Possible Titanfall Weapon Mods

March 2, 2014 by Cheats.co Staff - Leave a comment


Remember RazorUK, the NeoGAF user who uncovered the list of maps and details about the regeneration system from the Titanfall beta’s files? Well, he’s still coming up with more stuff, and his latest discovery is a list of weapon mods and their effects.

We believe this could be a full list, as it is quite extensive. Take a look.

  • Iron Sights – Standard-Issue Sights
  • HCOG – 1.85x Zoom Holographic Gunsight
  • Holosight – 2.1x Zoom Holographic Gunsight
  • AOG – 2.4x Zoom Advanced Gunsight
  • 4.5x Zoom Scope – Mid-range magnification scope
  • 6x Zoom Scope – Long range magnification scope
  • Extended Magazine
  • Extended Clip
  • High-Capacity Drum
  • Extended Ammo Capacity
  • Leadwall – Disperses pellets over a larger area
  • Suppressor – Reduces noise and muzzle flash
  • Enhanced Targeting – Accelerates lock-on rate and increases range
  • Scatterfire – Increases rate of fire, decreases accuracy of R-97 Compact SMG
  • Stabilizer – Reduces sway when looking down scope
  • Match Trigger – Ignores fire rate limit
  • Starburst – Hemlok BF-R 5 round burst
  • Counterweight – Maintains higher accuracy while moving
  • Slammer – Increases rodeo damage
  • Burst Fire – Fires three rounds
  • Rapid Fire – Converts the weapon to a semi-automatic rocket launcher with a high rate of fire.
  • Accelerator – Rate of Fire increases while holding fire
  • Instant Shot – No build-up, but lower max damage
  • Capacitor – Deals increased damage, but must be charged to full
  • Mine Field – Converts the weapon to fire ballistic mines, which plant into the ground when fired, and then detonate using built-in proximity fuses.
  • Automatic Fire – Fires continually without releasing the trigger
  • Electric Rounds – Deals increased damage to shields
  • Explosive Rounds – Deals damage around the point of impact
  • Fast Reload – Reduces time to reload
  • Guided Targeting – Direct the flight of the Archer missile
  • High Density Explosive Rounds – Heavy, powerful explosive grenades
  • Hydraulic Launcher – Propel grenades further by holding down the trigger
  • Impact Fuse – Explodes on contact with any surface
  • Mortar Shots – Lobbing projectiles, larger explosion
  • Overcharge – Drains shield to accelerate charge
  • Powered Magnets – Increased magnetic range, reduced damage
  • Power Shot – Higher max damage, longer charge
  • Quick Shot – Higher max damage, longer charge
  • Sniper Assist – Scope displays information about target
  • Splitter – Lightning arcs to additional targets when it splits
  • Scatter Shot – Widens the cone of fire
  • Broadside – Narrows the cone of fire
  • Recoil Compensator – Reduces recoil while firing
  • Rolling Rounds – Grenades slide further
  • 8X Zoom
  • 10X Zoom
  • 12X Zoom
  • Automatic Fire Burn Card – Rapid Fire Shotgun
  • Semi-Automatic – Fires 1 shot at a time
  • Splasher Rounds – Anti-Personnel Rounds
  • Stabilized Warhead – Increased precision, slower rate of fire
  • Tank Buster – Slower, more powerful missile. Explodes after short delay
  • Titanhammer Missile – Devastating anti-Titan Missile
  • Twin Slug – Holds two slugs per magazine, but fires them simultaneously
  • Match Trigger Burn Card – Ignores fire rate limit

Although we can’t confirm that these are real, RazorUK has a pretty good track record so far. These weapon mods look like standard weapon attachments for the most part, with enough variety to create many different gameplay styles.

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Albert Penello defends Xbox One performance claims on NeoGAF

September 10, 2013 by Cheats.co Staff - 3 Comments


Microsoft’s Albert Penello has been an extremely busy man on the NeoGAF forums and most recently took up the challenge to back up his claims that the PS4 is nowhere near 30% more powerful than the Xbox One.

To be honest it’s a lot of technical speak that none of us here are that great with. Nonetheless, we hope that some Cheats.co readers find it interesting. Check out Penello’s full post here with the key take-outs quoted below.

As an aside, we think it’s awesome that he’s right in the trenches defending and promoting the Xbox One. Good on ya Albert – hat’s off to you!

  1. 18 CU’s vs. 12 CU’s =/= 50% more performance. Multi-core processors have inherent inefficiency with more CU’s, so it’s simply incorrect to say 50% more GPU.

  2. Adding to that, each of our CPU’s is running 6% faster. It’s not simply a 6% clock speed increase overall.

  3. We have more memory bandwidth. 176gb/sec is peak on paper for GDDR5. Our peak on paper is 272gb/sec. (68gb/sec DDR3 + 204gb/sec on ESRAM). ESRAM can do read/write cycles simultaneously so I see this number mis-quoted.

  4. We have at least 10% more CPU. Not only a faster processor, but a better audio chip also offloading CPU cycles.

  5. We understand GPGPU and its importance very well. Microsoft invented Direct Compute, and have been using GPGPU in a shipping product since 2010 – it’s called Kinect.

  6. Speaking of GPGPU – we have 3X the coherent bandwidth for GPGPU at 30gb/sec which significantly improves our ability for the CPU to efficiently read data generated by the GPU.

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Xbox One voice commands at launch clarified – somewhat

August 29, 2013 by Cheats.co Staff - Leave a comment


Albert Penello, director of Product Planning at Microsoft, has taken to NeoGAF in an attempt to try and clarify some inconsistencies regarding the extent to which voice features on the Xbox One are supported when the console launches in November.

The thread stems from someone spotting some fine print on the official Xbox site as follows:

Xbox voice commands will not be available in all markets on the product release date. Voice commands will be available at launch in US, UK, CA, FR, and DE.

As the OP noted quite rightly, given the Xbox One is launching in 13 countries initially, what’s the deal? That’s where Penello comes in and tries to clarify what’s happening:

  1. Xbox One will launch in 13 countries in November
  2. Ten of those countries will support some voice features
  3. Eight languages will be supported on launch as follows: English – US, English – GB (WW), French, Spanish – MX, Spanish – ES, Italian, German and Portuguese

The kicker (and reason for the initial confusion) is that upon the console launching not all of the voice features will be immediately available in all of the countries. Penello notes that the “Xbox On” command, for example, will only be available in five. For such a heavily promoted/basic feature that seems pretty weird… Anyway, there you have it. Expect more clarification from Microsoft.

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