How to save PS4 gameplay recordings to your PC

December 1, 2013 by Staff - Leave a comment


At the moment there is no simple way to save your PS4 gameplay recordings as a simple video file on your PC which you can then either store and watch yourself, or upload to YouTube or some other video sharing service. There is a way to do it though, it just involves a little bit of fiddling around the the Facebook share function. Here’s how.

  1. First off you need to sync up your Facebook account with your PS4. When it comes to privacy options however, make sure that you choose “Only Me” for all PS4 Facebook posts. This will ensure that only you can see the posts/clips that get uploaded to FB.
  2. Make a recording of what you want (as normal) and upload it to Facebook. Remember to edit the footage if you don’t want the entire 15 minute video sent to Facebook (this will slow things down a lot otherwise).
  3. Now you can jump on your PC and login to Facebook. The video you just uploaded should be there on your timeline (with only you being able to see it).
  4. Start a new brower session (keeping Facebook open) and head over here to FBDown. FBDown is a service that lets you download videos from Facebook and save them as a file on your PC. It even works for “private” videos like the ones you will make following this guide. Essentially you just need to copy and paste the source code of the video page into the box on FBDown.
  5. Make sure you select “Download Video in High Quality” and you should be taken to a page where the video is embedded. Now you can just click on it and select “Save video as…”. This will let you download the vid to your PC in 720p quality.
  6. From there you can do with it what you want!
Tags: , , , ,

PS4 digital games sharing and friends limit

October 27, 2013 by Staff - Leave a comment


We all know that sharing physical games on the PS4 is dead easy. Just check out the video embedded at the bottom of this post. However according to the just published official Playstation 4 system FAQ, sharing digital games is going to be a little more complicated (although still pretty easy).

What you’ll need to do is select one particular console as your primary PS4 and this is where all you digital content will be automatically downloaded (i.e. the system in your bedroom/lounge/house). It is also the console that will link up with your PS Vita if you have one. Any user whatsoever will be able to play the games on that console too, no matter what account they are logged in to.

As for other consoles, like if you go to a friends house and play his or her Playstation 4, you can log into your PSN account there and download games and play them, but they will only be playable via your account.

The FAQ also tells us that the friends limit for the PS4 is 2,000 in total.

Tags: , , , , , ,

Xbox One reminder about game sharing & trading policies

September 12, 2013 by Staff - Leave a comment

Just in case you weren’t crystal clear as to what Microsoft’s DRM reversal for the Xbox One meant, they’ve created the infographic below to try and explain some of the benefits of what’s been dubbed the “Xbox 180 policy reversal”.

As you can see, it’s designed to emphasize that the Xbox One is “your choice”, “your games” and “your call”. It’s also important to note that MS has not ruled out bringing back some of the sharing/trading features that were removed – their view is that the general public simply wasn’t ready for such features (and accompanying restrictions) just yet.


We’d say it was much more a case of message delivery, with Steam having just rolled out similar policies without a massive backlash (although it is still beta)…

Tags: , , ,

Microsoft looking at digital games trading for the Xbox One

September 4, 2013 by Staff - Leave a comment


The ability to trade digital games is something that many a gamer would love to see become reality. Not only would it give them a chance to pass on old, completed and/or un-loved games onto others, but the cash you could get from trading would be nice to have too (more games!).

Up until now it hasn’t really been considered. Neither the Xbox One or PS4 will support it at launch, and of course in the PC market using a platform like STEAM, the games you purchase are locked to your account for life.

However all that could be set to change with Microsoft’s Albert Penello telling Gamespot that they are actively looking at the issue and will even enable it “when the time right”!

I think we need to do that. That has to be part of the experience.

Talking about the now defuct Family Sharing program that was initially scheduled to launch with the Xbox One (and was pulled because of the backlash – many gamers viewed it as too restrictive), Penello said

That was one of the places that we were actually trying to pioneer. We were trying to implement the ability to trade [and] loan digital games with your friends which is something that no one else was doing.

All this is great news. If Microsoft can manage to strike a balance somewhere between what they initially tried to introduce with the Family Sharing program and a trading free-for-all (publishers wouldn’t be too happy) then they might have a shot at keeping most people happy and truly ushering in the era of digital gaming.

Tags: , , , ,

PS4 can record 15 minutes worth of gameplay footage

July 23, 2013 by Staff - 4 Comments


Have you been wondering how much gameplay your PS4 will be able to automatically and continuously record? The answer is 15 minutes. Sony Computer Entertainment Europe confirmed the number to CVG just yesterday. All recording will be done by your console in the background and be available to edit and publish once you’ve finished what you’re doing.

The recorded footage can be accessed through the new DualShock 4 controller’s share button from where you’ll be able to edit, crop and add titles to your clips – all on your PS4. You can then share your videos across social networks using Ustream.

The 15 minute figure also compares favorably to the Xbox One’s automatic recording capabilities – it can take 5 minutes worth of gameplay footage. We can’t wait to see how this new feature is used by gamers once the PS4 is released and are sure there will be a lot of scope to utilize it in describing cheats, glitches, guides and more!

Tags: , , , , ,

Microsoft 180s on DRM policy for Xbox One

June 19, 2013 by Staff - 1 Comment


Microsoft has just completed a stunning 180 on its digital rights management (DRM) policy for the Xbox One.

You will no longer need a connection to the internet to play offline games and there is no requirement at all to connect to Microsoft servers every 24 hours. In addition, all disc-based games will be used exactly as they are now with the Xbox 360. You can trade, swap, buy and sell them as you please. There will also be no regional restrictions.

Downloaded titles cannot be traded (as it works today) and you will also need to have the disc in the tray when you want to play a disc based game, even if it has been installed on your hard-drive. Here’s an excerpt from the official statement.

An internet connection will not be required to play offline Xbox One games – After a one-time system set-up with a new Xbox One, you can play any disc based game without ever connecting online again. There is no 24 hour connection requirement and you can take your Xbox One anywhere you want and play your games, just like on Xbox 360.

Trade-in, lend, resell, gift, and rent disc based games just like you do today – There will be no limitations to using and sharing games, it will work just as it does today on Xbox 360.

In addition to buying a disc from a retailer, you can also download games from Xbox Live on day of release. If you choose to download your games, you will be able to play them offline just like you do today. Xbox One games will be playable on any Xbox One console — there will be no regional restrictions.

What’s bizarre (or sadly expected, I guess) is the backlash that this reversal is now receiving everywhere. Gamers essentially asked to be able to own their games and play them offline. They’ve gotten exactly that and also seem to expect the sharing policies (with up to ten family members) to remain. The thing is you can very rarely have your cake and eat it too.

And on the positive side it shows that consumers still hold the power to shape the way products are developed, a particularly important point in respect of the constantly evolving DRM landscape that we face today.

Tags: , , , , ,