Cheats, game codes, unlockables, hints, easter eggs, glitches, guides, walkthroughs, trophies, achievements and more for Homefront: The Revolution on Xbox One.
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On the top floor of the “Restricted Zone” headquarters, which you can reach by going upstairs at the stairs near the prisoners, you can find a room to the southeast with an arcade cabinet in it. Interact with the arcade cabinet to play TimeSplitters 2. The first two levels of TimeSplitters 2 are available.
This will also make TimeSplitters 2 available from the Extras menu, so you can return to playing it any time you want from there.
There are several movie references through titles and hint posters, including:
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There are many radios that will help you build up the “Hearts and Minds” meter (they are not audio logs and cannot be fully listened to). They will appear as icons on your map. Use the video below to help you find all of the radios in the Earlston Yellow Zone.
You’ll have various tools at your disposal in addition to weapons, so use them well. Pipe bombs are effective against armored enemies, Molotovs are good against humans, and hack tools will help you against tech.
Vehicles, drones, etc. all have weak points.
You can also sneak up on enemies for a silent melee takedown.
Get the tactical vest as soon as you can for extra defense against gunfire.
There is a crafting system, so make sure you pick up everything from bodies, vehicles, etc. whenever possible.
You’ll unlock crafting options by using earned XP to buy upgrades. For example, Firestarter will let you craft Molotovs while Technophile works for hacking.
Stay in cover whenever possible, even if you don’t see enemies nearby.
Recruit resistance fighters, who will show up marked in blue on your HUD, to help you in combat.
Keep an eye on your map to see where your objective markers are, which areas are monitored by sensors and cameras, and where enemies and allies are located.
There are journals hidden throughout the game. Seven of these are in the Earlston Yellow Zone, while nine are in the Elmtree Red Zone, and an additional two are found in the Subway. These journals serve as collectibles while also providing intel and details about the world. Follow the video guides below to help you find them all.
Note: since you cannot play after you finish the main game, you’ll need to either get all of the journals before the point of no return, or keep a save point from a spot where you can still travel to the locations in question.
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How do i get to crawford