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Shelob is indeed the same Shelob from Lord of the Rings, despite appearing here as a human woman instead of a giant spider. The developers made this decision because Shelob’s mother Ungoliant chose to take the form of a spider, and therefore Shelob might also have the ability to take other forms. They also viewed Shelob as a dark parallel to Galadriel.
There are 15 Shelob Memories hidden throughout the game, with three in each of the five levels. They will appear on the map when you scan an area from the Haedir towers. Use the video guide below to help you find all 15 to unlock the special Shelob Memory ending. You also earn a skill point whenever you find all three for a specific region.
In an Orc village, it is possible to overhear one Orc say “I’m an assassin,” to which another responds, “We’re all assassins. It’s like a creed.” This is a reference to the Assassin’s Creed series, possible as a nod to how the movement system in the first game, Middle-earth: Shadow of Mordor, was repeatedly compared to Assassin’s Creed.
There are three different endings in Middle-earth: Shadow of War.
Although it seems counterintuitive, you can get a lot of XP in the Shadow Wars segment (Act 4) by losing. Yes, losing. You earn approximately three times more XP for retaking a keep than for successfully defending one, so if you continually lose control of your keeps and then retake them, you’ll level up much faster than if you defended them.
You shouldn’t lose Warchiefs or Overlords, but your Overlords can be captured and you’ll need to rescue them afterwards (and there is a bug that occasionally prevents the rescue mission from appearing). To keep your Overlords safe, consider swapping in weaker ones you don’t care about before losing the keep.
If you die to the Overlord while retaking your keep, it will count as a Vendetta mission when you fight him the next time, giving you even more XP.
Finally, using white gems on your armor/cloak also gives you an XP boost. Use all of these things together and you’ll quickly build up the XP you need.
Each region has an Ithildin Door. To get the treasure beyond the door, you’ll need to gather all six pieces of a poem (which will be marked on your map after you use the Haedir towers) and then find the door itself, which will be within a Barrow. Go to the Barrow with the poem pieces and enter the words in the correct order to complete the poem. Behind each door, you’ll find a piece of the Bright Lord equipment set.
The poem solutions are as follows:
There are 54 Gondorian Artifacts scattered throughout the game: 11 in Minas Ithil, 11 in Cirith Ungol, 11 in Núrnen, 9 in Gorgoroth, and 12 in Seregost (one of which is obtained through a story mission). When you find all of the artifacts in a region, you’ll earn a skill point, and when you get all 54, you’ll be rewarded with the Prospector skill that lets you find higher quality gems.
Use the video guide below to help you find all 54.