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Locked Door Code: Just after you meet B-12, in the room to the right, you will find the code 3748 written on a whiteboard. This code opens the locked door further down the hallway.
Binary Safe Code: First, you need to pick up “Safe’s Mysterious Password” that is attached to the safe. Take the note to Elliot and show it to him. Elliot will give you a hint that you need to go to the bar. The code 1283 is written on the wall. This is the code for the safe.
Seamus Secret Room: During Chapter 6, while in Seamus’ house, you can find the clue by the picture on the right. After that, look at the clocks the time on each of the clocks is your code: 2511.
Cat Badge Safe: During Chapter 10, jump through the shopkeeper's window, next to the green poster that reads “512MB DDR-100”. At the back of the shop, written on a shelf, is the words 2458:edoc. This is just the code: 8542.
You Will Always Make The Jump: In Stray, if the game prompts for you to make a jump, you will always make it safely. Holding down the jump key will also chain jumps over gaps.
All The NPCs Are Worth Talking To: The NPCs in Stray all have dialogue and something to say that adds to the beautiful world around you. Some also give you hints as to where you need to go.
Your Items Are Safe: In Stray, you will be giving items to many different NPCs. If you can’t remember who a specific item goes to, just give it to everyone, the NPCs can’t take it from you if it isn’t theirs.
Act Like A Cat: Due to Stray being about a cat, a lot of what you can do is what our household felines do. For instance, if you see a pretty vase on the table, you can walk closer and knock it off of the counter!
Tassels Indicate Travel Paths: If you see any ribbons sticking out of a fan or a window, you should follow them. Generally, these take you to new areas within Stray and lead you to secrets. Sometimes they take you forward in the main quest.
There are 2 Skyrim easter eggs that have been found so far. The first one is in the marketplace, where you can find a robot called Jenkins digging through the trash. Jenkin says the line, “Some may call this junk. Me, I call them treasures”. This line is said by a merchant in Whiterun called Belathor. Belathor says this line when you begin a dialogue with him.
The second easter egg can be found at a food stall in an alleyway as you enter Midtown. The stall has a sad customer sitting at the counter reminiscing about the old days Until he took a screwdriver to the knee.
If you turn your torch on while on the subway cart, at the beginning of the Midtown Chapter, you will find A crowbar lying on the seat.
As you meet the doctor in the Dead End Chapter, you will enter the house he stays in. If you jump on the bench and try to knock off the Defluxer, the Doc will start speaking about science stuff. One of the lines he says is, “the Defluxer needs 1.12 gigawatts of power” this is a reference to the scene where Doctor Emmet Power tells Marty Mcfly about the time traveling car and the power it needs.
If you head into the bar in the slums, you will see a neon sign that reads Dufer Bar. This is a reference to the made-up beer in The Simpsons called Duff Beer.
In the Jail Chapter, there will be a few named robots, two of which are named Pablo and Capone. These are a reference to 2 very well-known crime lords, Pablo Escobar and Al Capone.