Xbox One Will Remain Behind PS4?

January 27, 2014 by Cheats.co Staff - 1 Comment

xbox-one-vs-ps4

There has already been a lot of controversy about the Xbox One, with the latest source being the lower framerate for Tomb Raider: Definitive Edition. Today those controversy levels are set to get higher with well-known industry insider Ashan Rasheed of NeoGAF/Twitter fame claiming that the gap between the PS4 and the Xbox One will exist for the entirety of the generation. This gap won’t be a “small trivial margin” he said, but will “show up distinctly in exclusives.”

He believes that while the Xbox One’s weaker hardware will be improved, so will the PS4’s. In fact, he claims that although the Xbox One still has a great deal of potential graphical power that developers have been denied access to, it won’t be enough for the console to catch up.

Although Rasheed is not an authority, many of his past predictions have come true. If he is right this time, the Xbox One could be in trouble.

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Phil Harrison on offloading console tasks to the cloud

September 26, 2013 by Cheats.co Staff - 1 Comment

xbox-one-vs-ps4

Microsoft Corporate VP Phil Harrison spoke during a panel event at the Eurogamer Expo today and gave his view on how the power of the cloud could improve graphics on the Xbox One (a view which differs to that held by PS4 lead architect Mark Cerny by the way – more on that further below).

Harrison said that tasks that might otherwise be carried out by the console itself could be “offloaded” to the cloud, freeing up console resources for other things (and presumably better graphics etc…).

It’s also about cloud processing and AI. This is where some of the computational effort of a game can be offloaded to the dedicated CPUs on the cloud, to make your game experience even better, better graphics, better lighting, better physics… This is an example of where we think the the cloud is going to push the next generation of game development in new and creative ways, that will make the experience even more better.

Mark Cerny (also known as the “father” of the Playstation 4) has a different view however, and thinks that while it’s true there are some tasks that can be offloaded to the cloud, it won’t translate directly into higher quality graphics…

It’s possible to do computing in the Cloud, PlayStation 4 can do computing in the Cloud. We do something today: Matchmaking is done in the Cloud and it works very well. If we think about things that don’t work well… Trying to boost the quality of the graphics, that won’t work well in the Cloud.

So who do you believe?

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