Watch Dogs Frame Rate/Resolution Revealed

May 13, 2014 by Samantha Lienhard - Leave a comment

Watch Dogs screenshot 4

We mean it, this time. The past few days have seen a lot of confusion around the frame rate and resolution of Watch Dogs, ever since the PS4 preorder page for the game declared it would run at 60 fps/1080p, quite interesting information that promptly vanished from the page yesterday.

Today, Ubisoft cleared up the confusion with the announcement that Watch Dogs will run at 30 fps/900p on the PS4, and 30 fps/792p on the Xbox One. According to Creative Director Jonathan Morin, resolution is not as important as “the soul” of the game, which is why Ubisoft didn’t focus on trying to get Watch Dogs up to 1080p.

Many fans are disappointed by these numbers. What do you think?

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Watch Dogs on PS4: Frame Rate Details Vanish

May 12, 2014 by Samantha Lienhard - Leave a comment

watch Dogs screenshot 5

Remember how yesterday we announced that Watch Dogs would run at 60 frames per second with a 1080p resolution on the PS4? Well… it might not.

The preorder page looks just as it did yesterday, except the part about the frame rate and resolution is gone. It still says the PS4 version has “the best graphics on any console,” but since the specifics were removed, that probably was an error.

We hate to undo news we just announced, but it looks like we’ll have to wait a little longer to learn these details about Watch Dogs. Maybe next time we’ll hear about the Xbox One version, too.

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Watch Dogs Runs at 60fps/1080p on PS4

May 11, 2014 by Samantha Lienhard - Leave a comment

Watch Dogs ps4 fps

Well, we have good news and we have bad news. The good news is that Watch Dogs has been confirmed to run at a frame rate of 60 fps, with a 1080p resolution, on the PS4. This information appeared on the North American PS4 preorder page.

The bad news is we have no idea what the frame rate and resolution are for the Xbox One version, as its respective preorder page makes no mention of it. Since the PS4 description describe it as “the best graphics on any console,” we can guess the other versions all are lower, but we don’t know the specifics.

So far, Ubisoft hasn’t commented. We’ll let you know as soon as we hear more. In the meantime, feel free to discuss frame rate, resolution, and whether or not these things really matter as much as people make them out to.

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Developers Should Achieve 1080p on Xbox One in the Future

March 20, 2014 by Samantha Lienhard - Leave a comment


The Xbox One’s resolution has been a source of controversy ever since games started releasing at 1080p for the PS4 and not for the Xbox One. From comments about “resolution gate” to jokes about this being the true reason Microsoft avoided the name “Xbox 720,” it’s caused quite a stir and more than a few debates.

Well, according to Boyd Multerer, Xbox’s director of development, games should be able to achieve 1080p on the Xbox One in the future. Since its architecture is so different from that of the Xbox 360, developers can’t approach the software in the same way. Therefore, he expects “large improvements in GPU output as people really tune these data sets now to get maximum use out of their GPUs.”

His full interview was published in the latest edition of OXM UK.

Whether or not you believe the resolution differences are as important as people make them out to be, you can’t disagree that it’s caused a good deal of negative press for the Xbox One. If Multerer is right, this should turn things around.

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Titanfall’s Resolution May Increase

March 11, 2014 by Staff - Leave a comment


Titanfall’s resolution on the Xbox One was a source of speculation and rumors for a while, but now that it has released, we all know it runs at 792p, just like the beta did.

Respawn had indicated earlier that they planned to increase the resolution after launch, and lead engineer Richard Baker confirmed that goal. According to him, “the target is either 1080p non-anti-aliased or 900p with FXAA.”

Whatever it turns about to be, Respawn has no intention of doing anything that would hinder the gameplay. If something has to be sacrificed for the game to run at a higher resolution, it isn’t an option.

Baker also mentioned plans to stabilize the game’s frame rate at 60 fps.

Have you been playing Titanfall? Do you think the resolution should be increased? Let us know what you think of it in the comments below.

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Rumors Fly About Titanfall’s Xbox One Resolution

February 25, 2014 by Staff - Leave a comment


The resolution of games on the Xbox One seems to be one of the biggest video game controversies these days, and now Titanfall is in the thick of things. You wouldn’t think a single game could spark so many rumors about just its resolution, but we’ve got a lot of different numbers to speculate about.

Titanfall’s beta, which was open to the public and received with much enthusiasm, ran on the Xbox One at a resolution of 792p. Respawn said the plan was for the full game to run at 900p.

Yesterday, a supposed inside source, one CBoaT (an infamous NeoGAF leaker), claimed to have learned that Titanfall would actually run at only 720p at launch, actually dropping from the beta’s resolution. We’d take anything he says with even more skepticism than usual, as the beta already proved him wrong in his assertion that Titanfall’s alpha textures were what we’d see in the final game.

Respawn’s Community Manager Abbie Heppe and an Epic Games employee on Reddit have also both refuted CBoaT’s rumor. According to them, it will definitely be higher than 720p. Pete “Famousmortimer” Dodd, an insider known for reliability, also joined them, saying that he believes Titanfall will run at 792p or better.

Meanwhile, a user on the Titanfall community, “DucatiRossi46,” claims to have inside knowledge that Respawn and EA hope to release two patches after Titanfall’s release that will raise its resolution to 1080p.

So, just what resolution will Titanfall have—720p, 792p, 900p, or 1080p? Right now we’d bet on one of the latter three, but really, we’re sure it’ll be a good game no matter what its resolution is.

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Thief Runs at 900p on Xbox One

February 17, 2014 by Staff - Leave a comment


It’s starting to become a familiar pattern—the release date of a new game approaches, resolution and frame rate statistics are revealed, and the Xbox One version falls short of the PS4 version. This time, the game in question is Thief.

No matter which version you get, Thief will run at 30 fps, but the PS4 version will display it at 1080p, while the Xbox One version will only reach 900p. This information comes to us from Tweets posted by Jeremy Conrad, who also mentioned the rumor that even 900p was difficult to achieve. He also feels the Xbox One will always struggle to reach 1080p “due to the ESRAM and GPU.”

These numbers still aren’t official, so we advise you to keep that in mind, but Conrad has been a reliable source in the past. We’ll keep you updated as we hear more.

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