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If you go to the studio to the right of Inkopolis Square and look through the window while in first-person view, Marina and Pearl will notice you and wave.
While playing online and waiting in the lobby, you can change the way the music sounds. Moving the analogue sticks and pressing the face buttons lets you change its pitch, change its tempo, or add special sounds.
When Murch is playing with his phone, the sounds come from the first game’s mini-game Squid Jump, although the phone’s screen is blank.
The posters above the Grizzco Industries building are parodies of the real-world musicals The Phantom of the Opera and Wicked.
Spyke from the first game can be seen in a café to the left of the Lobby.
The first game’s Legendary Cap is visible in the background of the Headspace store.
New hero weapons are unlocked in Story mode after you complete specific lairs.
Every level and sector contains a hidden Sunken Scroll, which explain the lore behind Inkopolis Square, and there are also 37 hidden Sardinium, which let you level up your weapons. If you’re having trouble finding one of these collectibles, use the video guide below to find them all.