March 24, 2014 by Samantha Lienhard - Leave a comment
In the past, we’ve brought you several of analyst Michael Pachter’s predictions, not all of which we agreed with. Well, here’s what he’s had to say about Sony’s recent gaming endeavors, when asked by DualShockers.
While he doesn’t know enough about Sony to speak for the company’s success overall, he sees a bright future for the PS4. He predicts “wild success” for the console, which is certainly how thinks appear so far.
However, he believes Project Morpheus is going to be a failure. He doesn’t think Microsoft should attempt VR technology, either. He says it’s fine for a small company, like the Oculus Rift, but not for multiple, large companies. He believes the market for virtual reality games will be quite small.
It sounds interesting, but I don’t think there will be enough content to justify making the capital investment to create the headset. I think it’s chicken and egg. If there’s no content you’re not gonna buy a virtual reality headset, and if you don’t buy a virtual reality headset, there won’t be any content, because no one will make a dedicated game for a very small audience.
He makes an interesting point there. What he’s describing is similar to the cycle the Wii U has found itself in, where developers are reluctant to make games because no one is buying the Wii U, and players are reluctant to buy the Wii U because not enough developers are making games for it. On the other hand, reactions to Project Morpheus have been highly positive, and many players view VR as the way of the future.
What do you think? Is Project Morpheus just a tiny blip in the gaming market, or will it grow to something huge?Tags: pachter, project morpheus, ps4
March 23, 2014 by Samantha Lienhard - Leave a comment
In a recent interview with Sony’s Anton Mikhailov, Eurogamer learned some new details about Project Morpheus. They discussed technical details, comparisons to and competition with the Oculus Rift, and many other points, but one of the most interesting subjects was the possibility of Morpheus being used for non-gaming and non-PlayStation projects.
Mikhailov said that they’ve been focused on how Project Morpheus will work with the PS4, but “it’s not so alien to have non-game apps on your PlayStation.” He finished by saying, “And who knows, in the future there might be other platforms.”
It comes as little surprise that non-gaming apps may make use of Project Morpheus. After all, NASA has already shown interest in Sony’s VR technology. We do have to wonder, though, what sorts of “other platforms” it might eventually come to. Check out the full interview and share your thoughts and speculation in the comments.Tags: project morpheus, ps4, vr
March 20, 2014 by Samantha Lienhard - Leave a comment
It’s been two days since the unveiling of Project Morpheus, Sony’s virtual reality project. Since then, we’ve learned some more things about it.
People who have tried it, such as Ubisoft’s Gregory Garcia and Ubisoft Montreal’s Damien Kieken have mentioned a pixelized effect, despite otherwise good screen latency. Kieken also added that the immersion was disturbed by the fact that you can see the ground when you wear the headset. On the other hand, although he is prone to motion sickness, he had no such problems with Project Morpheus.
— Damien Kieken (@DamienKieken) March 19, 2014
We also learned that NASA not only provided footage for one of the showcased demos, but also helped with the coding for the VR software. Now that’s pretty cool.
Project Morpheus looks promising so far, but while we don’t have a release window for it yet, Sony has confirmed it will not be in 2014. 2015, perhaps? We’ll keep you updated.Tags: project morpheus, sony, vr
March 19, 2014 by Samantha Lienhard - Leave a comment
After many predictions that Sony would unveil its virtual reality headset at GDC, last night saw the fulfillment of the rumors at Sony’s “Driving the Future of Innovation at Sony Computer Entertainment” panel.
Sony Computer Entertainment Worldwide Studios President Shuhei Yoshida unveiled the first software development kit for Project Morpheus, a VR headset intended to work in conjunction with the PS4, using the technology of PlayStation Move. Sony is concentrating on six major areas to ensure Project Morpheus is a usable and compelling experience: sight, sound, tracking, control, accessibility, and content. The dev kit has a 1080p display, 90+ degree field of view, 1000Hz tracking, and 360 degree rotation.
Many developers have been confirmed to be already working with Sony’s VR technology, including Crytek, Epic Games, and Unity. Thanks to NASA, Sony has a demo that uses Mars footage from the Curiosity rover. In fact, NASA is interested in using Project Morpheus for scientific studies. A God of War demo was also showcased. Playable demos include The Deep, which puts you in a shark cage, The Castle, which makes use of PlayStation Move, EVE Valkyrie, and certain segments of Thief. As of today, these are playable at Sony’s GDC booth.
Sony didn’t give an expected price for a VR headset, but wants it to be “affordable.” When you play games with the headset, you will be able to access both online and local multiplayer modes.
If you’re wondering about the name, it is a reference to Morpheus, the god of dreams in Greek mythology, because Sony wants usage of its VR headset to feel like being in a dream. On the other hand, several fans have taken it as a reference to the Matrix. Either way, the name works.
Well, what do you think? Is Project Morpheus a major competitor for the Oculus Rift? Is this the future of gaming? Share your thoughts–and if you happen to be at GDC to try one of the demos, let us know what it’s like!Tags: project morpheus, ps4, sony, virtual reality, vr