“The griffin looks like a combination of a ferocious cat and a giant bird. It usually inhabits primeval highlands and builds its nests on unreachable mountain summits. The griffin preys on large mammals and, being a highly territorial creature, fiercely defends its hunting grounds.”
Sounds good to us!
Additionally, CD Projekt RED is using occlusion culling technology. Basically, at any given moment, only the pieces of the scene that are actually visible will be rendered. This way, the unseen pieces won’t use up memory and put added pressure on the video card.
This process was explained at GDC, so feel free to check out the slides from the presentation for technical details and examples of how the technology works.
The bottom line is that this should allow them to make the graphics even better. All in all, Wild Hunt promises to be pretty impressive.