Watch Dogs Frame Rate/Resolution Revealed

May 13, 2014 by Samantha Lienhard - Leave a comment

Watch Dogs screenshot 4

We mean it, this time. The past few days have seen a lot of confusion around the frame rate and resolution of Watch Dogs, ever since the PS4 preorder page for the game declared it would run at 60 fps/1080p, quite interesting information that promptly vanished from the page yesterday.

Today, Ubisoft cleared up the confusion with the announcement that Watch Dogs will run at 30 fps/900p on the PS4, and 30 fps/792p on the Xbox One. According to Creative Director Jonathan Morin, resolution is not as important as “the soul” of the game, which is why Ubisoft didn’t focus on trying to get Watch Dogs up to 1080p.

Many fans are disappointed by these numbers. What do you think?

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Watch Dogs on PS4: Frame Rate Details Vanish

May 12, 2014 by Samantha Lienhard - Leave a comment

watch Dogs screenshot 5

Remember how yesterday we announced that Watch Dogs would run at 60 frames per second with a 1080p resolution on the PS4? Well… it might not.

The preorder page looks just as it did yesterday, except the part about the frame rate and resolution is gone. It still says the PS4 version has “the best graphics on any console,” but since the specifics were removed, that probably was an error.

We hate to undo news we just announced, but it looks like we’ll have to wait a little longer to learn these details about Watch Dogs. Maybe next time we’ll hear about the Xbox One version, too.

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Watch Dogs Runs at 60fps/1080p on PS4

May 11, 2014 by Samantha Lienhard - Leave a comment

Watch Dogs ps4 fps

Well, we have good news and we have bad news. The good news is that Watch Dogs has been confirmed to run at a frame rate of 60 fps, with a 1080p resolution, on the PS4. This information appeared on the North American PS4 preorder page.

The bad news is we have no idea what the frame rate and resolution are for the Xbox One version, as its respective preorder page makes no mention of it. Since the PS4 description describe it as “the best graphics on any console,” we can guess the other versions all are lower, but we don’t know the specifics.

So far, Ubisoft hasn’t commented. We’ll let you know as soon as we hear more. In the meantime, feel free to discuss frame rate, resolution, and whether or not these things really matter as much as people make them out to.

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Wolfenstein: The New Order Runs at 1080p/60fps, 15-20 Hour Campaign

February 26, 2014 by Staff - Leave a comment


There have been some new previews released for Wolfenstein: The New Order, so we have a few more details for you today. First, one of the writers at the official PlayStation Blog confirmed that the game will run at 1080p with 60fps on the PS4.

In a 2013 interview, Creative Director Jens Matthies said The New Order is “hardwired for 60fps” and therefore would have to run at that rate on all platforms. Today, Bethesda Studios OnlySP that it will run at 1080p and 60fps on the Xbox One, as well. It sounds like this is one game, at least, that can avoid the resolution controversy.

The New Order is going to be a story-driven game, with no multiplayer option, and the campaign is rumored to be somewhere between 15-20 hours long, depending on how quickly you can play through some of the sections. We’ll keep you updated if we get confirmation of the playtime. Right now, the new Wolfenstein is looking like a very interesting experience, and we’ll be keeping our eyes on it.

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Thief Runs at 900p on Xbox One

February 17, 2014 by Staff - Leave a comment


It’s starting to become a familiar pattern—the release date of a new game approaches, resolution and frame rate statistics are revealed, and the Xbox One version falls short of the PS4 version. This time, the game in question is Thief.

No matter which version you get, Thief will run at 30 fps, but the PS4 version will display it at 1080p, while the Xbox One version will only reach 900p. This information comes to us from Tweets posted by Jeremy Conrad, who also mentioned the rumor that even 900p was difficult to achieve. He also feels the Xbox One will always struggle to reach 1080p “due to the ESRAM and GPU.”

These numbers still aren’t official, so we advise you to keep that in mind, but Conrad has been a reliable source in the past. We’ll keep you updated as we hear more.

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