First, there will be a dynamic day/night cycle. Different NPCs will appear at different times of the day, and there are a lot of them, with over 3000 character kits used to make them unique. Each of the six districts is populated by a different set of NPCs. The weather will also change, so you could go from a calm day to a rainstorm as you play. All in all, this is supposed to make the city feel like a real, living place.
You can hack every NPC in the game, and there are 100 different hacks. There are also more than 75 different vehicles, which range from bikes to off-road vehicles to luxury cars. With so many different types, this should make the racing multiplayer mode quite interesting.
Ubisoft also revealed to CVG that the delay in the game’s release is what has allowed them to implement so many different features, which otherwise would have been saved for a sequel. It sounds like the delay was a good thing after all, especially since there are still ideas being reserved for a future game.
So far, Watch Dogs looks like it’s shaping up to be what Ubisoft promised. Are you looking forward to it?