CoD: Advanced Warfare Approached Like a New IP

May 14, 2014 by Samantha Lienhard - Leave a comment

Call of Duty screenshot 11

The Call of Duty series has been very successful, but a lot of people hate it. One of the oft-cited reasons for hating the series is repetitiveness. Fans claim every entry is more or less exactly the same as the last. While Call of Duty: Advanced Warfare caught some people’s attentions with a hint of something new, others continue to say this will just be another Call of Duty game like every other one we’ve seen.

That’s what makes this revelation from the developers so interesting.

In an interview with GameInformer, Sledgehammer Games co-founder Glen Schofield said they “approached [Advanced Warfare] like we would any new IP” and that “everything is brand new in the game.”

He clarified that there are core Call of Duty elements that will appear in the game, but they’ve approached it from a new perspective. In particular, he cited the pacing as one of the aspects that will be different from previous entries in the series.

What do you think? Will Call of Duty: Advanced Warfare be a fresh, new experience?

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Sledgehammer Focusing On Next-Gen for Call of Duty

February 10, 2014 by Staff - Leave a comment


We recently told you that Sledgehammer has become one of the three major development teams to work on the Call of Duty franchise. Sledgehammer’s Call of Duty game is due out in 2014, and Activison CEO Eric Hirshberg has now said that 2014’s game will be developed with next-gen systems in mind.

Unlike with the previous Call of Duty titles, which had to be developed for current-gen systems first and next-gen systems later, developers now have a clear picture of what the PS4 and Xbox One are capable of. Therefore, Sledgehammer can focus its efforts on taking advantage of everything the new console generation has to offer.

This also ties in with Activision’s decision to divide the series between the three studios and stagger the releases to increase the development time for each. Without being rushed by deadlines, Sledgehammer, Treyarch, and Infinity Ward will be able to use the next-gen technology to its fullest.

Hirshberg didn’t give any specific details about what Sledgehammer’s game will be like, but he seemed confident that fans will be pleased.

Fans who haven’t picked up a PS4 or Xbox One shouldn’t worry, either. You will still get to play the next Call of Duty game. It just will have been built first with the next-gen consoles in mind.

This is great news for Call of Duty fans, especially those who felt Ghosts wasn’t a true next-gen experience, but also for those who haven’t upgraded. We’re pleased to see Activision is pushing ahead into the next generation without leaving the old generation behind.

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Xbox One supports self publishing

July 24, 2013 by Staff - 2 Comments


The Xbox team has confirmed that self-publishing is possible with the Xbox One and that “every Xbox One can be used for development”.

Marc Whitten (Corporate VP of Xbox) just made the following statement:

Our vision is that every person can be a creator. That every Xbox One can be used for development. That every game and experience can take advantage of all of the features of Xbox One and Xbox LIVE. This means self-publishing. This means Kinect, the cloud, achievements. This means great discoverability on Xbox LIVE. We’ll have more details on the program and the timeline at Gamescom in August.

This is great news for both independent developers (indies) and well, everyone really. It means if you are interested in creating games you should be able to get started on the Xbox One without too much hassle, and it will also mean more games (and yes, cheats – what we’re about!) full-stop on the console.

The announcement is a turnaround from Microsoft’s former stance on the matter (having previously said self-publishing would not be supported). It also brings the Xbox One closer to the Playstation 4 in terms of support for indies. Sony has already announced similar capabilities and features for the PS4.

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PC games could be ported to PS4 in two months

July 21, 2013 by Staff - 3 Comments


Mark Cerny, lead system architect for the Playstation 4, has come out and said that some AAA games are taking only two months to be ported from PC to the PS4 system. Speaking to Playstation Life, Cerny had the following to say:

Anecdotally for the indie titles I’ve been hearing 4 weeks to bring a game from PC to the PS4, which is quite fast. For some of the AAA titles I’ve been hearing 2 months, which is also quite fast, and that has really helped us in creating that strong launch line-up.

What this should mean for PS4 gamers is increased, faster access to a wider range of titles. PC games that might have otherwise taken a long time (and been very expensive) to port to the Playstation 3 for example (which was very difficult to develop for, given the Cell architecture implemented by Sony) should be readily ported to, and available on, the Playstation 4.

It’s certainly a win for Sony this generation and will put them on equal footing with the Xbox 360 in terms of ease of development. Last generation the Xbox 360 was notably easier to make games for, and there’s no doubt this fact is reflected in the fact the Xbox 360 came out on top (a statement we’re sure some of you will nonetheless dispute!).

With both the Xbox One and the Playstation 4 also using x86 architecture, it should be possible for studios to work on a PC port of whatever console game they are creating at the same time. This means we could see simultaneous releases of games across both the X1, PS4 and PC. Fans of Rockstar’s Grand Theft Auto series will probably be happy to hear this, although it comes a bit late with the latest game in the series, GTA V, due to be released on the Xbox 360 and PS3 only for now. A PC version has not yet been announced but is widely assumed to be in the works.

Finally, this increased ease of development could add to the scope for cross-platform gaming next generation, a topic which we discussed just a few days ago.

The bottom line is that it’s great news for owners of the Xbox One and/or the Playstation 4, as well as the PC. It will simply mean more games, more often, and as long as they are quality titles, that’s all we can ask for!

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