Anno 117: Pax Romana Guides
- The Best Safe Cheats and Trainers on PC
- Hall of Fame Unlocks You Should Grab First
- Specialists, Research, and Monuments — The Long Game
- Hidden Nods and Franchise Callbacks Youu2019ll Blink Past
- Bugs to Watch (And How to Dodge Them)
- Early-Game Tips the Tutorial Doesnu2019t Tell You
- Campaign Walkthrough Beats: Latium to Albion
- Production Ratios Without the Headache
- Achievement Hunteru2019s Roadmap
The Best Safe Cheats and Trainers on PC
CheatsWant to bend the rules without breaking your save? These are the go-to options for Anno 117 on PC. They're designed for single-player and won't mess with multiplayer (still, back up your saves like a responsible Governor).
PLITCH (free + premium)
- Free:
- Add Credits to jumpstart the treasury
- Subtract Credits if you overshot and want the challenge back
- Min 50% of All Resources to keep the harbor stocked at half capacity minimum
- Premium:
- Max/Max Available Resources to fill storage instantly
- Set Research Multiplier to speed up tech
- All Needs Fulfilled for auto-happy residents
- Mega Prestige/Mega Religion/Mega Workforce
- Godmode (buildings/ships) and Instant Build/Recruit
- Mega Income to supercharge your economy
- Works with Steam, Ubisoft Connect, and Epic. Fully offline-friendly and updated alongside patches.
WeMod
- A big suite (dozens of toggles) covering resources, build speed, and population control.
- Works across all PC storefronts.
- Stability can vary across versions/regions, so test with a throwaway save first.
Fearless Revolution
- Community trainer with Denarii edit, max goods/materials, and game speed controls.
- Updated by an active forum crowd as patches land.
XMOD
- One-click alternative to raw Cheat Engine fiddling.
- Offers unlimited resources, instant builds, and faster population growth.
- Includes performance tweaks and translation tools, tested in a sandboxed environment.
Hall of Fame Unlocks You Should Grab First
UnlockablesEarn Fame Points from in-game accolades to unlock permanent account-wide goodies across Latium and Albion tiers.
- How it works
- Achievements feed Fame Points; completing themed sets grants bonus points.
- Rewards range from cosmetics to legendary specialists to gameplay shortcuts.
- Tier 1 (Latium highlights)
- Pre-unlocked deities like Neptune and Mars plus a flagship skin.
- Buyable cosmetics: lion statues, mosaic tiles, fountains, portrait options.
- Legendary specialist Nepticus: beefier flagship HP, better discovery radius/speed/wind angles.
- Priority pick: Lumber Camp tech (20 points)—lets Woodcutters work anywhere. It's a huge early-game unlock.
- Tier 2
- Requires around 50 total points (continuing from Tier 1).
- More legendary specialists, building variants, and useful gameplay perks.
- Tier 3+
- Strong bonuses like +150% workforce for select residential tiers (e.g., Liberti or Waiters).
- Divine favor perks, more ship skins, and governor customization.
- Costs climb, but they dramatically speed future playthroughs.
- Good news
- No paid shortcuts here—everything unlocks via gameplay.
Specialists, Research, and Monuments — The Long Game
UnlockablesThese systems are your late-game power multipliers.
- Specialists
- Find them via campaign, Hall of Fame, diplomacy, or by subjugating rivals.
- Slot them into villas (more slots unlock with prestige) to activate empire-wide bonuses.
- Research (Discovery Tree)
- Unlocks buildings, chains, units, and efficiency upgrades.
- Progress via paired "inspirations" that require both Fame and specific milestones (pop thresholds, trade routes, resource access).
- Monuments
- Massive, multi-stage builds with huge prestige and long-term effects (happiness, knowledge, etc.).
- Each region offers stylistic variants—budget for big resource spikes and long construction times.
- Video
- Master 5 key features in Anno 117: Pax Romana — including specialists, the discovery/research tree, monuments, infrastructure and warfare — tips to optimize your late-game power multipliers.
Playing spot-the-reference is half the fun. Keep an eye out for these subtle winks:
- Anno Crest: A stylized "A" tucked into architecture and ornaments across Latium. A classy signature to the series' legacy.
- Emperor's Seal: Iconography on the imperial crier's toga hints at a larger imperial system, echoing past Anno authority figures.
- Roman Numeral Timeline: Carvings referencing past Anno years—1602, 1503, 1701, 1404, 1800—with 117 taking center stage.
- Latium vs. Albion Split: Visual design mirrors the two regions—Roman forms to the left, rain-soaked Celtic vibes to the right, temple in the middle.
- Ancient Fauna: Tautersheep and Auroch make cameo appearances, grounding the world in period wildlife.
- Shipwright's Pride: Authentic Roman hulls and military kit. The devs flex historical detail in naval and unit visuals.
Bugs to Watch (And How to Dodge Them)
GlitchesNothing empire-ending, but a few sharp edges right now.
- Multiplayer TRAJAN errors (131661-01/03)
- Happens when inviting mid-session; can block co-op entirely.
- Fix: Form a full lobby first, then start/load. If borked, restart the game, remove/reinvite, try again.
- Desyncs in late-game MP
- Large empires sometimes drift out of sync.
- No workaround yet beyond restarting; devs are on it.
- Research queue breaks if you change research speed mid-queue
- Don't tweak speed while researching. If it happens, load a prior save.
- Buggy river slot on one medium Latium island
- Water-adjacent placement can fail. Avoid that island or build around the dead zone.
- Mountain placement exploit
- Some small Latium mountains accept buildings (they shouldn't). Don't do it—can cause pathing/visual issues.
- F12 screenshots corrupt
- Use Print Screen instead; files land in: Documents\Anno 117 – Pax Romana\screenshot
- Gamepad unresponsive during unit retreat
- When units break off, inputs can lock.
- Open/close quick access or construction menu to restore control.
Early-Game Tips the Tutorial Doesnu2019t Tell You
HintsWant a smooth start? Tighten these screws first.
- Timber, roads, repeat
- Drop a Woodcutter in dense forest and link it to a Sawmill near your harbor.
- Build 1u20132 more pairs before anything fancy.
- Connect every building with roads—no road, no goods.
- Make money smarter, not bigger
- Prioritize needs that show income bonuses (+1, +2) before overbuilding houses.
- Area effects matter: e.g., Bakeries add +2 income but -2 fire safety—place thoughtfully.
- Tiering without tanking
- Upgrading Liberti → Plebeians replaces houses, so keep building new Liberti to avoid workforce gaps.
- Stay around ~150 pop in Latium and ~100 in Albion before pushing Tier 2 to avoid incident spikes.
- Play the arrows
- Green arrows = buffs; red = debuffs.
- Spinners: +1 income to nearby residences.
- Bakeries: +2 income, -2 fire safety.
- Markets: +1 income to non-residentials. Cluster for multiplier gains.
- Knowledge is compounding
- Grammaticus gives +3 knowledge to buildings in range. Blanket your core.
- Research early chains first; then efficiency techs.
- Grab the Woodcutter-no-forest tech early (via research or Hall of Fame) if trees are scarce.
- Settle small first
- Settlement cost scales with island size; start with small islands for cheap footholds.
- You get free starting workforce regardless of size.
- Later, becoming Consul/Pro-Consul cuts settlement costs by 75%—that's your big-island moment.
- Trade routes without traffic jams
- Import missing goods to specialize islands.
- Check travel times and size your storage to avoid dry spells.
- Defense before drama
- Palisades → stone walls around essentials early.
- Balanced armies: cavalry > infantry, ranged > cavalry, infantry resists ranged.
- For a cool view, select a ship and press Ctrl+Shift+R to board and watch naval fights up close.
Campaign Walkthrough Beats: Latium to Albion
GuidesHere's the spine of the story so you don't get blindsided.
- Latium opening
- Spin up Woodcutter/Sawmill, then basic needs: Fishing Hut, Porridge Stand, Market, Tavern, Tunic/Pileus.
- Handle Lucius's deliveries, fetch Julia's drapes from Lilybaion, and prep Tiles.
- After Lucius's death and the emperor's power play, your flagship gets seized. You're exiled to Albion—prep materials and specialists don't carry over, so gear up before leaving.
- Albion escalation
- Building a Barracks triggers Voada's hostility—stock weapons, towers, and workforce first.
- Choose your path: diplomacy, conquest, or a mix. Key quests:
- Roots of Our Ancestors: don't chop the sacred tree.
- Lost Cohorts: spare deserters.
- Celtic Captives: return prisoners via the Procurator.
- If you go to war, take Carraig Mhor, smash 80% of her forts, and destroy the Hall of Chiefs. Optional: sink her supply fleet and find hidden outposts.
- Outcomes range from Voada as ally to vassal depending on your choices.
- End state
- Wrap up Albion politics, unify both provinces, and your standing with the emperor determines your rank and bonuses for the next run.
Production Ratios Without the Headache
GuidesThink of chains as clocks. Match timers so nothing bottlenecks.
- Tier 1 (Liberti)
- 1 Woodcutter + 1 Sawmill can cover early build needs. Add pairs as demand grows.
- Tier 2 (Plebeians)
- Tiles: clay pits use river slots and run on longer cycles (around 2 min), so size your processors accordingly.
- Soap: requires lavender input—secure fields first.
- Bronze: combine copper + tin into smelted output before workshops.
- Tier 3
- Marble: expect two quarries feeding crushers to keep pace.
- Necklaces: mineral quarries tick fast (e.g., ~45s), while gold washers can be slow (~4 min). It can take a lot of washers (up to ~16) to saturate continuous jewelry output—plan on separate islands and trade support.
- Tier 4
- Weapons: example timings:
- Iron mine ~30s → Furnace ~60s → Smith ~90s
- Roughly 3 smiths per furnace chain to keep throughput smooth.
- Armor: multi-input chain—pigs, salt ponds, tanners, then armory. Expensive in land and workforce.
- Weapons: example timings:
- General tips
- Scale with storage buffers to handle travel times between islands.
- Centralize heavy processing; specialize raw gathering on smaller islands.
- If math isn't your jam, overbuild one step ahead and watch for idle time warnings.
Achievement Hunteru2019s Roadmap
GuidesThere are 50 achievements, and many stack naturally if you plan ahead.
- Exploration
- Settle multiple islands and reveal every region.
- Construction/Economy
- Build every production chain and push population tiers.
- Hit wealth milestones and keep positive cash flow with big militaries.
- Diplomacy/Trade
- Create multi-stop trade routes and lock down treaties.
- Combat
- Sink 117 enemy ships (nice nod to the title)—you'll need a real navy.
- Notables to target early
- "Build Every Fashion Chain in Latium": queue Tunic, Pileus, Toga, etc., on one island.
- "Have a Specialist in a Villa": reach Tier 2 and recruit via quests, diplomacy, or rewards.
- Challenge-tier
- Finish the full campaign on highest difficulty.
- Build all monument variants and maintain sprawling trade networks.
- Efficiency tip
- Chase multiple categories at once during a long sandbox—more Fame Points for Hall of Fame unlocks.
Videos