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Temos 5 entradas de utilizadores submetidas para este jogo nesta plataforma neste momento.
R-Type Final 2 has no official cheats; however, cheats can be added manually using an R-Type Final 2 trainer, which can be installed on the Cheats Happen and Plitch pages.
Listed below are cheats that can be utilized using the trainer:
There are 7 levels of difficulty, of which the first five are available, and the last two are unlockable. Listed below are the levels that are unlockable:
R-TYPER 2 - this difficulty level can be unlocked when stage 7.0, 7.1, or 7.2 is cleared once on R-TYPER difficulty.
R-TYPER 3 - this difficulty level can be unlocked when stage 7.0, 7.1, or 7.2 is cleared once on R-TYPER 2 difficulty.
How the Bosses on each stage operate and the strategies to help defeat them Guias
Below is a list of bosses and strategies to use in order to defeat them:
Stage 1.0 - Abandoned Space City: Ice-bound Squirming One
Ice-bound Squirming ones is a combination of electronics and Bydo biological technology. Its chest orb acts as its weakness and is capable of shooting lasers and a beam.
The boss is a ring, and the harvesters move around the ring.
The harvester moves clockwise when emitting blue light and anti-clockwise when emitting orange light.
The harvesters release Tehby seeds while moving. These seeds grow into sprouts when hitting a wall.
The core of the harvester is mostly on the right side.
Once one harvester is destroyed, the other will increase its movement speed.
The harvesters follow one of four patterns before time out.
Your fighter will not crash into the harvesters if they are in the topmost or bottommost zone due to the small hitbox, thus creating a safe zone for some fighters such as:
R-9AD3 King's Mind which can create a safe zone when the Decoy Wave Cannon creates 6 decoys at a max charge to destroy the Tehby seeds before they reach the walls.
R-9B2 Stayer and R-9B3 Sleipnir can create a safe zone when the Balmung uses its huge explosion radius to destroy the Tehby seeds/sprouts around.
Stage 4.0 - Living Organisms On The Former Space Base: Lilil Prototype
The Lilil Prototype hangs on the ceiling and is affected by the laws of physics.
Hitting it will result in it swinging.
Its attacks include:
Releasing slimes from its bottom that jumps up to the ceiling and explodes.
Emitting flames from its two burners on one side, causing it to swing.
The core faces right by default and is on the top. It will only turn once it has taken enough damage.
In order to damage the core, the fighter can:
Adjust its position and detach the force so that the fighter can hit the core.
Use weapons such as Mega Wave, Cannons, Shock Wave Cannons, and its variants, Recon Wave Cannon, Psy Bit homing attack, or Balmung, which can pierce through terrains or have a huge radius.
Once the core is destroyed or time out occurs, the Lilil Prototype will fall to the floor and explode.
Stage 5.0 - Giant Crystal Colonies: Ouroboros
Ouroboros is the leader of a school of wild Amphibian IIl.
It only swims and produces more Amphibian III if they are destroyed.
Your fighter also has to avoid indestructible Gridge Crystal obstacles.
The HP of Amphibian III increases on higher difficulty levels, limiting your zone.
Once time out occurs, the Ouroboros swim away and leave the stage.
You can defeat Principal Wall by destroying both of its arms.
Principle Wall’s attacks include:
Using the cannons on its arms and head to fire laser beams.
Throwing bombs from its arms which scatter in 5 directions when it explodes or is destroyed.
It will rotate anticlockwise when its arm on the left side is present. You must then position the Force on the fighter's back to continue damaging it.
Stage 6.2 - Defense System: SIN-G
SIN-G is similar to the Compiler and consists of two parts:
The front is equipped with four indestructible turrets. These turrets fire blue-homing fireballs, which can be destroyed.
The back, which is the core and engine, is equipped with two laser cannons that fire straight forward. The top and the bottom of the screen are semi-safe zones, as the lasers can't hit those areas.
The SIN-G flies across the screen from right to left and then returns to the center, separating itself into two parts.
To defeat it, you must destroy the back part while avoiding the lasers and the fireballs. If a timeout occurs, it will combine and leave the stage.
Stage 7.0 - Graveyard of Trans-Dimensional Fighters: Ahms Vault
Ahms Vault is a giant cocoon with four organic vaults that face outwards and has an orange core inside.
It only has two attacks being:
inhaling R-Craft debris (Old Workers) and POW Armors, and
firing laser beams from its vaults.
Old Workers and POW Armors are often drawn from the left of the screen; therefore, firing with the Force on your back is recommended to prevent them from hitting you.
Its core will come out once all four vaults are destroyed.
Hit the core with the detached Force to proceed and fight its second form (The Final Force).
If there is no Force, hit it with the Vulcan Cannon, which will also work.
Stage 7.0 - Graveyard of Trans-Dimensional Fighters: The Final Force
Once Ahms Vault's core absorbs your Force, it becomes the Final Force.
It then grows bigger and releases R-Craft debris, which has long tentacles that reach out.
If there is no Force, you have to finish it off with only the Vulcan Cannon or Wave Cannon.
It is impossible to have a timeout in this battle, as the constant growth of the Final Force will eventually hit you.
It will shrink and disappear once destroyed, ending Stage 7.0.
Stage 7.1 - A Familiar City: No boss
Your fighter turns into B-1D Bydo System Alpha and fights against the Space Corps armada of the Heimdal Class Battleship, the R-9A4 Wave Master, and the R-9DH3 Concertmaster fighters.
Stage 7.2 - Center of the Planet Bydo: Obsidian Pupil
Its only attack is the Psi-Storm, which is now localized as the Psywave.
It moves in an irregular pattern.
You can only damage it when it opens its shell, in which you must then either make the detached Force or the fighter itself enter its inside.
There are two safe zones:
the bottom left corner
the inside of the Obsidian Pupil.
The safe zones are temporary, as its Psywaves will be able to hit everywhere on the screen, including the safe zones.