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In the first chapter, when you are trying to escape the janitor. You must start the chapter and find the Big engine/furnace area and begin to turn it on. Once it is on, you must wait for the gnomes to fuel the furnace.
You will notice that on the left side of the furnace, a ladder will be extended, and you must begin to climb up the ladder and continue to proceed in the level.
You will eventually make it to the janitor’s workshop. In the workshop, there will be the Nome statue will be situated on the workbench next to the table saw.
You must obtain that Nome statue. You must first go into a room that is next door, and you will have to turn on the power.
Once the power is on, the janitor will appear, and he will go into the room. You must then use the stealth mode and sneak into the workshop and turn on the table saw, and take the Nome statue.
When you have the statue, you must run back to the other room and distract the janitor. Once the janitor is distracted, you must open the hatch and through the statue down the hatch and follow. You must throw the Nome statue into the fire, and you will progress to the next chapter.
The level will start with you, being Six, crawled up in a small vent. You must use a lighter so you can see in the dark. Once you can see, you must turn right and crawl inside an air vent tunnel that will lead you to a ladder.
Climb up the ladder, and you will reach a hallway with a hook on it. Grab onto the hook, and it will take you up a pulley system. Once you reach the top of the hill, you must drop off the hook and start to run down the hill in the same direction as the hooks are moving.
You must then enter a door and continue walking. You will then see a few crates with items that look like spaghetti inside them. Walk past the crates until u find a hole in the floor and drop down the hole.
Once you are inside the air vent, you must use your lighter to light your way. You will pop out on the other side of the hole and see a table with a candle on it and a statue. You must throw the statue on the ground and break it.
You must then continue to climb up the opposite wall and reach an area where you must push a trolley and jump up onto it. You will now be at the entrance of the kitchen.
You will start the second part of the Lair level using Six, the character. You will be positioned on a box and will have to jump down onto the ground. Once you are on the ground, you will notice the room will begin to expand.
Inside this room, you will see the blind monster that will be facing a table on the opposite side. You must slowly slide and creep to the middle of the room.
The monster will hear you and look for you. You must remain calm and stick to the outskirts of the room. It is important to remain still as the monster will use his hearing to try to locate you.
The monster will walk up and down, searching for you. Once the monster has walked past you, you must slowly creep to the corner of the room. There will be a hole in the wall, where you must crawl into and go into another room.