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Civilization IV anthology has no cheats included as an official part of the game. However, cheats can be added manually using a Civilization IV anthology trainer, which can be installed on the WeMod Civilization 6 trainer page.
Listed below are 13 cheats provided by WeMod:
It is advised that you read the reviews before installing the trainer as the cheats are unofficial and, therefore, may negatively affect your saved files, etc. WeMod is, however, supported by many WeMod Pro subscribers and is considered a safe way of providing cheats and making games more entertaining.
The following glitch in the game helps gather more gold
When trading any resources or gold, trade as much as possible. Once this is done, click “What will you give me for this?”. This will result in the game glitching, and the AL will offer large amounts of gold plus gold per turn in exchange for your resources only.
Importance of military units:
Military units help you defend against the barbarians that come in large numbers and to protect you against civilization nearby your starting location. This also helps protect you against ancient era Al players as they are more aggressive due to the lack of penalties in that era.
A debug menu is built into the game. However, before one can use it, you need to do the following; go to the folder where the game is stored and find the AppOptions.txt file. Open it in a text editor, then scroll down to the entry that says “EnableDebugMenu0” and change it to “EnableDebugMenu1”.
You can then access the debug menu in the game by clicking the key with the ~ symbol. This will then provide a bar at the top of the screen where commands can be typed. Only two commands are known to which, and these are:
Religions available include:
The icons in the game can be put into your religion.
These are a few of the Firaxis references that can be seen in the game
Below is a list of popular culture references and who/what they are dedicated to:
The following glitch provides equitable trading.
When asking the Al opponent for something you want, keep adding gold until the deal is accepted. Once accepted, reduce your gold offer until you are below the agreed-upon amount; however, keep it as close as possible.
Select the "Make this trade equitable," which will result in the AL asking for a minimal gold per turn payment, being equal to the difference between the proposed offer and the amount agreed upon.
Choose a policy that fits your current circumstances. Urban Planning for extra production is useful. If you’re likely to run into any barbarians, you can boost your attack strength against them by plumping for discipline, which helps reduce the threat by them.
Don’t assume builders are renamed workers from previous games. Builders, unlike workers complete improvements instantly, however they come with a limited number of uses.
Sending a trader to your newly-discovered neighbor will improve relations between you as well as bring benefits such as extra food and gold for the city. Trading also results in builders building roads wherever they go meaning travel will be made easier and, therefore, invasion of an enemy city will also be easier.
The following is a guide that helps decide what type of leader to pick at the start of the game.
Consider what type of end goal you want to pursue, for example, cultural victory, science victory, religious victory, or domination victory. Once a selection has been made, pick a leader and civilization best suited for this type of outcome. Below are suggestions for various victory types:
These are a few guides on city placement to keep in mind when starting the game.
Guides on how to decide what your first build choices should be:
To boost your Civic research and give you options for exploration, the first build choices should be a scout, a slinger, and a monument. Refrain from creating builders, as there is no need to set them to work right away. Listed below are reasons for scouting in the early game:
Always explore various locations. This helps you expand to cities that can contribute to your game. While doing this, it is important to note that you should never send your settler out unprotected. Consider the following when searching for another city location:
Food is important in the early game. Food helps the city grow fast and provides more citizens you can use throughout the game.
Before attacking another civilization, educate yourself on who is allied with whom and what kind of military they have. When declaring war, take note of the penalty you will incur and make use of the cassus belli where possible if war is declared at the wrong time, it will damper your reputation for years and make other players less likely to want to trade with you.
It is important to plan what you want to do with a city. You can place pins on certain tiles that help remind you what you want to do there. This could save you later in the game as you wouldn’t want to break down a farm you sacrificed a builder for due to not planning properly or not being able to build a certain district as you placed another city in that only valid spot.
During mid-game, you should have Military Engineering. This allows you to use the Military Engineer unit to build roads manually. This is useful as you can connect cities that have not been visited by other traders earlier in the game.
During the end rounds of the game, it is important to have a defensive pact with a trustworthy leader as a shadow is cast over attempts at more peaceful victory types.
Government types, mid-game supports six policies suitable for a variety of priorities. Even though the government system is flexible and allows for change, you should stick to one government type that suits what you’re looking to achieve. The following are different government types you should aim for:
Listed below are the different types of victories and how to achieve them: