Cheats, game codes, unlockables, hints, easter eggs, glitches, guides, walkthroughs, trophies, achievements and more for Divinity: Original Sin II on Xbox One.
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In the Arx sewers you can find an Uncoiled Sword in an unlit bonfire, which is a reference to Dark Souls (and may specifically be a Dark Souls 3 reference).
There is a sign in the Hollow Marshes with the names of locations in the game written in Norse Runes, specifically in the Elder Futhark alphabet.
In Ryker’s mansion in Driftwood’s graveyard, there is a ghost at the piano who will play songs by Kirill Pokrovsky, the composer of the previous Divinity games, who died in 2015. There is also a nearby book called “Kirill’s Greatest Hits.”
The “Glass Cannon” talent, which gives you maximum AP each round at the price of increased vulnerability, was referred to as “Raistlin” during development and in the game files, as a nod to the mage Raistlin Majere from the Dragonlance series.
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An elemental skill book can be combined with a non-elemental skill book to create a special skill book that uses both types of magic. Here are all of the possible combinations:
Fire + Necromancy = Corpse Explosion
Fire + Polymorph = Bleed Fire
Fire + Warfare = Sparking Swings
Fire + Hunter = Explosive Trap
Fire + Scoundrel = Sabotage
Fire + Summoning = Fire Infusion
Fire 2 + Necromancy 2 = Mass Corpse Explosion
Fire 2 + Polymorph = Flaming Skin
Fire 2 + Warfare 2 = Master of Sparks
Fire 2 + Hunter 2 = Mass Exploding Traps
Fire 2 + Scoundrel 2 = Mass Sabotage
Fire 2 + Summoning 2 = Necrofire Infusion
Air + Necromancy = Vacuum Touch
Air + Polymorph = Vaporise
Air + Warfare = Breathing Bubble
Air + Hunter = Erratic Wisp
Air + Scoundrel = Smoke Cover
Air + Summoning = Electric Infusion
Air 2 + Necromancy 2 = Mass Vacuum Aura
Air 2 + Polymorph 2 = Jellyfish Skin
Air 2 + Warfare 2 = Mass Breathing Bubbles
Air 2 + Hunter 2 = Evasive Aura
Air 2 + Scoundrel 2 = Blessed Smoke Cloud
Air 2 + Summoning 2 = Cursed Electric Infusion
Water + Necromancy = Blood Rain
Water + Polymorph = Healing Tears
Water + Warfare = Cleanse Wounds
Water + Hunter = Cyrotherapy
Water + Scoundrel = Vampiric Hunger
Water + Summoning = Water Infusion
Water 2 + Necromancy 2 = Blood Storm
Water 2 + Polymorph 2 = Icy Skin
Water 2 + Warfare 2 = Mass Cleanse Wounds
Water 2 + Hunter 2 = Mass Cryotherapy
Water 2 + Scoundrel 2 = Vampiric Hunger Aura
Water 2 + Summoning 2 = Ice Infusion
Earth + Necromancy = Corrosive Touch
Earth + Polymorph = Turn to Oil
Earth + Warfare = Oily Carapace
Earth + Hunter = Throw Dust
Earth + Scoundrel = Venom Coating
Earth + Summoning = Poison Infusion
Earth 2 + Necromancy 2 = Corrosive Spray
Earth 2 + Polymorph 2 = Poisonous Skin
Earth 2 + Warfare 2 = Mass Oily Carapace
Earth 2 + Hunter 2 = Dust Blast
Earth 2 + Scoundrel 2 = Venomous Aura
Earth 2 + Summoning 2 = Acid Infusion
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