This raises a question though – what if they add too many Achievements, so that after the original 1,000 Gamerscore available (for example), there is another 10,000 or even 20,000 points you can earn (all purely hypothetical of course!).
Speaking to OXM, Xbox One program manager Chad Gibson said that while Microsoft hopes developers will use the new “dynamic” Achievements system to keep gamers interested, engaged and playing games for longer, there will be limits/restrictions on the number of Gamerscore points that can be added and therefore earned with any specific title.
We’re seeing people get all 1,000 Gamerscore in the first two weeks, and then still be playing that game two months later. We want developers to offer Achievements and interesting things to do long after a game ships. You could be playing a game for a year and get a couple thousand Gamerscore because the developer is adding new Achievements every week or every month.
Gibson said that there will be a Gamerscore cap in place for each game that will reset every month. For example, developers might be able to add 500 Gamerscore points by way of new Achievements to a game every month.
Another question though, unanswered as far as we know, is for how long developers can keep adding Achievements to a game? Could the launch titles for X1 (like Call of Duty Ghosts) still be getting new Achievements four years down the track? High unlikely, but if it was we would be very impressed!
Stay tuned to One Cheats for more Xbox One Achievements news and information!