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To create a perfect corpse with a 12-skull (white skulls) rating, you’ll need to start with the right kind of corpse. You’ll also need an Embalming Table, advanced alchemy skills, and rare materials.
A maximum of 5 white skulls can be added through the embalming process, and a maximum of 2 white skulls can be added through the autopsy process. With 7 bonus skulls possible, you’ll need to start with at least 5 white skulls to reach 12. Of course, more makes it easier.
A maximum of 3 red skulls can be removed through the embalming process, and a maximum of 2 can be removed through the autopsy process. While this is a total of 5, 1 more is usually added as well while embalming. As a result, you should start with 4 red skulls or fewer.
The Cultist perk will also let you see the skull rating of individual organs, which can be an aid if you can remove an organ to improve the corpse.
Keep in mind that depending on the corpse you end up with, there are numerous ways for you to adjust it to reach the desired state.
Note: It is also possible to end up with a 13-skull corpse, but this has no benefit over 12 skulls.
The video below shows an example of making a 12-skull corpse.
The bishop ends his sermon with “May the Force be with you,” a reference to Star Wars.
Alchemy is a key part of the gameplay. Here are a few of its basic concepts to get you on the right track.
You will be able to make three types of substances by processing items: extracts, powders, and solutions. Extracts are made by processing Essence with the Distillation Cube, Powders are made by processing Powder with the Alchemy Mill, and Solutions are made by processing Fluid with the Hand Mixer.
There are eight different elements. Each substance can have one element. The eight elements are split into four sets of opposing pairs:
Some substances used for alchemy do not have elements:
The Tier 1 Alchemy Workbench will allow you to combine powders and solutions. Once you upgrade to the Tier 2 Alchemy Workbench, you’ll be able to add extracts as well.
At the start of the game, work on upgrading your church, especially the outside, which determines how much you’ll earn for each sermon. The church is key to earning you the money you need to keep going in the early part of the game. Taking care of corpses and ensuring they have as few red skulls as possible will also help you earn more money.
Late in the game (especially when you’re trying to earn enough money to get the Aristocrat Papers), you’ll want to work especially hard to maximize your income. The trade office (farming) should be a top priority, because it pays well if you have gold-quality crops and a fast enough growth speed to fill all of the boxes for each day. Have 5 boxes ready at the start of the day and 5 ready at the end of the day.
As long as your church is doing well and your prayer is successful, you will still earn a good amount of money from sermons in the later part of the game.
These are the most effective ways of earning money, although the other methods (especially the witch burnings) will also give you a boost.