge of Mara from someone else, it is possible to marry more than one player, although since you need to wear the Rings of Mara to get the experience bonus, and there are only two ring slots, you can't get more than 20% boost.
Skyshards are hidden throughout Tambriel. Every three Skyshards gives you a skill point. Search the locations described below to find the Skyshards.
The first Skyshard is at the start of the game, at the end of the prison. You will encounter it after you fight the first boss.
If you want to become a Werewolf, you must be infected. When infected, either by a Werewolf or a Werewolf player at the Werewolf ritual site, you will be given a quest. Upon completing the quest, you can choose to either cure yourself, or turn into a Werewolf. However, if you are already a Vampire, you can't be infected.
Werewolf Passive Skills:
Pursuit, available at Level 3 - This gives you a 10-20% Stamina boost.
Blood Rage, available at Level 4 - When you are in your humanoid form, you will build up Ultimate energy as you take damage.
Devour, available at Level 5 - When you devour the corpses of humanoids, you will be able to spend more time in your Werewolf form.
Savage Strength, available at Level 6 - Every time you kill an enemy, your Max Stamina will increase by 3-5%. It can be stacked up to five times.
Bloodmoon, available at Level 6 - Once every seven days, you can go to the Werewolf ritual site to infect other players so they can become Werewolves.
Call of the Pack, available at Level 7 - Up to five allies can spend 3-5% more time in their Werewolf form. It can be stacked up to five times.
Werewolf Active Skills:
Stamina cost: 1167
Effect: You will become a Werewolf, and your Stamina, Armor, and Run Speed will increase. The power of your attacks will be determined by your Max Stamina. Additionally, enemies around you will flee when you transform.
Pack Leader - When you transform, allies around you will earn Ultimate energy at an 8% faster rate.
Werewolf Berserker - With each attack you make, you will cause bleed damage and your attacks will become faster.
Pounce, available at Level 2
Stamina cost: 117
Effect: You will inflict 13-14 Physical Damage. Enemies that are off-balance will be stunned.
Brutal Pounce - The attack will inflict 14-15 Physical Damage to all nearby enemies.
Feral Pounce - Every time you use the skill, you will be able to remain in your Werewolf form for 1-4 more seconds.
Roar, available at Level 5
Stamina cost: 374
Effect: Up to three enemies within a 6 meter radius will be stricken with fear, disorientation, and off-balance, for 3.5-4.25 seconds.
Ferocious Roar - When you kill an enemy stricken with fear, other nearby enemies will become off-balance and disoriented for 2.5-3.25 seconds.
Rousing Roar - The Weapon Power of your nearby allies will increase by 3-6 per enemy affected by your roar. The increased power will last for 10 seconds.
If you want to become a Vampire, you must be infected. When infected, either by a Vampire in an advanced area or by a Vampire player at the Vampire ritual site, you will be given a quest. Upon completing the quest, you can choose to either cure yourself, or turn into a Vampire. However, if you are already a Werewolf, you can't be infected.
There are three types of armor. Light Armor increases Magic, Medium Armor increases Stamina, and Heavy Armor increases Health/Defense. Benefits from armor abilities increase the more pieces of that type of armor the player equips.
Vampire Passive Skills
Savage Feeding, available at Level 2 - When you feed on a target, they will be off-balance and stunned for 2-3.25 seconds.
Supernatural Recovery, available at Level 4 - Your Magicka and Stamina Recovery will be boosted by 5-10%.
Blood Ritual, available at Level 6 - Once every seven days, you can go to the Vampire ritual site to infect other players so they can become Vampires.
Undeath, available at Level 7 - When your Health drops lower than 30-50%, your Damage Mitigation will increase up to as much as 50%.
Unnatural Resistance, available at Level 8 - In Vampirism stages 2-4, your Health Recovery will improve.
Dark Stalker, available at Level 9 - At night, it will be easier for you to enter stealth mode, and whenever you're sneaking, you will be faster.
Vampire Active Skills:
Stamina cost: 35
Effect: Your target will be stunned for 3 seconds and be inflicted with 11-14 Magic Damage each second. You will gain Health and Stamina at a rate of 150% of the damage dealt each second.
Invigorating Drain - You will also gain 2-5 Ultimate energy each second.
Midnight Drain - At night, the attack will deal 14-17 Magic Damage, and the amount you recover will be doubled.
Mist Form, available at Level 3
Stamina cost: 74
Effect: You will take 75% less damage. Healing spells and control powers won't work on you, either. It lasts for 3-4 seconds.
Elusive Mist - Your movement speed will increase by 45-52%.
Poison Mist - Nearby enemies will be inflicted with 5-8 Poison Damage every half a second.
Bat Swarm, available at Level 5
Stamina cost: 321
Effect: A swarm of bats will fly around you and inflict 11-14 Magic Damage each second to nearby enemies. It will last for five seconds.
Clouding Swarm - The swarm will deal 14-17 Magic Damage and give you increased invisibility with each second.
Devouring Swarm - The swarm will deal 14-17 Magic Damage, and you will gain 3-6 Health per each enemy hit by the attack.
There are four basic classes you can choose from no matter what your race is. Since you can combine abilities from other classes, these are not as rigid as standard MMO classes, but your class will still determine your core abilities.
All three of these paths are flexible. The Dragonknight can deal a lot of damage while also having access to strong defensive abilities, buff spells, and some healing spells.
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