Backwards Compatibility Coming to the Xbox One?

April 4, 2014 by Samantha Lienhard - Leave a comment


Although we’ve heard plenty of rumors about how the PS4 could achieve backwards compatibility, it’s been quite a few months since we heard any rumors about Microsoft’s plans to do the same for the Xbox One. At Build 2014, however, the question arose.

“Are there any plans for an emulator for the 360 games?” was the first question asked during Xbox Partner Development Lead Frank Savage’s Q&A session.

He responded:

There are. But we aren’t done thinking them through yet unfortunately. It turns out to be hard to emulate the PowerPC stuff on the x86 stuff. So there’s nothing to announce, but I’d love to see it myself too.

It doesn’t sound like it’s coming anytime soon, but we’re glad to hear it’s one of Microsoft’s plans. Backwards compatibility is something we’d love to see on the Xbox One. What do you think?

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PS4 Backwards Compatibility Rumors

March 25, 2014 by Samantha Lienhard - Leave a comment


Would you be interested in playing classic PlayStation and PlayStation 2 games on your PS4? Backwards compatibility of any sort appeals to many fans, and this isn’t the first time we’ve heard rumors that Sony plans to implement it in some form.

According to the well-known insider Ahsan Rasheed, or Thuway, Sony has a lot of things planned, including the ability to play certain PS1/PS2 games on the PS4 with native 1080p resolutions.

The other features he mentioned include more VR demos at events and additional PS4 exclusives. He later went back to the backwards compatibility rumor and said “software is still buggy and not every game works.” That could mean it’ll be a while before we see this technology in working form.

He also addressed Project Morpheus and said developers are very excited about it, and Sony is taking feedback from them on how to proceed.

All of these are just rumors until we hear an official announcement from Sony, but it sure would be nice if some of these turned out to be true. What PS1/PS2 games would you want to play on the PS4?

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Gaikai in the US come 2014, Europe in 2015

December 1, 2013 by Staff - Leave a comment


The latest rumored dates for the Playstation 4 to receive Gaikai streaming support are 2014 for North America and 2015 for Europe, according to “inside sources“. Sony’s cloud streaming tech is supposed to enter beta testing early next year before being officially rolled out in the US later that year, with Europe to follow.

The game streaming service will in effect give the PS4 backwards compatibility support by streaming PS3 (and other) games from the cloud directly to your PS4. Microsoft is also considering a similar cloud service to enable backwards compatibility for the Xbox One.

Just how relevant backwards compatibility for the Playstation 4 will be in late 2014 we’re not exactly sure. It will certainly be a nice feature, but over time as more and more of us upgrade our current-gen systems to the next-gen PS4 (or Xbox One for that matter) the ability to play older generation games loses its appeal.

We also understand however that Sony plan to eventually use Gaikai to enable game playing on devices that are not even, strictly speaking, designed to play games. Given that with Gaikai all processing operations occur in the cloud, it’s not impossible to see this sort of technology arriving some time in the future.

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Microsoft working on backwards compatibility solution

September 27, 2013 by Staff - Leave a comment


We all know that Sony is implementing a form of backwards compatibility in the PS4 by way of its Gaikai service, which will basically let you stream PS3 games down to your PS4 and play them that way. To be clear there will be no hardware based backwards compatibility.

So what’s Microsoft going to do? Well it actually looks like they are planning on enabling a form of backwards compatibility with the Xbox One via the same method. As The Verge points out, Microsoft recently demonstrated Halo 4 streaming from “the cloud” to both a Windows desktop and a Windows mobile phone.

Given Sony has Gaikai (which it purchased, as opposed to developing its own streaming tech) there’s no real reason that Microsoft wouldn’t extend its own cloud game streaming functionality to the Xbox One some time after the console is launched in November this year.

Of course it probably won’t arrive until next year (or even later), but nice to know that Microsoft aren’t simply saying “No” to backwards compatibility and the Xbox One.

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Xbox One could be backwards compatible in the future

September 5, 2013 by Staff - Leave a comment


Backwards compatibility is a big deal for a lot of gamers. After all, who wants to upgrade to a new console and lose their entire games collection? Sure, they could sell the old system, but a lot of gamers still enjoy playing those games, no matter how old they are. By being forced to keep their old system if they want to keep playing (ie the Xbox 360 or the PS3) and also purchase the new system (Xbox One or PS4) if they want to join in the next-generation, people are effectively losing the opportunity to sell their console and make that next-gen-jump a little less expensive.

The Xbox One is not backwards compatible and the PS4 will not be either – at least at launch. Sony does have its Gaikai gaming streaming service in the works, which is sort of the same thing, but how that will function in reality is not yet known.

Back to the Xbox One though – Albert Penello recently did an interview with Gamespot and in it said that backwards compatibility is definitely a possibility in the future, thanks largely in part to the Azure cloud computing the Xbox One has access to. When asked whether Azure could enable Microsoft to stream games to the Xbox One (like Sony intends to do with Gaikai), Penello had the following to say:

Yeah, absolutely…

But there are so many things that the servers can do. Using our Azure cloud servers, sometimes it’s things like voice processing. It could be more complicated things like rendering full games like a Gaikai and delivering it to the box. We just have to figure out how, over time, how much does that cost to deliver, how good is the experience.

Nice to know that we could have that option, but just like the Gaikai service for the PS4, exactly how well it work in real-life situations is still a bit of an unknown though.

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