Xbox One Does Not Have a Second GPU

March 21, 2014 by Samantha Lienhard - Leave a comment


We aren’t entirely sure where the Xbox One dual GPU rumor started, but it seems to be the work of a dubious source known as “Mister X.” Whoever started it, however, it isn’t true. Albert Penello, who is in charge of planning for the Xbox One, Xbox 360, and Kinect, denied the rumors. In fact, he thought he’d already denied the existence of a second GPU, but in the wake of the DirectX 12 announcement, people started talking about it again.

He also mentioned that the Xbox One’s performance will consistently get better as time goes on, which echoes sentiments we’ve heard from other Microsoft representatives.

This should quiet the rumors, although we would be shocked if they stop entirely. Some people are already looking for new ways to claim the rumors as true, but for now, we’ll take Penello’s statement at face value. What do you think?

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Xbox One to use More GPU for Graphical Performance?

January 28, 2014 by Staff - Leave a comment


Some criticism has been launched at the Xbox One’s graphical capabilities lately, but we may see an improvement soon.

Currently, 10% of the GPU is reserved for the Kinect attachment, even though many games make limited use of the Kinect, if they use it at all. A new rumor currently doing the rounds is that a patch is on the way which will reduce that limitation to 2%, which will be enough for Kinect to register voice commands. The 8% being freed is the amount reserved for the Kinect’s video functions.

Such a patch would not raise the Xbox One’s graphical performance to the level of the PS4, but it would allow games like Tomb Raider: Definitive Edition to play with a steady framerate, which would improve the gameplay experience for players.

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Official: Xbox One gets a GPU clock speed increase

August 2, 2013 by Staff - 2 Comments

Microsoft has officially confirmed that the GPU (graphics processing unit) in the Xbox One has had it’s clock speed increased since E3. A new graphics driver has also been developed.

Microsoft corporate VP Marc Whitten broke the news during a podcast with Major Nelson (take a listen here) saying:

This is the time where we’ve gone from the theory of how the hardware works–what do we think the yield is going to look like, what is the thermal envelope, how do things come together–to really having them in our hands. That’s the time where you start tweaking the knobs. Either your theory was right dead on, or you were a little too conservative, or you were a little too aggressive. It’s actually been really good news for us, and an example of that is we’ve tweaked up the clock speed on our GPU from 800MHz to 853MHz.

In terms of real world performance, the 53MHz might equate to a couple of extra frames per second. Nothing mindblowing, but certainly welcome nonetheless.

There was no official word on a rumored increase of RAM on the Xbox One from 8GB to 12GB though. In fact, we think that this “rumor” is complete rubbish. The increase is unlikely to make that much difference in terms of actual gaming, and assuming Microsoft want to actually have consoles manufactured and available to the masses come November, it would be impossible to pull off.

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