Sackboy: A Big Adventure Cheats on Playstation 4 (PS4)

Last Updated: April 5, 2023
Sackboy: A Big Adventure
  • First Released: Nov 11, 2020

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Cheat With This Great Sackboy Trainer

Cheats

Although Sackboy: A Big Adventure lacks a built-in cheat system, you can still add cheats to improve the gameplay. Downloading and using this trainer is one option. It is advised to conduct research and read trainer reviews prior to adding them to your system. 

Given that it offers a variety of cheats and has received positive reviews from many users, we advise using the PLITCH trainer. Some of the cheats accessible through the PITCH Trainer include the following:

  • Set Movement Speed (default = 1)
  • Refill Health
  • Low Health
  • Godmode
  • Unlimited Health
  • Add Lives
  • Reset Lives to 0
  • Add Trophy Points
  • Reset Trophy Points to 0
  • Add Collectabells
  • Reset Collectabells to 0

Some Helpful Secrets in Sackboy

Unlockables

In "The Soaring Summit," a hidden route to two levels within the kingdom of Crablantis can be opened by jumping into a flower accessible at the end of the path opposite the boss fight. Once the player has destroyed two orange flower bulbs, which block the path's entrance.

In the Nitta Night Trials, the player must collect 15 cubes placed around the game to unlock Trial 16. The Rip Snorter requires the player to complete every trial quickly without dying. 

The Beast of Burden is an in-game trophy that can only be obtained by transporting a friend throughout an entire trial without letting them go even once while also earning a gold tie.

In the Colossal Canopy, there's a hidden area unlockable by yet another flower that, after being entered, requires the player to hit two buttons on either side of a gate to allow access to two hidden levels. Located in the Interstellar Junction

A secret feature known as the Prize Bubble Progress Tracker, found by scrolling to the bottom of the Wardrobe in Zamzam's shop, allows the player to keep track of how many outfits still need to be unlocked within the game. Globally.

A trophy essential to achieving Platinum Status, known as "Cut it Out," requires the player to complete "Highs and Glows," a hidden in-game level, without using an item known as the World Tool. 

In the Kingdom of Crablantis, there are three hidden levels that can be found after venturing through a path located below a cooperative level in the bottom left segment of the map, at the end of which lies a silver dome that the player must pop the bubbles on, the outside bubbles, in order to reach the flower. 

A secret character known to be a scientist named Gerald often makes discreet appearances at major levels throughout the game, and those who find him can receive a Dreamer's Orb.

Another hidden in-game area is located in the Interstellar Junction, accessible through a conveyor belt placed in the center of the world, which teleports players to a secret level in the Colossal Canopy. 

After completing the main story mode in the game, a final world known as the Wonder Plane is unlocked to the player, offering a rather wide variety of difficult challenges and trials. "Sackboy: A Big Adventure" certainly provides countless fun encounters, especially for those who are bold.

Ayee's video goes through the hidden secrets.

Going Past the Start Line Without Starting the Time

Glitches

So normally it would start the timer by going past the open gate, but in this case you jump and roll to the bottom of the level past the entrance of the gate, and then you land on the lover level. You will notice that the timer was not started, The downside to this is that you won't be able to finish the course properly as nothing happens at the end when you pass the finish line.

CookiestMonster shows you the glitch in the game.

How to Lengthen Jumps to Climb High Platforms

Hints

The "flutter jump," which is essentially a jump with a secondary flutter that increases Sackboy's hangtime, is a new move in his core repertoire. You only need to press and hold the jump button on your controller to cause Sackboy to briefly run through the air to reach distant platforms. Fluttering is helpful when avoiding moving hazards in addition to being necessary for increasing your jump distance.

Make Sure the Time Bonus Collectible is Worthwhile

Hints

Although the time bonus collectibles you can find in the trials can help you improve your time by taking a few seconds off the clock, there will be some situations where you should resist the urge to stray from the path to get them. When the detour takes longer than the collectible bonus permits, this will occur.

Chain Moves Collectively to Increase Your Hangtime

Hints

Sackboy can extend his jumps while in the air by spinning, diving, slapping, and fluttering. Sackboy's hangtime can be greatly extended by combining some or even all of these moves to cross otherwise impassable gaps.

Consider Carefully When to Start

Hints

Make sure you pick your departure time carefully because it can significantly affect whether you get a fast or slow time because the clock does not start running until you cross the finish line.

Cutting Corners to Get There Quicker

Hints

There are shortcuts available on every course in Sackboy: A Big Adventure that you can use to get to the finish line faster. You should attempt any jumps that you think you might be able to make because doing so would let you skip a section. If you decide to go for it, be sure to roll to build up and remember to jump while chaining moves (flutter, spin, dive, and slap) to extend your leap. You can determine the best path to the goal by attempting these jumps.

Use The Checkpoints to you advantage

Hints

There are many checkpoints scattered throughout the level, but they serve more purposes than simply serving as restart points for when you die. They are also healing points, so any wounds you have received will heal and glow golden. Try to get to the next checkpoint if you're running low on health so you can get a new boost.

Rolling is very Important and Handy

Hints

The moveset of Sackboy is fairly constrained. Not much needs to be learned because he can run, jump, and hit things. One of the most crucial actions, though, is rolling (using the Circle button). Sackboy is able to cover a lot of ground quickly, which makes it ideal for dodging, time trials, and navigating obstacles like falling platforms and traps. Even in the air, you can tap Circle to perform an air roll, though this is slower than a ground roll.

Use the weapons that are Provided

Hints

There are many different weapons in the game. There aren't any at every level, but when there are, you can really benefit from them. Some are simply used as clubs to increase your reach and strength, like the fish or the banana, while others are more malleable. The boomerang can be used to target enemies or snag Score Bubbles, while the umbrella lets you float like Mary Poppins.

Purple Double Score Orbs

Hints

Instead of being collectibles, these are purple orbs that are dispersed throughout each level and temporarily double the points awarded for all enemies and score bubbles. You'll need to grab a lot of x2 orbs as the levels get harder to ensure you're getting the maximum.

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