Playstation 4 upload bandwidth requirements

December 12, 2013 by Staff - 1 Comment


A fellow by the name of GyroWorld over at Reddit decided to conduct an experiment/case study to find out just how much bandwidth various functions on the Playstation 4 require.

You can check out the full results below (and the full case study here) but essentially of those he tested, the game Killzone: Shadow Fall used the most data with Battlefield 4 coming in next and finally FIFA 14 last (as you’d expect). Twitch streaming was also tested (at the highest quality) and came in at about 130.23MB of data per 10 minutes of streaming.

Data Used Per Hour

  • Killzone: Shadow Fall – 194.52MB
  • Battlefield 4 – 66.88MB
  • FIFA 14 – 26.7MB
  • Streaming via Twitch (Best quality) – 781.38MB (estimated upload bandwidth only)

GyroWorld concluded that for games like Battlefield 4 and also for streaming via Twitch, as long as you have at least 3 Mbps of upload bandwidth available, you should be OK. However for Killzone: Shadow Fall (and possibly other, un-tested games) the thought that at least 5 Mbps of upload capacity would be recommended.

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Xbox One DVR limited to 720p

August 6, 2013 by Staff - 2 Comments


Just the other day we talked about the Xbox Live Cloud, it’s 300,000 servers and how that’ll help increase the AI capabilities in Forza 5 by 600%. There’s much more than that to the cloud though – it also powers the DVR (digital video recorder) capabilities of the Xbox One.

We already know that your console will automatically record the last five minutes of your gameplay at all times, and that you can also save the last 30 seconds without stopping your gaming session (if you want to save the last 5 minutes you’ll need to pause the game).

Marc Whitten, chief architect for the Xbox One, has since confirmed to IGN that the DVR is limited to 720p at 30fps, meaning that you won’t be able to capture a game like Forza 5 in all it’s glory (1080p and 60fps).

I guess the limitation is justifiable given the extreme amounts of space that saved Xbox One gaming clips are expected to take up. Upping the maximum resolution and frame rate will only increase that load, and Microsoft is already offering what is essentially unlimited space for storage. They need to draw the line somewhere (at least for now)!

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